Dunefolk Rework - Base Units
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Re: Dunefolk Rework - Base Units
so I think my edit should have have fixed the issue. I reduced the width of the cape and added a sleeve hanging gown (because you know ... gravity) which should add more contrast the the hand/string situation. The hand itself should be more visible now.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
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Re: Dunefolk Rework - Base Units
Yup, that fixes it
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Re: Dunefolk Rework - Base Units
I agree. It's clear now.
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Re: Dunefolk Rework - Base Units
so i worked on the horse armours/clothes respective to the references i posted. Here are the Swift/Windrider. I also worked on the Raider/Marauder horse armour but they are no finished. They will look more cohesive all together.+
I need either feedback or more references.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Base Units
Now that a day passed, looking back to the Swift/Windrider, I am not quite sure about the horses headwear/mask. Everything else looks fine.
Any suggestions on how to improve the mask/headwears?
Furthermore, I finished the Raider and Marauder which all in all looks ready and much better then the ones from yesterday.
The horse armour was inspired by this and this.
Any suggestions on how to improve the mask/headwears?
Furthermore, I finished the Raider and Marauder which all in all looks ready and much better then the ones from yesterday.
The horse armour was inspired by this and this.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Base Units
nothing much new, just small fixed for the last mounted sprites. I didn't like the feather all too much so i took it off from the swift/windrider. as for the raider/marauder i deleted the white eyes socket as it didn seem normal for wesnoth sprites.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
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Re: Dunefolk Rework - Base Units
The mask in general looks kind of weird on the Windrider - the white eyes are strange, and the head shape looks different as well.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Dunefolk Rework - Base Units
I like all the revisions so far. The only nitpick I have is that Windrider's mask seems a bit like it's plastic and the eye is difficult to read. The golden strap(?) below his eye seems like it's the eye; alternatively, the eye looks like a shiny tc-colored marble. Maybe just a smidgen of texture or sth on the mask, and make the eye a bit darker and a bit more towards the front? On other horses both eyes are visible and closer together so I think you can get away with bringing his eye a bit more towards the center of his head.
Re: Dunefolk Rework - Base Units
The mask will be reworked. That seems clear.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Base Units
Awesome work! Well done!
Re: Dunefolk Rework - Base Units
Here are the final versions of these two paths.
final armour set up for horse, coloured mane for differentiating them to other default horses.
final armour set up for horse, coloured mane for differentiating them to other default horses.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Base Units
Here are some updates by The_Gnat
As we gave the SB spear a a more yellow-ish tint to the weapons, we decided to do the same for the other base units who do wield blades.
A subtle version for the Spearguard and a more vibrant version for the spearmaster.
Same goes for the Dune Emir i think is what he is called now. That one got a fixed handle as it was a bit off and some work on the left shoulder pad.
As we gave the SB spear a a more yellow-ish tint to the weapons, we decided to do the same for the other base units who do wield blades.
A subtle version for the Spearguard and a more vibrant version for the spearmaster.
Same goes for the Dune Emir i think is what he is called now. That one got a fixed handle as it was a bit off and some work on the left shoulder pad.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Base Units
This is the current state of development.
I updated the main page where I will from now on publicly keep track of whats left to do.
Any thoughts and feedback you have, will be included once expressed.
I did the same for the Extra Units.
I updated the main page where I will from now on publicly keep track of whats left to do.
Any thoughts and feedback you have, will be included once expressed.
I did the same for the Extra Units.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Base Units
Raider Lv2
- add saddle
- recolour chain armour
- fix horse neck
Marauder Lv3
- recolour chain armour
- add saddle
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Dunefolk Rework - Base Units
by The_Gnat and me
Poisoner Lv2
- make headwear more interesting
- a bit more TC
Poisoner Lv2
- make headwear more interesting
- a bit more TC
stuff I worked on: Dunefolk Rework - ghype's Daily Art