RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Moderator: Forum Moderators
Re: RELEASE: Coming of the Storm - v0.2.7- 1.04.2019
Yes i started the campaign with Version 0.2.0, thanks a lot for your customized fix helped a lot
(if anyone else also uses that hotfix... make sure to correct Ithillien to Ithilien, there is a little typo in the code)
(if anyone else also uses that hotfix... make sure to correct Ithillien to Ithilien, there is a little typo in the code)
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
New version again.
Hopefully no more errors
Well, there is one. Word of Power does not work properly
Hopefully no more errors
Well, there is one. Word of Power does not work properly
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
In deep strike (scenario 30), it is possible to trigger the treasury open event multiple times, spawning each time 3 fury monsters.
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Why Lotion and Ithilien disappear? In the scenario "New Worlds" they just disappear.
And some image can't be found...
And some image can't be found...
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Will fix
What version are you playing?Why Lotion and Ithilien disappear? In the scenario "New Worlds" they just disappear.
And some image can't be found...
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Graduation
Congratulations -> Congratulations.
EDIT:
Healers do not receive xp for healing allied units.
Healers receive xp for standing next to an unit of their own team, regardless of whether the unit was healed or not.
Congratulations -> Congratulations.
EDIT:
Healers do not receive xp for healing allied units.
Healers receive xp for standing next to an unit of their own team, regardless of whether the unit was healed or not.
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Re: RELEASE: Coming of the Storm - v0.2.9- 4.04.2019
Flight
At least untill -> until
A 3 radius field around 38,25 stays cleared of fog even though I have no units there.
Tidings
Ellderon is the one saying 'Marshall Calian will see you now.'
(Maybe this happens because he is a Royal Guard?)
Trait eagleeye
bow: 10%% accuracy
EDIT:
It would be really neat to know what mods you merged how with the campaign. E.g. I have no idea whether it's a bug that my mage can advance into a white mage. It would be if you merged the mage tweaks 1:1.
EDIT 2:
Orcish Incursion
Why are there white mages on 28,18 and 32,18? Those are really vulnerable (and somewhat useless) positions and it doesn't make sense for the Garrison to place them there.
EDIT 3:
Healers receive only 1xp max per turn instead of times of healing used.
At least untill -> until
A 3 radius field around 38,25 stays cleared of fog even though I have no units there.
Tidings
Ellderon is the one saying 'Marshall Calian will see you now.'
(Maybe this happens because he is a Royal Guard?)
Trait eagleeye
bow: 10%% accuracy
EDIT:
It would be really neat to know what mods you merged how with the campaign. E.g. I have no idea whether it's a bug that my mage can advance into a white mage. It would be if you merged the mage tweaks 1:1.
EDIT 2:
Orcish Incursion
Why are there white mages on 28,18 and 32,18? Those are really vulnerable (and somewhat useless) positions and it doesn't make sense for the Garrison to place them there.
EDIT 3:
Healers receive only 1xp max per turn instead of times of healing used.
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
You're probably having the same problem as tralenor - hero units are not being saved because they lack the loyal tag. You will have to re-play mission 11 after putting this in the start block of the mission/scenario.
Code: Select all
[modify_unit]
[filter]
id=Lotion,Aquae,Ithilien
[/filter]
{TRAIT_LOYAL}
[/modify_unit]
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Still not work.TrashMan wrote: ↑April 5th, 2019, 7:28 amYou're probably having the same problem as tralenor - hero units are not being saved because they lack the loyal tag. You will have to re-play mission 11 after putting this in the start block of the mission/scenario.
Code: Select all
[modify_unit] [filter] id=Lotion,Aquae,Ithilien [/filter] {TRAIT_LOYAL} [/modify_unit]
- Attachments
-
- 11_Anduin.cfg
- (11.85 KiB) Downloaded 407 times
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- Cots-A New World.gz
- (42.11 KiB) Downloaded 414 times
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
Is there any way to give the Hero marker to Valinor? Or is he intended to just be bland without hero/loyal marker?
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
the +10% accuracy of 'eagleeye' is not shown in the attack dialog, so I'm not sure if it works. I simply have no easy way to verify it.
EDIT:
Is there any need for 'Coming of the Storm TWEAKS' on the server?
EDIT:
Is there any need for 'Coming of the Storm TWEAKS' on the server?
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
TWEAKS is stand-alone, if you want to use those tweaks in other SP campaigns. It's basically several MP mods turned SP and combined.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
You have to put that code inside of hte START event. or inside any event before the end of hte mission. You cannto just put in at the top of hte file.
Basically:
[event]
name=start
* lots of stuff here*
*put it here, doesnt' matter if it's top or bottom*
[/event]
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v0.2.8- 1.04.2019
well, still not work and I try in 2 different. what to do next?TrashMan wrote: ↑April 8th, 2019, 10:01 amYou have to put that code inside of hte START event. or inside any event before the end of hte mission. You cannto just put in at the top of hte file.
Basically:
[event]
name=start
* lots of stuff here*
*put it here, doesnt' matter if it's top or bottom*
[/event]
- Attachments
-
- 11_Anduin.cfg
- (11.86 KiB) Downloaded 403 times