Legend of the Invincibles
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Re: Legend of the Invincibles
I am releasing an update that contains a large contribution of edwardspec with a total overhaul of the inventory manipulation interface. It is a significant change that will probably introduce some new bugs, but should also fix other bugs by replacing the erroneous code. This also comes with an updated tutorial with many new funny complaints if you do something wrong.
Because it's Isaac Newton's birthday today, the new version also contains 15 new items.
There is a roadmap for next changes, the item generation code should be replaced in the near future, making items hidden in caves and other places or sold by traders come from a different list than items that randomly drop.
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Because it's Isaac Newton's birthday today, the new version also contains 15 new items.
There is a roadmap for next changes, the item generation code should be replaced in the near future, making items hidden in caves and other places or sold by traders come from a different list than items that randomly drop.
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Can you please confirm if it still happens with the new inventory window? The execution attack is implemented in a rather unusual way and is thus bug-prone.
Aha, found it. Thanks. I will reply after watching some of it.Eptine wrote: ↑December 10th, 2019, 11:46 am
You might have found the "Main"-Playlist containing all default wesnoth campaigns, this is the one for Add-On campaigns: https://www.youtube.com/playlist?list=P ... vAt5Y89lt1 "Legende der Unbesiegbaren" is from #033 to #359 (It's HUGE) with specials on #145 (Summary of Part 1) and #327 ("Am Abgrund der Welten", this Episode does not have a number in it's title. First half of the Video is a summary of Part 2, the other half is the Bossfight with all dialogs voiced by me and some friends) The first number in the title is the number of the Video in the Playlist, the number in the brackets "[]" are are telling you what episode of the current campaign it is.
You might see in these videos how strong a reaper with everything i got gets xD - i loved it ^^
Last edited by Dugi on December 25th, 2019, 4:08 pm, edited 1 time in total.
Re: Legend of the Invincibles
Hi Dugi, the new inventory menu is totally wonderful, now it's easier to see which kind of item we could equip for our units. However, I think there is a bug with this new inventory menu, when I try to unequip an item slot and then click the "Close" button, it will automatically equip an item into that slot. Also, when I equip a potion, I cannot find anything to unequip it, I think when the item is potion, you should disable the equip button and make an "Use item" button.Dugi wrote: ↑December 24th, 2019, 10:13 pm I am releasing an update that contains a large contribution of edwardspec with a total overhaul of the inventory manipulation interface. It is a significant change that will probably introduce some new bugs, but should also fix other bugs by replacing the erroneous code. This also comes with an updated tutorial with many new funny complaints if you do something wrong.
Another thing I noticed is that now we can equip items everywhere, at anytime, no longer need to be at keeps or at turn 1,2. Is it a new feature?
Sadly, it still happens with the newest version.
Re: Legend of the Invincibles
I've found another bug, when there are many units AMLA in the same turn (during enemy's phase), only one AMLA window will be displayed.
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- Joined: April 26th, 2014, 4:44 pm
Re: Legend of the Invincibles
I remember, when a unit equips a potion, then another, the effect of the first potion disappears from the unit. Maybe the first potion goes back to the item storage.
There are very much electrical currents in my brain.
If I was a mainline unit, I would be a strong, resilient Inferno Drake.
If I was a mainline unit, I would be a strong, resilient Inferno Drake.
Re: Legend of the Invincibles
Hi,
these black units, in chapter 7 scenario 14 - Arctic Wastelands, have the image of the normal unit, of course in red, when they burn.
these black units, in chapter 7 scenario 14 - Arctic Wastelands, have the image of the normal unit, of course in red, when they burn.
Still thinking about, if I should think about what I should think about...
Re: Legend of the Invincibles
Hi,
I found something else, that I'd not have expected. (hope the gramar is ok
)
If you you use attacks with the special hose, the units behind the target get damage, too.
But if they are invisible, you can see the damage they received.
When I saw that, I was a bit confused
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I attached my save-file, just attack the unit at 82,44 with the fire blast.
When I found the nightgaunt, I was very happy that I don't get crazy
If that is intentionally, just ignore that post
I found something else, that I'd not have expected. (hope the gramar is ok

If you you use attacks with the special hose, the units behind the target get damage, too.
But if they are invisible, you can see the damage they received.
When I saw that, I was a bit confused

I attached my save-file, just attack the unit at 82,44 with the fire blast.
When I found the nightgaunt, I was very happy that I don't get crazy

If that is intentionally, just ignore that post

- Attachments
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LotI2_invisible_unit_hit_bug.gz
- (439.93 KiB) Downloaded 97 times
Still thinking about, if I should think about what I should think about...
Re: Legend of the Invincibles
I have fixed this. The new beta should contain it. It took me a lot of time because the GUI system's code is, although written quite well, rather hard to read for me.congdm wrote: ↑December 25th, 2019, 1:36 pm Hi Dugi, the new inventory menu is totally wonderful, now it's easier to see which kind of item we could equip for our units. However, I think there is a bug with this new inventory menu, when I try to unequip an item slot and then click the "Close" button, it will automatically equip an item into that slot. Also, when I equip a potion, I cannot find anything to unequip it, I think when the item is potion, you should disable the equip button and make an "Use item" button.
No, this is a bug. Item swapping in the middle of combat is not intended.
EDIT: Fixed.
Fixed. Should be in the beta. It was actually a combination of two distinct bugs, one of them caused a dummy attack to be shown and another that prevented a bonus attack from being shown.
This one will be hard to find. Do you happen to have a save file where more of the player's units advance during enemy turn? It's a situation that isn't easy to replicate.
I was able to replicate this. I will investigate.Spirit_of_Currents wrote: ↑December 26th, 2019, 12:58 pm I remember, when a unit equips a potion, then another, the effect of the first potion disappears from the unit. Maybe the first potion goes back to the item storage.
EDIT: Fixed.
There's no good way of making a combination of the burning effect and the black soul effect. Maybe I could make the black souls immune to incineration?
Technically, there is a unit that is hurt, so the damage should be shown, but it could be hidden, I agree.boyoyoy wrote: ↑December 27th, 2019, 6:35 pm Hi,
I found something else, that I'd not have expected. (hope the gramar is ok)
If you you use attacks with the special hose, the units behind the target get damage, too.
But if they are invisible, you can see the damage they received.
When I saw that, I was a bit confused-
I attached my save-file, just attack the unit at 82,44 with the fire blast.
When I found the nightgaunt, I was very happy that I don't get crazy
If that is intentionally, just ignore that post![]()
EDIT: It should no longer be shown in the current github version.
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It seems that the beta is no longer updated. I don't quite know why as I am neither the one who wrote the code that uploads the beta nor have any idea how it works.
Also, there seems to be a bug causing the Cancel button in the inventory make the some actions happen with the first option shown when trying to close the window. I will fix it tomorrow evening or sometime else.
Last edited by Dugi on December 29th, 2019, 8:31 pm, edited 1 time in total.
Re: Legend of the Invincibles
Here is the save file of that situation, the Duke and the Celestial Messenger will level up if they survive the onslaught, if only one will receive the AMLA.
- Attachments
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LotI2-Misguiding Lives Turn 14.gz
- (282.9 KiB) Downloaded 91 times
Re: Legend of the Invincibles
It seems the uploading isn't broken, but it tries to run a piece of Python (wmllint, supposed to check for some types of errors in the campaign's code) code that crashes, preventing further steps (the upload) from taking place. I have asked the guy who wrote what to do with it, if he doesn't help, I'll just remove it.
EDIT: He fixed it and told me how to fix it if it happens again. It should be uploaded within the next 24 hours.
I have fixed it.
Thank you. I will look at it.
EDIT: Fixed.
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- Posts: 88
- Joined: April 26th, 2014, 4:44 pm
Re: Legend of the Invincibles
1. I dislike having many and weak units so I only use loyal units. That’s why I need to use debug mode and/or edit game files, at least at start.
2. I think Mario the peasant should be able to equip some kind of weapon. Otherwise he is very hard to advance.
3. I gave Mario the peasant The Touch of Death and Vanquisher’s Mithral Armour but they had no effect on his attacks.
2. I think Mario the peasant should be able to equip some kind of weapon. Otherwise he is very hard to advance.
3. I gave Mario the peasant The Touch of Death and Vanquisher’s Mithral Armour but they had no effect on his attacks.
There are very much electrical currents in my brain.
If I was a mainline unit, I would be a strong, resilient Inferno Drake.
If I was a mainline unit, I would be a strong, resilient Inferno Drake.
Re: Legend of the Invincibles
With the new item UI, attempting to remove items from units on the recall list puts the item into storage, but doesn't remove it from the unit, thus duping the item, this can be done essentially infinitely many times.
With that said the new item UI is pretty damn great, this is exactly something that I have wanted for a long time.
Great job by both edwardspec and Dugi in working on making the whole item system better than ever.
With that said the new item UI is pretty damn great, this is exactly something that I have wanted for a long time.
Great job by both edwardspec and Dugi in working on making the whole item system better than ever.
Re: Legend of the Invincibles
I am not going to do anything about this. Hm, or maybe I could remove the random loyal recruiting thing.Spirit_of_Currents wrote: ↑January 1st, 2020, 1:37 pm 1. I dislike having many and weak units so I only use loyal units. That’s why I need to use debug mode and/or edit game files, at least at start.
This is the same error. His pitchfork was not counted as a weapon. I have fixed it.Spirit_of_Currents wrote: ↑January 1st, 2020, 1:37 pm 2. I think Mario the peasant should be able to equip some kind of weapon. Otherwise he is very hard to advance.
3. I gave Mario the peasant The Touch of Death and Vanquisher’s Mithral Armour but they had no effect on his attacks.
Fixed.
Most of the thanks goes to edwardspec, he's a professional UI designer and he did it much better than I would.
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I have released an update. It contains the bugfixes mentioned above.
Also, the item drop system has been remade. Although most of the changes are internal, it comes with several external changes as well (based on an earlier discussion):
- The drop frequency of all items (including gems) has been reviewed
- A greater variety of items can now drop in part 1, though some less interesting items and set items have been made more common
- The drop chance of all items in part 2 is now the same, except for set items, whose individual chances to drop are now twice as high than for non-set items and healing potions
- About 20 of the best items have been turned into rare items that don't randomly drop, but can be found on the ground in hidden locations
- Items stored in the dungeons of chapter 5 are random items from part 2
- Items on the ground in chapter 9 now come from a demon-themed subgroup, with one otherwise-unobtainable one
I want to add some kind of item encyclopedia, listing all item that you have already seen as well as their drop chances, but I am not going to do it anytime soon.
P. S. I have turned Deathblade Inheritance into a randomly dropped item and replaced the recipe with a new one.
P. P. S. The beta is now uploaded to the 1.15 server, is it working there fine? I will get a new laptop soon and I don't feel like installing 1.15 on the old one.
Re: Legend of the Invincibles
Hi,
In the tutorial for part 1, Delenia disappears after asking you to pickup the sword.
In the tutorial for part 1, Delenia disappears after asking you to pickup the sword.
Re: Legend of the Invincibles
I was not able to replicate the issue, all went fine for me, but fortunately, edwardspec could and he fixed it. I have uploaded the fix, just update add-ons and you'll have it fixed.
Re: Legend of the Invincibles
Hi,
there is something else to report!
1.
It is possible to kill Delenia in the tutorial
- of course just 2,3% or something like that, but I started with something like 24 of 25 xp for efraim! Maybe you shall increase Delenias resistances or her hp - just for the tutorial. But after the tutorial she was back 
2.
I used the ability from legacy of light, to revive undead, so to bring them back to live. In my save, I attached, the revived unit has more than max hp
Attack the unit at 12/2 with the dragon rider at 13/3. I always had the same result.
boyoyoy
there is something else to report!
1.
It is possible to kill Delenia in the tutorial


2.
I used the ability from legacy of light, to revive undead, so to bring them back to live. In my save, I attached, the revived unit has more than max hp

Attack the unit at 12/2 with the dragon rider at 13/3. I always had the same result.
boyoyoy
- Attachments
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Bug_more_hp_than_possible.gz
- Attack the unit at 12/2 with the dragon rider at 13/3.
- (444.27 KiB) Downloaded 82 times
Still thinking about, if I should think about what I should think about...