Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Elvish Nightprowler
3
14%
Elvish Overlord
0
No votes
Elvish Seer
4
18%
Elvish Warlord
0
No votes
Exterminator
3
14%
Forester
0
No votes
Goblin Ravager
0
No votes
Goblin Warbanner
0
No votes
Grim Knight
0
No votes
Faerie Incarnation
4
18%
Infernal Knight
1
5%
Lich King
3
14%
Lunatic Knight
2
9%
Monstrosity
0
No votes
Orcish Nightblade
0
No votes
Orcish Strafer
1
5%
Pilum Master
0
No votes
Orcish Warmonger
1
5%
Phantom
0
No votes
Predator
0
No votes
 
Total votes: 22

dabber
Posts: 378
Joined: April 2nd, 2014, 6:41 pm

Re: Legend of the Invincibles

Post by dabber »

I tried for a little, but watching the replay is horrifically slow. Why not just say what happened?

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Xara
Posts: 270
Joined: December 26th, 2014, 12:23 am
Location: Beijing

Re: Legend of the Invincibles

Post by Xara »

The campaign is incompatible with most mods in 1.14 because when a [object] is removed, it would force the game to re-calculate the unit stats from the standard value of their unit_types, ignoring the items.

I think a quick solution is to give user an menu_item option to fire the event of "update_stats"
It pronounces Sha'ha, not Zara.

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matsjoyce
Posts: 233
Joined: May 8th, 2011, 2:10 pm
Location: UK

Re: Legend of the Invincibles

Post by matsjoyce »

Will a debug prompt thing do?

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Xara
Posts: 270
Joined: December 26th, 2014, 12:23 am
Location: Beijing

Re: Legend of the Invincibles

Post by Xara »

It can function. But IIRC Dugi said something can be broken because of debug mode, maybe duplicated AMLA options?

If you think the solution is ugly, you can hide it behind a config macro like WC2 did with the setting of allowing alien era.
It pronounces Sha'ha, not Zara.

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Konrad2
Forum Moderator
Posts: 2389
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles

Post by Konrad2 »

https://github.com/wesnoth/wesnoth/issues/3168
This seems to be important for LotI.

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matsjoyce
Posts: 233
Joined: May 8th, 2011, 2:10 pm
Location: UK

Re: Legend of the Invincibles

Post by matsjoyce »

@Konrad2 Hmm, interesting. I might cobble together a test case if I have time. I haven't noticed anything weird, but the only LotI stuff I've been doing recently is bug fixing, which doesn't really qualify as a playtest...

Konrad2
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Posts: 2389
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles

Post by Konrad2 »

@matsjoyce
It has been declared invalid by now. Apparently it was caused by a mod.

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matsjoyce
Posts: 233
Joined: May 8th, 2011, 2:10 pm
Location: UK

Re: Legend of the Invincibles

Post by matsjoyce »

@Konrad2 Great!

moony
Posts: 32
Joined: April 26th, 2011, 11:49 pm

Re: Legend of the Invincibles

Post by moony »

hey everyone!
i started replaying LOTI on Wesnoth 1.14, in the first scenario, when efraim occurs, there is an error report that says "unit unknown" ( or something similar, i do not remember the exact term).
also, i realised, when units level up when it is not my turn, they do not regain their health points to full extend but when it is my turn they do. is this wanted? it seems kind of unfair to me though..
best regards,

moony
Unsere Taten bestimmen wer wir sind, nicht unsere Worte.

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matsjoyce
Posts: 233
Joined: May 8th, 2011, 2:10 pm
Location: UK

Re: Legend of the Invincibles

Post by matsjoyce »

@moony I'll try and take a look at the first thing. The second thing is sort of intended, although behaviour may have changed slightly in 1.14. Essentially LotI tries to delay advancement to the start of your turn, for multiplayer reasons IIRC.

moony
Posts: 32
Joined: April 26th, 2011, 11:49 pm

Re: Legend of the Invincibles

Post by moony »

i get that, but even after i have chosen a new advancement, they do not get full health. my question is if that is intended. sorry, english is not my native language
Unsere Taten bestimmen wer wir sind, nicht unsere Worte.

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matsjoyce
Posts: 233
Joined: May 8th, 2011, 2:10 pm
Location: UK

Re: Legend of the Invincibles

Post by matsjoyce »

Ah, that doesn't sound so good. Savegame plz?

darcon
Posts: 6
Joined: May 26th, 2018, 11:10 am

Re: Legend of the Invincibles

Post by darcon »

im at Meeting of the Ancients and it just says game over every time i start ,I relay relay want to keep playing this has been an amazing experience. I can recruit 2 people and then all i can see is them and it tells me im defeated.

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matsjoyce
Posts: 233
Joined: May 8th, 2011, 2:10 pm
Location: UK

Re: Legend of the Invincibles

Post by matsjoyce »

@darcon Can I have a savegame of the broken scenario? This campaign hasn't been tested on 1.14 very thoroughly yet, so a few issues are expected.

darcon
Posts: 6
Joined: May 26th, 2018, 11:10 am

Re: Legend of the Invincibles

Post by darcon »

I found 1 reference to someone else who had the same problem, apparently my main character is still alive and not able to recruit , she should have died and become a litch in a much earlier campaigner, is there any way to edit game files to make her a litch and a leader. Attatched is the save file from just before I win that lv and move onto the next so you can see what happens. Would be very grateful to anyone that can fix this.
Attachments
LotI1-Doomsday Omens-Auto-Save22.gz
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