Antar, Son of Rheor, S1 - Attack Of The Undead

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Konrad2
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Posts: 2067
Joined: November 24th, 2010, 6:30 pm

Antar, Son of Rheor, S1 - Attack Of The Undead

Post by Konrad2 » June 13th, 2019, 1:09 pm

All scenarios of ASoR

Scenario 2 - Lord Veogwyn

(1) Wesnoth version:
(for example, 1.14.6)

(2) Version of ASoR:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)

(3) Difficulty:
(for example, Hunter (Easy); shown by the Load dialog in-game)

(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)

(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)

(7) Comments about the scenario or replay, but that's very optional.

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sergey
Posts: 438
Joined: January 9th, 2015, 9:25 pm

Re: Antar, Son of Rheor, S1 - Attack Of The Undead

Post by sergey » June 20th, 2019, 2:35 pm

(1) Wesnoth version:
1.14.5

(2) Version of ASoR:
older than 1.13.22

(3) Difficulty:
Duellist (Normal)

(4) Modifications used:
none

(5) How many times did you restart the scenario from the beginning:
6-8

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
0

(7) Comments about the scenario or replay
This is one of my favourite Wesnoth scenarios. It looks impossible at first, but eventually I figured out how to win it. It would be better to promote spearmen to swordsmen to counter skeletons better (undead are you main enemy in this campaign).
Attachments
ASoR-Attack Of The Undead replay.gz
(63.65 KiB) Downloaded 51 times
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.

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EarthCake
Posts: 354
Joined: March 29th, 2019, 1:57 pm
Location: Braavosi

Re: Antar, Son of Rheor, S1 - Attack Of The Undead

Post by EarthCake » June 21st, 2019, 11:38 am

(1) Wesnoth version:
1.14.5

(2) Version of ASoR:
1.13.29

(3) Difficulty:
Master at Arms (Hard)

(4) Modifications used:
none

(5) How many times did you restart the scenario from the beginning:
0

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
0
ASoR-Attack Of The Undead replay.gz
(43.85 KiB) Downloaded 49 times

white_haired_uncle
Posts: 554
Joined: August 26th, 2018, 11:46 pm

Re: Antar, Son of Rheor, S1 - Attack Of The Undead

Post by white_haired_uncle » June 27th, 2019, 6:55 pm

(1) Wesnoth version:
1.14.7

(2) Version of ASoR:
1.13.32

(3) Difficulty:
Easy

(4) Modifications used:
None

(5) How many times did you restart the scenario from the beginning:
1

(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
A couple

(7) Comments about the scenario or replay, but that's very optional.
Honestly, I had no idea what to do with this until I watched sergey's replay. While I like campaigns that start with you levelling up units (especially when including a healer and a leader), I can see this scenario turning off new players to the whole campaign.

I think I should have levelled up a peasant or two, and probably my hero.

I planned to start my counter attack at dawn. I have no idea what happened there. Just about cost me a knight fighting undead in the dark.
Attachments
ASoR-Attack Of The Undead replay.gz
(66.59 KiB) Downloaded 48 times
WARNING: I suck at BFW, I'm usually barely paying attention, and I often like to try stupid things just to see what happens. Then I cheat. Watching my replays is known to the State of California to cause permanent mental injury.

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