Cities of the Frontier - now for BfW 1.11

Discussion and development of scenarios and campaigns for the game.

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fcbond
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Re: Cities of the Frontier - now for BfW 1.11

Post by fcbond » June 19th, 2019, 3:49 pm

G'day,

thanks for the fix! I played with 6 turn seasons for several years, and everything seems to work except I lost some outlaws (but not all) in the Winter/Spring transition. Elves and undead appeared, but no orcs.

I will now play with the normal timing and see how it goes.

Thanks again for resurrecting my favourite campaign.

Francis

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fcbond
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Re: Cities of the Frontier - now for BfW 1.11

Post by fcbond » June 20th, 2019, 6:15 am

G'day,

I noticed that this is based on version 0.5.1, esci uploaded a new version (0.6.1) available here: http://files.wesnoth.org/addons/1.11/Ci ... er.tar.bz2 and announced in this forum a couple of pages back. It would be nice to try to merge, ...

Francis

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IIIO_METAL
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Re: Cities of the Frontier - now for BfW 1.11

Post by IIIO_METAL » June 20th, 2019, 9:37 am

Hi, I didn't know that there was version 0.6.1. It's a good idea to be based on a newer version.
Well, it's enclave who started upgrading this add-on to 1.14, but he doesn't seem to appear here for a while.
I think we have two options.
1: Wait for enclave to merge version 0.6.1.
2: Start work with us.

I'm a fan of this add-on and I want to play 1.14, so I choose number two. When the result of the work comes out, post here. And anyone who can help me with this work is welcome.
Creator of "Mountain Witch" & "Castle of evil spirit"

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IIIO_METAL
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Re: Cities of the Frontier - now for BfW 1.11

Post by IIIO_METAL » June 21st, 2019, 11:57 am

Version 0.6.1 has been made to work with 1.14.
First of all, although we have confirmed that it will work until transitioning to the summer scenario, there is a possibility that problems may occur somewhere as we have not verified all the code. Please let me know if you find a bug.
Then I included .pot for translation.

I added

In addition, fixed some minor bugs and added Japanese translation files. Attach a new file and delete the old one.

Known issues with this version.
1: Some messages do not have translation enabled.
2: Occasionally, loading of the campaign fails.

I have no intention of modifying this add-on, so I hope other people will take over the work instead. See ya!
Attachments
translations.zip
(95.79 KiB) Downloaded 82 times
Cities_of_the_Frontier.zip
(1.07 MiB) Downloaded 108 times
Creator of "Mountain Witch" & "Castle of evil spirit"

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fcbond
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Re: Cities of the Frontier - now for BfW 1.11

Post by fcbond » July 4th, 2019, 10:30 am

Wow! thanks IIIO_METAL, I will test it.

I have been heavily testing the earlier version (10 games or more), and found it works, and the elves and undead attack, but the orcs never do. I will try this version now, ...

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fcbond
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Re: Cities of the Frontier - now for BfW 1.11

Post by fcbond » July 7th, 2019, 9:04 am

G'day,

I played a couple of games to completion. The new maps make things much harder: more hills and trees, several games I could not get past spring --- by the time I found a flat place the outlaws were already upon me.

The new relics and calamities are great, but I am still not getting any attacks from the orcs.

I think it it probably worth uploading this version to the server, it is an improvement on the current version.

There seemed to be a bug when the Gryphon arrived (but I could not copy it, next game I will try to put logging on).

Finally, when you reach 1,000 and it asks if you want to keep going, if you say yes, then it asks again each turn (which is annoying). Maybe only ask at the start of a new season?

Thanks again everyone for all your work.

warcece
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Re: Cities of the Frontier - now for BfW 1.11

Post by warcece » July 31st, 2019, 8:44 pm

I need a working copy of this game.helPPPPPPPPPPPPPPPPPPP

ThinkSome
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Re: Cities of the Frontier - now for BfW 1.11

Post by ThinkSome » July 31st, 2019, 9:37 pm

The first scenario of the campaign works on 1.14.7, but on at least second and third you spawn as a skeletal dragon with no other units or a keep.

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IIIO_METAL
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Re: Cities of the Frontier - now for BfW 1.11

Post by IIIO_METAL » August 2nd, 2019, 5:44 am

ThinkSome wrote:
July 31st, 2019, 9:37 pm
The first scenario of the campaign works on 1.14.7, but on at least second and third you spawn as a skeletal dragon with no other units or a keep.
The version currently on the add-on server has been uploaded by the enclave with modifications.
Apart from this version, I am uploading a modified version to this thread.
Skeletal Dragon does not appear in this version.

viewtopic.php?f=8&t=36004&sid=70d8d0fb6 ... 50#p643735

However, there are still big bugs in this version. Unfortunately, I do not have time to spend on this issue and I hope others will solve it.
Creator of "Mountain Witch" & "Castle of evil spirit"

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