Is it possible for an spectator to cause OOS errors on the host or players?
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- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Is it possible for an spectator to cause OOS errors on the host or players?
Like, if the spectator has a newer version of an add-on than the host/players, could their presence makes them report out of sync?
Also, I've noticed that readng the game help (unit, terrain descriptions, etc) while a another player is moving his units might cause OOS as well. Is there a way to fix it?
Also, I've noticed that readng the game help (unit, terrain descriptions, etc) while a another player is moving his units might cause OOS as well. Is there a way to fix it?
Re: Is it possible for an spectator to cause OOS errors on the host or players?
I just tried this and didn't get an OOS error. Can you give exact instructions for reproducing this? Are you sure the OOS wasn't caused by something else?PapaSmurfReloaded wrote: ↑July 6th, 2019, 1:00 pm Also, I've noticed that readng the game help (unit, terrain descriptions, etc) while a another player is moving his units might cause OOS as well. Is there a way to fix it?
Don't know the answer to your first questoin.
Re: Is it possible for an spectator to cause OOS errors on the host or players?
It is possible to create addon that makes spectators cause OOS, but it will not happen accidentally.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Is it possible for an spectator to cause OOS errors on the host or players?
Sorry to be unhelpful but I can't tell precisely. Just tested it in a normal hamlet game with default era and no add-ons and it didnt happen.
I recall specfically seeing in my Kingdom Builder Mod (and maybe in ARRPGA and Clash of Heroes), maybe it could be caused by changing map terrain or storing/unstoring units somehow while reading the menu? I normally use default era or eras using default units (ARRPGA Era).
The result has led often to number id of the unit does not match, or the location is off.
Last edited by PapaSmurfReloaded on July 6th, 2019, 2:44 pm, edited 1 time in total.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Is it possible for an spectator to cause OOS errors on the host or players?
So my mere presence spectating a game even if the players have an older version of ARRPGA is not enough to cause an OOS?
Maybe I am just paranoid lol
Re: Is it possible for an spectator to cause OOS errors on the host or players?
You as the observer may get out of sync but you should not be able to change anything for the players.
"If gameplay requires it, they can be made to live on Venus." -- scott
Re: Is it possible for an spectator to cause OOS errors on the host or players?
Observer can change game state only if it was explicitly coded that way. And then it would almost certainly cause oos.
Re: Is it possible for an spectator to cause OOS errors on the host or players?
I don't know of any way how add-ons can allow observers to change the game state.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Is it possible for an spectator to cause OOS errors on the host or players?
Lua has access to observers list, so you can add logic based on names in there.