DiD S2
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DiD S2
In DiD S2, an enemy unit was adjacent to a village. I ordered a unit of mine to move into the village and attack. The unit moved into the village, which spawned some lvl0 Goblins, and attacked. I expected the game to pause once the Goblins spawned to let me choose how to continue: which enemy unit to attack (the original target, the newly spawned Goblins, or neither in order to conserve HP).
This happened during normal play, I can reproduce it in debug mode:
1. ./wesnoth --campaign=Descent_into_Darkness --campaign-scenario=02_Peaceful_Valley --campaign-difficulty=1 --debug
2. Create an enemy unit at (15,10) (adjacent to the village)
3. Order Darken Volk to move into the village and attack the unit
4. Darken Volk moves into the village, goblins spawn, but no opportunity to change the orders is given, the originally commanded attack proceeds
1.14 from git, Linux
This happened during normal play, I can reproduce it in debug mode:
1. ./wesnoth --campaign=Descent_into_Darkness --campaign-scenario=02_Peaceful_Valley --campaign-difficulty=1 --debug
2. Create an enemy unit at (15,10) (adjacent to the village)
3. Order Darken Volk to move into the village and attack the unit
4. Darken Volk moves into the village, goblins spawn, but no opportunity to change the orders is given, the originally commanded attack proceeds
1.14 from git, Linux
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- DiD-Peaceful Valley Turn 1.gz
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Re: DiD S2
Sounds like a good idea, I've implemented it and opened Pull Request #3227.
BTW, all the mainline scenarios have dedicated threads in the Mainline Campaign Feedback forum, so this will probably be moved to viewtopic.php?f=54&t=20331 soon.
BTW, all the mainline scenarios have dedicated threads in the Mainline Campaign Feedback forum, so this will probably be moved to viewtopic.php?f=54&t=20331 soon.
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Re: DiD S2
Those threads have a specific format of questions and answers, so just straight bug reports are fine here(or on github, of course).octalot wrote: ↑June 8th, 2018, 9:06 pm BTW, all the mainline scenarios have dedicated threads in the Mainline Campaign Feedback forum, so this will probably be moved to viewtopic.php?f=54&t=20331 soon.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code