Scenario Review: NR 6 - Old Friend

Feedback for the mainline campaign Northern Rebirth.

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Konrad2
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Posts: 2066
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: NR 6 - Old Friend

Post by Konrad2 » July 26th, 2018, 9:02 pm

(1) What difficulty levels have you played the scenario on?

1.14.1, Hard

(2) How difficult did you find the scenario? (1-10)

1 for surviving. (Very defensible location with a bunch of villages and also some highlevel units that can tank.) Maybe 3-4 if you want to take at least one of the enemy leaders down, using your immortal Mages.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Neat.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

3, it's a survival scenario where you can only wait. Not much you can. Certainly pretty much room for different ways to play.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

A larger cave base, with more entrances to defend. Pretty much a typical dwarvish outpost (maybe with some obvious wear on it) would be nice, instead of 'this' kind of base. It's not like they'd ever have to fall back from this. You can hardly get a more defensible position than this.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

I forgot my Spectre when I went back into the cave.
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: NR 6 - Old Friend

Post by LordWolfDan » January 4th, 2019, 8:26 am

(1) What difficulty levels have you played the scenario on?

- 1.14.5, Challenging

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- I guess clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- The intro dialogue was pretty good! Though, same can't be said for the scenario... but at least it settles down Rakshas as the main villain of this campaign... I guess?

(5) What were your major challenges in meeting the objectives of the scenario?

- Holding off the orcs at the entrance of the cave.

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- A bit wider cave entrance

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
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Re: Scenario Review: NR 6 - Old Friend

Post by joshudson » July 14th, 2019, 10:09 pm

(1) What difficulty levels have you played the scenario on?

Challenging

(2) How difficult did you find the scenario? (1-10)

2

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

This scenario, not really. When I'm rushing a pack of mages and dwarves to go pick off west leader, I get "are you just going to sit in these caves" or something like that. Dude look at the map.

(5) What were your major challenges in meeting the objectives of the scenario?

It cheats.

(6) How fun do you think the scenario is? (1-10)

3

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Don't put killing somebody in the objective if it's intended to be not doable.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

I'm coming into this with a lot of gold (which I probably should have) and a ridiculous number of dwarf lords (which I'm not sure I should have so many already). So I decide I'm going to kill the big bad right here right now. Out comes all these dwarf lords and lots of other high-level junk and I chew up and spit out three orc armies and break my army into two pieces to pick off the west and south leaders. South leader comes out to play and dies. "Reinforcements"... OK I just beat three armies, I can beat two more, but not in the time limit. Reload. I chew up three armies again and send a pack of dwarves with the flying healer straight across the mountains at my objective, with the leader far ahead and carrying the rod of justice. "Knights" They spawn in the midst of my army in the mountains. Reload.
CHKDSK has repaired bad sectors in CHKDSK.EXE

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