Mods not appearing in any campaigns
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Mods not appearing in any campaigns
I downloaded a bunch of mods: unit line changes, unit replacements, etc. I went to try them out in an official campaign, and only one (XP bank mod) appeared in the dropdown checkbox menu for all of the campaigns. They all appear when I create a local game for multiplayer, and they are all installed and updated when I check my add-on list. I tried uninstalling the XP bank mod. I have tried restarting both Wesnoth itself and my computer. I have checked the forums for the same problem, and all I can find is new players who have installed an mp scenario or some other thing unaware that it is not a user made campaign. I think the installed mods may have appeared at first and then disappeared after I started a campaign. I think I may have encountered the same problem on an older version, though that was a while back. Below is my info as required by the forum.
The Battle for Wesnoth version 1.14.4
Running on Microsoft Windows 10 (10.0.17134)
Game paths
==========
Data dir: C:\Program Files (x86)\Battle for Wesnoth 1.14.4
User config dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
User data dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
Saves dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\saves
Add-ons dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\cache
Libraries
=========
Boost: 1.59
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.0 (runtime 2.0.0)
SDL_mixer: 2.0.0 (runtime 2.0.0)
SDL_ttf: 2.0.12 (runtime 2.0.12)
Features
========
Experimental OpenMP support: yes
JPG screenshots: no
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back end: yes
The Battle for Wesnoth version 1.14.4
Running on Microsoft Windows 10 (10.0.17134)
Game paths
==========
Data dir: C:\Program Files (x86)\Battle for Wesnoth 1.14.4
User config dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
User data dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
Saves dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\saves
Add-ons dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\cache
Libraries
=========
Boost: 1.59
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.0 (runtime 2.0.0)
SDL_mixer: 2.0.0 (runtime 2.0.0)
SDL_ttf: 2.0.12 (runtime 2.0.12)
Features
========
Experimental OpenMP support: yes
JPG screenshots: no
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back end: yes
Re: Mods not appearing in any campaigns
Most mods are designed to only support multiplayer.
Re: Mods not appearing in any campaigns
These seem like they wouldn't be all that useful for multi player though, after all the multiplayer games usually end before any unit gets to level 3, or so I've heard.
Re: Mods not appearing in any campaigns
the mod designers/creators may not be aware of their mod only working in MP. For example I made couple of mods, but it's first time I hear that the mods can be "designed" or "not designed" for multipplayer only... I have no idea how to make a mod appear in checkbox for campaign and i have no idea if my mods support it (would need to go read about it, if I was interested at this time of my life.. which i'm not unfortunately as i have no time for any modifications). Is it some new 1.14 thing? or...?
my advice for you (tafm1803) personally then would be to find out who created these mods and request them in forum with private message or find their posts/threads or whatever else way you can find, just basically ask them to modify their mod to be compatible for single player campaigns or whatever you need exactly... if somebody asked me for such a change, I most probably would do it in most circumstances.. so don't be shy, just ask them.
my advice for you (tafm1803) personally then would be to find out who created these mods and request them in forum with private message or find their posts/threads or whatever else way you can find, just basically ask them to modify their mod to be compatible for single player campaigns or whatever you need exactly... if somebody asked me for such a change, I most probably would do it in most circumstances.. so don't be shy, just ask them.
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Re: Mods not appearing in any campaigns
Yes, sp modifications are new in 1.14. Whether a modification is available in sp and/or mp is determined by [modification] type attribute (possible values being sp, mp, hybrid).enclave wrote: ↑September 13th, 2018, 6:50 am the mod designers/creators may not be aware of their mod only working in MP. For example I made couple of mods, but it's first time I hear that the mods can be "designed" or "not designed" for multipplayer only... I have no idea how to make a mod appear in checkbox for campaign and i have no idea if my mods support it (would need to go read about it, if I was interested at this time of my life.. which i'm not unfortunately as i have no time for any modifications). Is it some new 1.14 thing? or...?
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Re: Mods not appearing in any campaigns
the most important thing to make your mod work in singleplayere is to not put it inside
#ifdef MULTIPLAYER
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Re: Mods not appearing in any campaigns
Thanks for the advice guys, I'll go annoy some mod devs, politely.
Re: Mods not appearing in any campaigns
Just an update, I talked to the dev of most of them (it was the same guy), and he said it would be a lot of trouble for him to make his mods SP compatible. Thanks for the help, sorry for the trouble.