WesCraft - new mini multiplayer mod

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Ah thx will look into it earthcake thx for checking wescraft too
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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josteph
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Re: WesCraft - new mini multiplayer mod

Post by josteph »

@EarthCake "1MP points" is redundant (https://en.wikipedia.org/wiki/RAS_syndrome). Either "1MP" or "one movement point".
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EarthCake
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Re: WesCraft - new mini multiplayer mod

Post by EarthCake »

josteph wrote: July 21st, 2019, 3:40 pm @EarthCake "1MP points" is redundant (https://en.wikipedia.org/wiki/RAS_syndrome). Either "1MP" or "one movement point".
My bad :oops:
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Fixed victory conditions issue where victorious side showed 'you have been defeated' - updated on addon server.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Sight update of WesCraft (2.0) multiplayer addon, fog clears on unit recruit or use of spells/ranged spells/missile, fixed issue where 2 board/unboard options appeared for boats, fixed issue where king could be boarded on boats/wagon (this is disallowed, it had been allowed accidentally).
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

WesCraft version 2.1 - updated petrify filter for turn to stone spell, this should now not work on any unit standing on a vila (also mages are immune).
Last edited by Gwledig on August 21st, 2019, 6:18 am, edited 1 time in total.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Mod updated to fix a bug in loot ability.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Wescraft 2.3 updated -
ranged weapons updated to allow positioning the 'projectile' (ranged spells), including positioning of bowman arrow/fireball. If you change the starting tile of a projectile, the movement is restored.
Many small updates related to the above (such as removal of vision from projectiles so they can't be used to scout).
Movement is set to 0 after discharging a ranged weapon due to above changes, other spells/summoning/modifications reduce moves by 1 as previous.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Wescraft updated to 2.4 -
Multiple firing/ ranged spells on same turn is restored (so can fire/cast fireball etc. multiple times, costing 1 mv each time).
Re-positioning projectiles improved - if you move the unit firing the projectile before re-positioning, you are then unable to reposition the projectile further (preventing odd behaviour such as projectile following unit across map).
Placed demolish option lowest down list to prevent accidental clicking instead of recruiting.
Shortened many menu/recruit text lists.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

WesCraft 2.5 update -
Further improvement to projectile re-positioning and related WML, so you can move a 'fired' projectile (ranged action) to a preferred starting hex adjacent to the firing unit, restoring moves before you actually move it to attack. In this revision, if you 'fire' projectiles and move the firing unit, this cancels the ability of the projectiles already fired to be re-positioned, the WML is now improved to ensure this is now totally accurate, ensuring that you can still reposition projectiles if the firing unit did not move yet, but cancelling the ability to move those after you moved the firing unit. Without this improvement you would be able to move the firing unit across the map and move projectiles with the unit, resetting moves each time.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Wescraft 2.6 minor update
removed some redundant WML from new projectile macro, shortened some recruit menu text.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Minor update 2.7 where a variable name was changed to avoid conflict with a system variable.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Wescraft 2.8 updated
Replaced some WML causing possible OOS error hopefully now fully fixed, this was due to use of select for units to generate response sounds, at the moment I have had to change this to movement vs select.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Wescraft 3.0 update
fixed problem where terrain engineering by worker turned vilas into the new terrain and similar potential issue for gooey blob spell.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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Gwledig
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Re: WesCraft - new mini multiplayer mod

Post by Gwledig »

Hi, a slight update, my empire building MP mod, 'Wescraft', based on empire building RTS and civ type games is now on 1.16 server, tested to a fair degree, but any issues please PM or respond to this forum.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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