Wesnoth suddenly crashes on loading a save
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- Posts: 10
- Joined: July 18th, 2013, 12:15 pm
Wesnoth suddenly crashes on loading a save
Today Wesnoth started crashing, when I click the load button in the main menu, the game also crashes when I start a new campaign after the opening dialogue is finished. Yesterday everything worked without any problems and neither the game version nor the operating system changed, so I have no clue where to look for the cause.
I would be thankful for any insight into what the problem is.
Here my system information:
And here is the log:
I would be thankful for any insight into what the problem is.
Here my system information:
Code: Select all
The Battle for Wesnoth version 1.14.11
Running on Apple OS X 10.11.6 (15G22010)
Distribution channel: Steam
Game paths
==========
Data dir: /Users/USER/Library/Application Support/Steam/steamapps/common/wesnoth/The Battle for Wesnoth.app/Contents/Resources
User config dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14
User data dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14
Saves dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14/saves
Add-ons dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14/data/add-ons
Cache dir: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14/cache
Libraries
=========
Boost: 1.71
Cairo: 1.16.0 (runtime 1.16.0)
Pango: 1.40.1 (runtime 1.40.1)
SDL: 2.0.10 (runtime 2.0.10)
SDL_image: 2.0.5 (runtime 2.0.5)
SDL_mixer: 2.0.4 (runtime 2.0.4)
SDL_ttf: 2.0.15 (runtime 2.0.15)
Features
========
JPEG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Cocoa notifications back-end: yes
Code: Select all
-bash: /Users/Beide/Library/Application Support/Steam/steamapps/common/wesnoth/The Battle for Wesnoth.app: is a directory
Battle for Wesnoth v1.14.11
Started on Sat Apr 4 11:06:35 2020
Automatically found a possible data directory at /Users/USER/Library/Application Support/Steam/steamapps/common/wesnoth/The Battle for Wesnoth.app/Contents/Resources
Data directory: /Users/USER/Library/Application Support/Steam/steamapps/common/wesnoth/The Battle for Wesnoth.app/Contents/Resources
User configuration directory: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14
User data directory: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14
Cache directory: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14/cache
Setting mode to 1280x1024
20200404 11:06:47 warning general: no location found for 'data/add-ons/A_Northern_Village/translations', skipping textdomain
20200404 11:06:47 warning general: no location found for 'data/add-ons/Affably_Evil/translations', skipping textdomain
20200404 11:06:47 warning general: no location found for 'data/add-ons/Kill_the_King/translations', skipping textdomain
20200404 11:06:47 warning general: no location found for 'data/add-ons/The_Beatiful_Child/translations', skipping textdomain
Checking lua scripts... ok
Caught general 'N5boost10wrapexceptINS_9iostreams10gzip_errorEEE' exception:
gzip error: unspecified iostream_category error
Battle for Wesnoth v1.14.11
Started on Sat Apr 4 11:10:44 2020
Automatically found a possible data directory at /Users/USER/Library/Application Support/Steam/steamapps/common/wesnoth/The Battle for Wesnoth.app/Contents/Resources
Data directory: /Users/USER/Library/Application Support/Steam/steamapps/common/wesnoth/The Battle for Wesnoth.app/Contents/Resources
User configuration directory: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14
User data directory: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14
Cache directory: /Users/USER/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.14/cache
Setting mode to 1280x1024
20200404 11:10:50 warning general: no location found for 'data/add-ons/A_Northern_Village/translations', skipping textdomain
20200404 11:10:50 warning general: no location found for 'data/add-ons/Affably_Evil/translations', skipping textdomain
20200404 11:10:50 warning general: no location found for 'data/add-ons/Kill_the_King/translations', skipping textdomain
20200404 11:10:50 warning general: no location found for 'data/add-ons/The_Beatiful_Child/translations', skipping textdomain
Checking lua scripts... ok
Caught general 'N5boost10wrapexceptINS_9iostreams10gzip_errorEEE' exception:
gzip error: unspecified iostream_category error
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- Posts: 10
- Joined: July 18th, 2013, 12:15 pm
Re: Wesnoth suddenly crashes on loading a save
Okay it turns out the problem was the save index, that somehow got corrupted. Wesnoth rebuilding the file after I deleted it resolved the issue.
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- Posts: 175
- Joined: June 26th, 2019, 2:20 pm
Re: Wesnoth suddenly crashes on loading a save
Me feeling too, I think that sometimes happens (or because playing Wesnoth about more than one hour)
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)