New animations

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Zoomo
Posts: 98
Joined: October 9th, 2012, 10:52 pm

Re: New animations

Post by Zoomo »

Here it is with a shadow. I've posted the pngs as a zip too!
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heavyinfantry-attack frames.zip
(58.23 KiB) Downloaded 400 times
heavyinfantry-v3.gif
heavyinfantry-v3.gif (12.32 KiB) Viewed 8620 times

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vultraz
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Re: New animations

Post by vultraz »

They've been committed. Thanks! :D
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MathBrush
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Re: New animations

Post by MathBrush »

This, and the sylph, and the new TRoW lich sprites are just awesome. So great to see good work coming in!

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Eagle_11
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Joined: November 20th, 2013, 12:20 pm

Re: New animations

Post by Eagle_11 »

I still have to state: Its probably better for the 'swoosh' to not feature any magenta and be entirely white. Also if im remembering correctly it had been decided on inside facing of the shield to be not teamcolored but grey.

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The_Gnat
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Re: New animations

Post by The_Gnat »

Would you be interested in adding a melee animation for the Sylph. I really like the new sprite in 1.14 but currently it has no animations.
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hierophant-melee.png
hierophant-melee.png (7.19 KiB) Viewed 8111 times
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Zoomo
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Joined: October 9th, 2012, 10:52 pm

Re: New animations

Post by Zoomo »

I was looking at the HI animation ingame and I noticed it doesn't have the standard offsetting when attacking an enemy. As a result at most attacking angles the mace makes basically no connection with the enemy it is hitting. is this intentional?

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ghype
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Re: New animations

Post by ghype »

for some reason the female elvish idle animation was missing.
here is one:
archer+female-idle.gif
archer+female-idle.gif (8.69 KiB) Viewed 5956 times
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archer+female-idle.zip
(62.48 KiB) Downloaded 304 times

douglaskowske
Posts: 3
Joined: November 13th, 2019, 3:29 pm

Re: New animations

Post by douglaskowske »

Just made this running animation for the Goblin Knight
3g7p0v.gif
3g7p0v.gif (5.8 KiB) Viewed 1490 times

douglaskowske
Posts: 3
Joined: November 13th, 2019, 3:29 pm

Re: New animations

Post by douglaskowske »

This one is at a better speed:
3g7qoz.gif
3g7qoz.gif (5.8 KiB) Viewed 1488 times

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doofus-01
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Re: New animations

Post by doofus-01 »

douglaskowske wrote:
November 13th, 2019, 3:35 pm
This one is at a better speed: 3g7qoz.gif
Hi,
Thanks for taking that on. :)
With the big caveat that animations don't look quite the same "in game" as they do looped & isolated here as a GIF, I'd say the body and rider are too static. The legs look reasonable, especially the front. So I'm not saying this is bad, just unfinished.
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douglaskowske
Posts: 3
Joined: November 13th, 2019, 3:29 pm

Re: New animations

Post by douglaskowske »

I'll be honest, it's my first time ever creating pixel art. It has minimal motion (only legs and scarf moving) and so it's fair to say it's unfinished. I know it's pretty static but I figured it would be an improvement on what's already in the game. Unfortunately I probably won't be pursuing it further. I'm posting the PNG files in a ZIP here.
Attachments
Goblin knight run.zip
(147.94 KiB) Downloaded 54 times

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