Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Which of these units you find worth advancing and gearing heavily? Unpopular ones will be reworked.

Prophet
51
21%
Reaper
28
12%
Scythemaster
20
8%
Shadowalker
17
7%
Shadow Prince
19
8%
Siege Troll
11
5%
Sky Goblin
4
2%
Snow Hunter
20
8%
Soul Shooter
5
2%
Swordmaster
28
12%
Troll Boulderlobber
2
1%
Warlock
24
10%
Werewolf Rider
5
2%
Zombie Rider
7
3%
 
Total votes: 241

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Dugi
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Location: Carpathian Mountains
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Re: Legend of the Invincibles

Post by Dugi »

Konrad2 wrote:But this unit is not a leader...
He's a mock leader, a unit pretending to act like one.
Konrad2 wrote:When a unit takes a healing potion and levels up, that unit will have 10 more hp than max hp.
Because the potion was still in effect when the unit was healed to full life.
Konrad2 wrote:When a unit is being infected and then kill and then 'revives' because of the trait 'necromacy', the 'infection' is not removed. So...when you kill it's undead self, you get a walking corpse. ._.
Fixed, along with the village zombification issue.
angelofhell_hau
Posts: 24
Joined: January 22nd, 2017, 5:55 pm

Re: Legend of the Invincibles

Post by angelofhell_hau »

I've something wrong here in 1.13.10. Where's my weapon when I put it into storage?
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matsjoyce
Posts: 233
Joined: May 8th, 2011, 2:10 pm
Location: UK

Re: Legend of the Invincibles

Post by matsjoyce »

@angelofhell_hau Save file pls, before and after if you've got them. Those screenshots don't really show anything.
angelofhell_hau
Posts: 24
Joined: January 22nd, 2017, 5:55 pm

Re: Legend of the Invincibles

Post by angelofhell_hau »

matsjoyce wrote:@angelofhell_hau Save file pls, before and after if you've got them. Those screenshots don't really show anything.
Here you are!
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angelofhell_hau
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Re: Legend of the Invincibles

Post by angelofhell_hau »

And one more thing when I try to play with master version updated on 30/11/2017 (3). And while loading into the game, my team is gone. (4)
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matsjoyce
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Location: UK

Re: Legend of the Invincibles

Post by matsjoyce »

@angelofhell_hau I've just pushed a fix for the WML error to GitHub.
angelofhell_hau
Posts: 24
Joined: January 22nd, 2017, 5:55 pm

Re: Legend of the Invincibles

Post by angelofhell_hau »

matsjoyce wrote:@angelofhell_hau I've just pushed a fix for the WML error to GitHub.
let me try it now. tks
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matsjoyce
Posts: 233
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Location: UK

Re: Legend of the Invincibles

Post by matsjoyce »

@angelofhell_hau As for the inventory bug, it was fixed in https://github.com/Dugy/Legend_of_the_I ... 171c2cf382.
angelofhell_hau
Posts: 24
Joined: January 22nd, 2017, 5:55 pm

Re: Legend of the Invincibles

Post by angelofhell_hau »

Got Lua errors for this one.
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mattsc
Inactive Developer
Posts: 1217
Joined: October 13th, 2010, 6:14 pm

Re: Legend of the Invincibles

Post by mattsc »

angelofhell_hau wrote:Got Lua errors for this one.
Unfortunately, that's not enough to troubleshoot this. I can see what is happening, but have no indication as to why. I'd really need a savegame that can be used to reproduce this error. Thanks.
Konrad2
Forum Moderator
Posts: 3333
Joined: November 24th, 2010, 6:30 pm

Re: Legend of the Invincibles

Post by Konrad2 »

At the end of 'A long way home' Lethalia and Efraim part ways, with Lethalia saying that she goes to the forest for reinforcements. But she doesn't bring any reinforcements when arriving at Ogira...

EDIT: In 'Toxic Sun' the leader of side 5 and 6 don't have any special abilities (at least I couldn't spot any).
Arsenius (leader of side 2 in 'The Poison') lacks a special ability as well.
angelofhell_hau
Posts: 24
Joined: January 22nd, 2017, 5:55 pm

Re: Legend of the Invincibles

Post by angelofhell_hau »

mattsc wrote: Unfortunately, that's not enough to troubleshoot this. I can see what is happening, but have no indication as to why. I'd really need a savegame that can be used to reproduce this error. Thanks.
oh, it will be automatically fixed in the next scenario.
Delicius169
Posts: 189
Joined: February 16th, 2015, 5:02 pm

Re: Legend of the Invincibles

Post by Delicius169 »

Konrad2 wrote:When a unit is being infected and then kill and then 'revives' because of the trait 'necromacy', the 'infection' is not removed. So...when you kill it's undead self, you get a walking corpse. ._.

So It should be possible to have a unit with even more weapons, than 6 on Lich Lord? Banebow with bow+dager?
Who can infect me? :O

...and with legacy!
Konrad2
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Re: Legend of the Invincibles

Post by Konrad2 »

"charging backstab" does not work as described. "...it also causes this unit to take double damage from the target's counterattack". I don't receive double damage though, only normal damage.
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Elder2
Posts: 405
Joined: July 11th, 2015, 2:13 pm

Re: Legend of the Invincibles

Post by Elder2 »

Game breaking bug in LotI MP gladiators scenario. While buying gems the gold is drained only from side 1, the other sides' gem buying capabilities are limited only by the amount of gold they have to buy the most expensive gem (upon buying the gold is drained from side 1, not theirs) and number of moves of their characters or their zombies (another interesting exploit, zombies doing nothing but walking between merchants to buy gems).
I do not know if it was reported before.
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