RELEASE: Coming of the Storm - v0.3.2- 10.07.2020

Discussion and development of scenarios and campaigns for the game.

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Konrad2
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Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019

Post by Konrad2 »

You could point out what the tweaks are in the add-on description.

Also: (CotS without tweaks)

Code: Select all

The following add-on had errors and could not be loaded:
    ~add-ons/COTS/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

    Nested quoted string
    at ~add-ons/COTS/utils/cots_macros.cfg:1574
        included from ~add-ons/COTS/_main.cfg:64
        included from ~add-ons/COTS/scenarios/29_Breaktrough.cfg:271
        included from ~add-ons/COTS/_main.cfg:65

Code: Select all

Error
Failed to load scenario
EDIT:
I heavily advise you to start your campaign at least once before uploading it.
Last edited by Konrad2 on March 14th, 2019, 2:34 pm, edited 1 time in total.
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019

Post by TrashMan »

FFSsss....

That specific line in a scenario calls for an item... the GreenWood Blade.
Which is a copy of a fire sword used a few scenarios earlier

I keep getting nested quoted string errors on this specific item.WHAT????
I compared both trough a comparison tool, all the quotes and specific formatting symbols are the same
It's one of the minor tweaks I did before publishing.

Code: Select all

#define GREENWOOD_BLADE X Y
    {PICK_UP (misc/greenwood-blade.png) ({X}) ({Y})
    ( _ "An enchanted sword! We could certanly use this.")
    (
        [object]
            image=attacks/longsword.png
            duration=forever

            name= _ "Greenwood Blade"
            description= _ "This sword has been enchanted, and moves with exceptional grace and speed."
            cannot_use_message= _ "I am not suited for using this weapon! Let someone else pick it up!"
            [then]
            [filter]
                x={X}
                y={Y}
            [/filter]			
                [remove_item]
                    x,y={X},{Y}
                [/remove_item]
                [message]
                    speaker=narrator
                    image="wesnoth-icon.png"
                    message= _ "The unit picks up the sword, and gives it a few practice swings. The sword moves effotesly."
                [/message]
            [/then]
                [unit_overlay]
                    x,y={X},{Y}
                    image=overlays/sword-icon.png
                [/unit_overlay]
			[effect]
				apply_to=overlay
				add="overlays/sword-icon.png"
			[/effect]					
            [effect]
                apply_to=new_attack
                name=Greenwood Blade
                description= _ "Greenwood Blade"
                icon=attacks/longsword.png
                type=blade
                range=melee
                damage=10
                number=4
                [specials]
                    {WEAPON_SPECIAL_BALANCED}
		{WEAPON_SPECIAL_RETRIBUTION}
                [/specials]
            [/effect]
	
        [/object]
    )}
#enddef

I can't find any error. What gives??????

As a temporary workaround, you can replace this item with another. Just open Sceario 29, find line 271 and replace GREENWOOD_BLADE with one of hte other items from the COTS_macros file. For example, ICE_ORB or BOOK_FENCING
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019

Post by TrashMan »

OK, fixed and tested

Everything should work now, just re-download the campaign
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
Konrad2
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Re: RELEASE: Coming of the Storm - v1.6 - 14.03.2019

Post by Konrad2 »

Did you intentionally set the version back to 0.1.6?

EDIT:
(The campaign starts.)
Graduation
One of my Spearmen has the trait 'stong-willed', apparently a mage trait. It supposedly grants +10% spell damage. Which apparently translates into +10% ranged damage (javelin).

Also, the enemy leaders lack traits. I have traits and my allied leader has as well.

Ellderon has no team ellipse.

The 'Aw crap I'm out' message doesn't trigger when I do the first kill. It triggers only for the first kill of some other side.

The ToD is called 'Stub Time of Day' for some reason.
(Actually, why is there no normal day-night cycle?`)

My allied units won't attack enemy leaders (unless they can kill them).

You could implement the 'no bonus xp for kills' mechanic from WoV - The Contention since there are no kills happening.



Why does Loroy get his xp wiped for the next scenario?
Attachments
Cots-Graduation replay.gz
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TrashMan
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by TrashMan »

Ups..strong willed should only apply on ranged attacks for mages. The heck is missing. It does also give 10% arcane resistance.

The actua lmessage is triggered by a Sperman death regardless of team. Guess I forgot to add a bowman in the filter

Also, 0.1.7 is uploaded
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by white_haired_uncle »

GREENWOOD_BLADE above: effotesly > effortlessly
Speak softly, and carry Doombringer.
Konrad2
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by Konrad2 »

Graduation
Royal mages cast -> Royal mages have cast
scenario! Congratulations -> scenario! Congratulations.

And please tell me why Loroy must have his xp reset between the first and the second scenario. :)

While you are at it, disallow the 'strong-willed' trait for non-mage units. It makes little sense on a Thug. xD

Silent Night
loose my men -> lose my men
We got -> We've got

Flight
approched -> approached
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TrashMan
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by TrashMan »

Konrad2 wrote: March 15th, 2019, 12:46 am And please tell me why Loroy must have his xp reset between the first and the second scenario. :)
Becasue he's not transfered over and it's a new unit with the same name?

While you are at it, disallow the 'strong-willed' trait for non-mage units. It makes little sense on a Thug. xD

It does give some arcane resistance, so it's useful for non-mages too. But yes, I will go over the traits again
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
Konrad2
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by Konrad2 »

TrashMan wrote: March 15th, 2019, 8:40 am Becasue he's not transfered over and it's a new unit with the same name?
The question is why you chose to do so. xD

EDIT:
What exactly made the size of your campaign grow that much?
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by white_haired_uncle »

Some units have traits that have both +X% Max XP and +X% XP to advance. Can someone please explain the difference to me? Seems to me they'd be the same thing.

Attached is an initial list of proofreads, and maybe one thing that could be an actual error (holy water).

EDIT: I realized I was being lazy here, which could lead to confusion. Sometimes I would point out a phrase, and then not suggest the whole recommended replacement, but just point out the error, which could be understood that I was suggesting the removing part(s) of the phrase I was too lazy to include. Sorry. cots1.txt should fix these and is a replacement for cots.txt.
Attachments
cots1.txt
(1.53 KiB) Downloaded 215 times
cots.txt
(1.38 KiB) Downloaded 196 times
Last edited by white_haired_uncle on March 16th, 2019, 11:40 pm, edited 1 time in total.
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Konrad2
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by Konrad2 »

Flight
A 3 radius field around 38,25 stays cleared of fog even though I have no units there.


Lotion and Ithilien have no team ellipses.


Tidings
weather -> whether

Betrayl
Betrayl -> Betrayal
suposed -> supposed
soley -> solely
pesants -> peasants
sugestion -> suggestion
death.(gestures -> death. (gestures
siezed -> seized
asigning -> assigning

EDIT:
There are no 'fight' sign on the bigmap and the you get only shown how you get from 'now' to the next scenario instead of all the tracks of your previous movements.

EDIT 2:
Trait: eagleeye
bow: + 10%% accuracy

EDIT 3:
Betrayl
Ithiliens death is not mentioned in the lose conditions.

'Bad' luck at the beginning can screw the player very much. Can you make it less reliant on luck, e.g. let Lotion and Ellderon flee together with Calian so they are outside of Loghains castle when their turn starts.
Just like 'good' luck can help the player too much. So please move the enemy leader to his keep and don't allow him to move outside in the first few turns.

EDIT 4:
Orcish Incursion
Why are 'Garrison' units unable to (theoretically) advance to lvl 3 version? And the Garrison White Mage is unable to earn xp (missing AMLA macro).
There is a Garrison unit on 22,15 (swamp) and there are none on 19,12 and 28,18 and 32,18 and 37,16 (castle hexes that are part of the outer wall of Fort Than).
Attachments
Cots-Betrayl replay.gz
This makes even less sense than the other two.
(20.46 KiB) Downloaded 226 times
Cots-Betrayl-Auto-Save12.gz
(44.49 KiB) Downloaded 247 times
Cots-Betrayl Turn 5.gz
Not fair xD
(42.42 KiB) Downloaded 260 times
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TrashMan
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by TrashMan »

Konrad2 wrote: March 15th, 2019, 11:30 am What exactly made the size of your campaign grow that much?
6 music tracks that I apparently can't properly convert in quality and size for some reason.
I have to find some happy middle, since the first version I uploaded has really bad audio and this one is straight up 20+ MB bigger

Why are 'Garrison' units unable to (theoretically) advance to lvl 3 version? And the Garrison White Mage is unable to earn xp (missing AMLA macro).
Regular garrisoned units move if enemy gets close, but otherwise stay put. I wanted these to not move at all and keep healing the quickly static defenders, so they are edited versions with 0 movement points

'Bad' luck at the beginning can screw the player very much.
Yes it can. Which why I usually play with to NoRandomness mod. Luck and AI can change things drastically. In one of my tests, Cailan and his knight attacked the enemy commander immediately and killed him. :P
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by Ravana »

Better to have music in separate addon.
Konrad2
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by Konrad2 »

Regular garrisoned units move if enemy gets close, but otherwise stay put. I wanted these to not move at all and keep healing the quickly static defenders, so they are edited versions with 0 movement points
And the question I'm asking is, why did you not also edit their theoretical advancements so there is are garrisoned lvl 3 units. So the lvl 2 units could advance.

Yes it can. Which why I usually play with to NoRandomness mod. Luck and AI can change things drastically. In one of my tests, Cailan and his knight attacked the enemy commander immediately and killed him. :P
What your words mean to me:
You've set up a scenario that's very luck reliant and don't want to fix it. Despite having noticed that flaw yourself (and having now received suggestions as to how to fix it).

Really, there is no reason to blame the RNG in this scenario. I'd also like to make the distinction between 'this scenario is luck reliant' and 'the game is luck reliant'. Because, while the first one is true, the latter is not. (According to me at least. You are probably not of the same opinion.)
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Re: RELEASE: Coming of the Storm - v0.1.7 - 14.03.2019

Post by white_haired_uncle »

Ithilien AMLA:


20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Constitution: hitpoints +6 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Strength: melee damage +1 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Precision: range damage +1 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Speed: moves +1 <Max XP +10%>' has broken markup, set to normal text.
20190316 16:07:23 error gui/layout: pango_text::set_markup text 'Arcane, Fire and Cold Ressistance +10 <Max XP +20%>' has broken markup, set to normal text.


EDIT: happened to Aquae as well
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