Nenau's sprites, advice welcome
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Re: Nenau's sprites, advice welcome
Thanks,
Actually my outlines are not black, but dark grey, dark brown or dark TC according to the position. I know they have a problem and I guess I will focus on making them look better for the next sprites.
For the eyes, I got the impression that there is no clear mainline rule (for example the spearman, footpad and Khalifate have all different eyes) But I agree my sprites could use more white in the eyes.
Hair is really hard in my opinion. I try to make as good as possible of course, but I cannot promise it will get better soon.
Actually my outlines are not black, but dark grey, dark brown or dark TC according to the position. I know they have a problem and I guess I will focus on making them look better for the next sprites.
For the eyes, I got the impression that there is no clear mainline rule (for example the spearman, footpad and Khalifate have all different eyes) But I agree my sprites could use more white in the eyes.
Hair is really hard in my opinion. I try to make as good as possible of course, but I cannot promise it will get better soon.
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, needing advice
Awesome!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Nenau's sprites, advice welcome
Hello, and thank you !
A new gladiator : the Thraex (lvl2) that evolves from the provocator. I tried to work on my outlines...
A new gladiator : the Thraex (lvl2) that evolves from the provocator. I tried to work on my outlines...
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, advice welcome
the helmet is not that bad actually.
the blade's perspective is not right which makes it appear much smaller than it should be.
unless you planned it to be a dagger and not a sword.
the blade's perspective is not right which makes it appear much smaller than it should be.
unless you planned it to be a dagger and not a sword.
stuff I worked on: Dunefolk Rework - ghype's Daily Art
Re: Nenau's sprites, advice welcome
Thanks for the remarks.
Actually its a short sword (~30 cm).
Antique blades tend to be shorter than middleage's ones (I guess its a question of metallurgy)
When I made my researchs, I was surprised to see how the gladiators look harmless with their small blades, but I guess it's in order to avoid unnecessary injury.
Actually its a short sword (~30 cm).
Antique blades tend to be shorter than middleage's ones (I guess its a question of metallurgy)
When I made my researchs, I was surprised to see how the gladiators look harmless with their small blades, but I guess it's in order to avoid unnecessary injury.
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, advice welcome
The blade size isn't unrealistic, but it's hard to read. There is a reason most Wesnoth sprites have silly proportions: at this scale, you need to emphasize the important parts with an exaggerated size. You might be able to get away with just lowering the sword and hand by a few pixels, so it stands out more in the silhouette.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Nenau's sprites, advice welcome
Hi,
I tried what you suggested (and by the way added more tones to the shiend as well)
I think the sword cannot be interpreted as a long sword with a wrong perspective anymore, and it feels maybe more readable...
I tried what you suggested (and by the way added more tones to the shiend as well)
I think the sword cannot be interpreted as a long sword with a wrong perspective anymore, and it feels maybe more readable...
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, advice welcome
And here comes the retiarius (lvl 3, evolution of the thraex)
By the way, as you can see, I've found a reliable way to get around my difficulty with hair
By the way, as you can see, I've found a reliable way to get around my difficulty with hair
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, advice welcome
Hi Nenau, Nice drawings they look really good! I like the gladiator style units you are making.
(I have trouble drawing hair as well so I usually just steal it from another sprite haha, but I like your solution!)
(I have trouble drawing hair as well so I usually just steal it from another sprite haha, but I like your solution!)
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Nenau's sprites, advice welcome
Thanks, here is the alternative evolution of the provocator : the lvl2 mirmillo, who is an heavy gladiator, contrary to the provious ones :
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, advice welcome
Is it supposed that this unit has on one arm armor, and not on another one?
Re: Nenau's sprites, advice welcome
Yep.
The gladiator has an armor only on his most exposed arm (the right one for shield bearers and left one for the retiarius)
The gladiator has an armor only on his most exposed arm (the right one for shield bearers and left one for the retiarius)
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, advice welcome
A few corrections on the Mirmillo (mostly the hemlet) :
And its advancement: the lvl3 secutor :
And its advancement: the lvl3 secutor :
My campaign : Pax Romana : The Rise of Vespasian
Re: Nenau's sprites, advice welcome
Secutor is missing the shadow beneath his sword and right arm.
Re: Nenau's sprites, advice welcome
That is right, but actually for now, I prefer to keep the shadows very simple. Maybe some day I will change my mind and add details into shados...
The mainline sprites sometimes add such details in shadows and sometimes not, so I decided to keep it as simple as possible.
The mainline sprites sometimes add such details in shadows and sometimes not, so I decided to keep it as simple as possible.
My campaign : Pax Romana : The Rise of Vespasian