The Sceptre of Fire

This is the place for discussing development of mainline campaigns, reporting bugs in them and providing overall feedback.

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Disto
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Post by Disto »

I obviously have got a old version of flight to freedom so that it doesn't work, but it is 2mb and i don't really want to have to spend the little time i have downloading that on a 56k, could you say upload the updated bits we need and we can just apply them to it.
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turin
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Post by turin »

Disto wrote:I obviously have got a old version of flight to freedom so that it doesn't work, but it is 2mb and i don't really want to have to spend the little time i have downloading that on a 56k, could you say upload the updated bits we need and we can just apply them to it.
I'm about to go to school, but I can fix the bug by modifying some stuff in SoF instead when I get back...
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Disto
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Post by Disto »

Ok thanks, i love days off :P
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MadMax
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Post by MadMax »

This units bug was fixed in the last update.

Sorry, but the changes are too extensive to send you the revised files.
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http://www.wesnoth.org/wiki/FlightToFreedom
Disto
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Post by Disto »

Well i downloaded it while walking my dogs so i'm fine.
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r11132a
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Great Campaign!

Post by r11132a »

Great work, you've got me hooked 8-)

One bug, after completing Searching for the Stone, it complains of a missing scenario
(2t_The_Council_Regathers).


Thanks for your hard work.
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turin
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Re: Great Campaign!

Post by turin »

r11132a wrote:Great work, you've got me hooked 8-)

One bug, after completing Searching for the Stone, it complains of a missing scenario
(2t_The_Council_Regathers).


Thanks for your hard work.
I haven't made "The Council Regathers" yet, which is why it gives you the bug. However, this is IMHO preferrable to having it end the campaign, because this way when I do create "The Council Regathers" your save game will still work. Otherwise, you would have to go in and manually set next_scenario={whatever}.

Hope that makes sense.
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And I hate stupid people.
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Glowing Fish
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Post by Glowing Fish »

I love the new unit in Scenario 3 (or 2).
But when does it get its own faction?
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turin
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Post by turin »

Glowing Fish wrote:I love the new unit in Scenario 3 (or 2).
But when does it get its own faction?
Which new unit?

The runemaster is a really, really, old unit that I reused.

[edit]
or do you mean the wolf? That was stolen from F2F. :P

[edit2]
0.0.3 is on the server. It has a new talking scenario and a cave scenario.
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And I hate stupid people.
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MadMax
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Post by MadMax »

turin wrote:or do you mean the wolf? That was stolen from F2F. :P
I would recommend putting them in packs of three or four, because they are designed to be good in packs. The combined ZOC is often enough to trap a unit in one place, while the pack finishes it off.
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Post by PDF »

Sorry, I don't understand what I'm supposed to do in the 1st scenario :roll:
Caravans should be on the human camp and should get to the Dwarves, no ? Why is there no caravans at start and do I have to recruit Dwarven caravans ? What am I supposed to do with ?
I may be dumb, but I think the objectives aren't that clear .. :?
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turin
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Post by turin »

PDF wrote:Sorry, I don't understand what I'm supposed to do in the 1st scenario :roll:
Caravans should be on the human camp and should get to the Dwarves, no ? Why is there no caravans at start and do I have to recruit Dwarven caravans ? What am I supposed to do with ?
I may be dumb, but I think the objectives aren't that clear .. :?
The Dwarves own the caravans. They have to recruit caravans, send them to haldric, load them up, and send them back.

It could be made more clear.
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And I hate stupid people.
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Mu
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Post by Mu »

turin wrote:
PDF wrote:Sorry, I don't understand what I'm supposed to do in the 1st scenario :roll:
Caravans should be on the human camp and should get to the Dwarves, no ? Why is there no caravans at start and do I have to recruit Dwarven caravans ? What am I supposed to do with ?
I may be dumb, but I think the objectives aren't that clear .. :?
The Dwarves own the caravans. They have to recruit caravans, send them to haldric, load them up, and send them back.

It could be made more clear.

What? I start with 4 caravans in the human base.

It should be more clear that you have to fulfill the caravans and how. I discover by luck.

Also, I think you should give a temporary graphic to the dwarvish smith, maybe the same of runemaster (until you have an exclusive one). It is very annoing when you can't see them.

In Searching for a Stone, you are supposed to can recruit or not? (according to the story I understand that not, but in fact I can).
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Post by Mu »

In third scenario the runemaster died and nothing happent.

The stone is supposed to be in the same location than the yeti? It is not very clear.
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turin
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Post by turin »

Mu wrote:
turin wrote: The Dwarves own the caravans. They have to recruit caravans, send them to haldric, load them up, and send them back.

It could be made more clear.
What? I start with 4 caravans in the human base.
Yeah. I changed it...
Mu wrote:It should be more clear that you have to fulfill the caravans and how. I discover by luck.
OK. How about a signpost you have to move them to?
Mu wrote:Also, I think you should give a temporary graphic to the dwarvish smith, maybe the same of runemaster (until you have an exclusive one). It is very annoing when you can't see them.
I have some, I think I just forgot to reference them.
Mu wrote:In Searching for a Stone, you are supposed to can recruit or not? (according to the story I understand that not, but in fact I can).
What according to the story says you cannot?

Mu wrote:In third scenario the runemaster died and nothing happent.
Sorry, will fix.
Mu wrote:The stone is supposed to be in the same location than the yeti? It is not very clear.
Yes. Its not that clear, I suppose...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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