Flight to Freedom (drake campaign)

Discussion and development of scenarios and campaigns for the game.

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CannonFodder
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Re: Flight to Freedom (drake campaign)

Post by CannonFodder » May 8th, 2018, 7:34 pm

Hi!

Some time ago I remember playing this campaign, however now in Wesnoth 1.14.0 it doesn't seem to work (I downloaded it fresh, right now from the server; version 5.3.0). I have the game compiled fresh on Debian Linux, from the 1.14.0 tag in the Git repo, mainline campaigns this far appear to work fine. I can play through the first scenario of the campaign, and even finish it proper, the attached save is the last one which the game generates. Then I do the obvious solution, moving the clasher away from the target which it was guarding for Theracar to enter on this turn. Scenario finishes, however clicking on the "End scenario" button results in the game crashing with a "Ran out of memory. Aborted." message on the console. No other messages are generated.
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FtF-Survival-Auto-Save6.gz
Game crashes after finishing from here
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MadMax
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Re: Flight to Freedom (drake campaign)

Post by MadMax » May 9th, 2018, 1:31 am

Thanks for the report. Uploaded a hotfix (5.3.1).
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom

Konrad2
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Re: Flight to Freedom (drake campaign)

Post by Konrad2 » May 9th, 2018, 7:46 am

I can't start the campagin because Wesnoth turns unresponsive the moment it tries to load the intro text (after starting from the 'campaigns' menu).
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stuck.png
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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CannonFodder
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Re: Flight to Freedom (drake campaign)

Post by CannonFodder » May 9th, 2018, 3:45 pm

Seems fixed for me. I couldn't reproduce what Konrad2 experiences on my system though, however I see a brief halt (about a second) at that point, similarly before the text finishes fading in. This behavior seems to be present with other (mainline) campaigns too, I presume Wesnoth caches some stuff then.

Konrad2
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Re: Flight to Freedom (drake campaign)

Post by Konrad2 » May 9th, 2018, 4:09 pm

So. No idea why, but this time it worked. So. Yeah.
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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CannonFodder
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Re: Flight to Freedom (drake campaign)

Post by CannonFodder » May 12th, 2018, 8:16 pm

Another find, a small one this time: River of Skulls. In this one, there is a "storeroom" where some dwarvish ale can be found (apparently not too appetizing for drakes). When a drake falls victim to the unstable ground here, "Invalid WML found: unknown conditional wml: [clear_variable]". I had a burner suffering this (are they even supposed to fall here? I thought only clashers would, like on a bridge before)

MadMax
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Re: Flight to Freedom (drake campaign)

Post by MadMax » May 16th, 2018, 12:16 am

CannonFodder wrote:
May 12th, 2018, 8:16 pm
Another find, a small one this time: River of Skulls. In this one, there is a "storeroom" where some dwarvish ale can be found (apparently not too appetizing for drakes). When a drake falls victim to the unstable ground here, "Invalid WML found: unknown conditional wml: [clear_variable]". I had a burner suffering this (are they even supposed to fall here? I thought only clashers would, like on a bridge before)
The WML error doesn't have any gameplay effects, so I'll fix it in the next patch. As for the burner, this is a plot rather than coding bug. I'll change it to a cave-in or something. Thanks for letting me know.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom

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CannonFodder
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Re: Flight to Freedom (drake campaign)

Post by CannonFodder » May 21st, 2018, 7:25 pm

I completed it, nice story!

On the final scenario, I however had an odd experience. At turn 35, some texts came on using drake magi without anything else, and I found one of them on the eastern edge. Looking in the scenario's code, it seems like they should have a proper introduction which apparently didn't trigger, possibly the attached save will reproduce this.

In the epilogue, I found it odd that Malakar is told to have lived 133 years, which doesn't correspond to the description of drakes, where 20-30 years is mentioned. Of course it could be a point of view change here, and with time, Malakar's reign after the liberation becoming a renowned age of prosperity, attributing him unusual traits like such an incredible age.
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FtF-Endgame-Auto-Save34.gz
Drake magi introduction fails
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MadMax
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Re: Flight to Freedom (drake campaign)

Post by MadMax » July 13th, 2018, 12:45 am

5.3.2 uploaded. Minor bug fixes.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom

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