Legend of the Invincibles
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Re: Legend of the Invincibles
When somebody is taxed, he loses the money, no?angrynarwhal wrote:"When this unit hits an enemy, it has a chance to tax its side and part it from some gold." - 'its' is ambiguous & could refer to the unit's side or the enemy.
Change the difficulty to something higher.angrynarwhal wrote:Do later scenarios in part 1 get harder? Finding the game really easy at this point (on darkest darkness atm, good amount of OP units right now)
Nobody disagrees?Whiskeyjack wrote:I think if you also make blood rain specific to some maps, it would work.
I would add some demon traits causing to explode on death to prevent mass retaliation strategies.
Made easier types. The change into a black soul is unified across the campaign, it would be annoying to change it.ZIM wrote:I think that changing the demon types that turn into black souls to the easier ones would be okay. But, maybe you could just make the black soul demon slightly weaker or modified them to only having two traits. It's just that some of the trait combination made the black soul demons very strong.
I want them to spawn forever, but I am open to suggestions about reducing their quantity (or the sharpness of its increase) or quality.ZIM wrote:I think it's okay to reduce the spawn rate of the flies. Maybe for 3-5 turns? Just don't make them spawn forever.
@Konrad2
It's deliberate that non-physical damage does not allow the life gain on hit. Those standing elves in chapter 2 are there waiting for the undead to deal with you, they will fight only if you approach, that's deliberate. The multi-beelzebub-summon issue was fixed some time ago, it's probably not on the server yet. The elvish lord in Sightseeing who recruits nothing is deliberate, there was no place for him to recruit on.
I have fixed the bug in Army of Darkness.
It is not intended that you might defeat all enemies in Infinite Legion. I can make them even harder for folks like you to understand that the legion is infinite and must be avoided rather than defeated? The next scenario assumes that an army is chasing you.
Re: Legend of the Invincibles
What do you mean with that? He is on a keep with 4 castle-hexes attached to it. He doesn't even say something when attacking...Dugi wrote:The elvish lord in Sightseeing who recruits nothing is deliberate, there was no place for him to recruit on.
Aw comon. D: It's not like this is my first time beating the scenario like that. It's probably the 3rd or 4th time. I mentioned it every time when I did that and I liked the way you made it impossible to beat it with only Efraim and Lethalia. I made proper use of my army to win. D:Dugi wrote:It is not intended that you might defeat all enemies in Infinite Legion. I can make them even harder for folks like you to understand that the legion is infinite and must be avoided rather than defeated? The next scenario assumes that an army is chasing you.
EDIT: The (allied) Elvish High Lord on 17,34 recruits one soldier to much on 14,33 which isn't a castle hex.
EDIT 2: I suppose you want a replay for 'Infinite Legion' if you really want to make it harder.
I'd suggest as alternative, that this is just the first wave of the true Legion? That way it's viable to destroy them all and still be followed by more.
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Re: Legend of the Invincibles
I always really hated units whitch are able to explode when they die... How about giving Cleave attacks to enemy, or hose, or explode? that would make it much more harder....
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Re: Legend of the Invincibles
Difficulty is on hard, doesn't go any higher. Thanks Beelzebub. Could deal with much stronger enemies - elvish gryphon riders equipped with The Unrepenting bows & slow attack are OP. Army is plenty big at the moment so I'm sitting on 3k gold (manually removed the extra 9k gold received from Journey South). Love the recruitment mechanic of being able to purchase loyal soldiers!Dugi wrote:Change the difficulty to something higher.angrynarwhal wrote:Do later scenarios in part 1 get harder? Finding the game really easy at this point (on darkest darkness atm, good amount of OP units right now)
Question is, does the campaign get harder later in later chapters of Part I: Embracing the Darkness? Considering jumping to Part II.
Yep infinite legion was fun, also defeated most of the enemy before moving on. Gave Lethalia extra MP to fly over to other castle & recall army on turn 2.Dugi wrote: It is not intended that you might defeat all enemies in Infinite Legion. I can make them even harder for folks like you to understand that the legion is infinite and must be avoided rather than defeated? The next scenario assumes that an army is chasing you.
Re: Legend of the Invincibles
They do. Though not in this episode of part 1.angrynarwhal wrote:Question is, does the campaign get harder later in later chapters of Part I: Embracing the Darkness? Considering jumping to Part II.
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Re: Legend of the Invincibles
Really? I always had a feeling, that first part is just getting easier and easier all the time. Thought I havent played for at least year.
Second one is better balanced.
Second one is better balanced.
Re: Legend of the Invincibles
Why does the 'dark breath' of the 'dark dragon legacy' look different from the 'dark breath' of the skeleton dragon and dark dragon?
Re: Legend of the Invincibles
The fact that in the 6th chapter i didn't know that I will lose all the undead at the end of the chapter (never played lethalia there before) is annoying, now if i wanted to continue I would have tyo play that part all over again and recruit no undeads. Btw I think you shouldn't lose undead
@angrynarwhal
Well, yes it does, but part I is not THAT hard overall even on hard, but infinite legion is one of the hardest if not the hardest scenario if your aim is to kill all the units. Also the difficulty can depend on your luck, if you roll for particularly good items or gems it will be easier. Looking back at it on hard I just managed to kill about half of the ai units but took some losses in units
@angrynarwhal
Well, yes it does, but part I is not THAT hard overall even on hard, but infinite legion is one of the hardest if not the hardest scenario if your aim is to kill all the units. Also the difficulty can depend on your luck, if you roll for particularly good items or gems it will be easier. Looking back at it on hard I just managed to kill about half of the ai units but took some losses in units
Re: Legend of the Invincibles
I remember not liking to lose my undeads in previous runs. But as I don't care too much about undead I mostly avoid them anyway.ElderofZion wrote:The fact that in the 6th chapter i didn't know that I will lose all the undead at the end of the chapter (never played lethalia there before) is annoying, now if i wanted to continue I would have tyo play that part all over again and recruit no undeads. Btw I think you shouldn't lose undead
I'm still skeptical regarding throwing additional (annoying) stuff at the player in this chapter. But maybe if all those ideas would lead to some more varied (themed?) maps it might help the repetitiveness of this chapter.Dugi wrote:Nobody disagrees?Whiskeyjack wrote:I think if you also make blood rain specific to some maps, it would work.
I would add some demon traits causing to explode on death to prevent mass retaliation strategies.
I just wouldn't want all those unpleasent annoyances to stack on each other in all the parts.
I have a cunning plan.
Re: Legend of the Invincibles
Sorry, I mistook him for some other guy. Fixed this. He was completely missing his spawn event.Konrad2 wrote:What do you mean with that? He is on a keep with 4 castle-hexes attached to it. He doesn't even say something when attacking...
The code does not make him recruit on that hex. You probably stepped right on his castle and he had to recruit elsewhere instead.Konrad2 wrote:EDIT: The (allied) Elvish High Lord on 17,34 recruits one soldier to much on 14,33 which isn't a castle hex.
Yes, it could be told that it was merely a flank or something. Everyone agrees?Konrad2 wrote:I'd suggest as alternative, that this is just the first wave of the true Legion? That way it's viable to destroy them all and still be followed by more.
I am not particularly fond of that option neither, but that is the only thing that has the power to stop players from making a unit with tons of heal during combat and killing everything purely with retaliatory attacks. It does not have to be damage though, it may be lethargy or some other thing that limits attacking power.Delicius169 wrote:I always really hated units whitch are able to explode when they die... How about giving Cleave attacks to enemy, or hose, or explode? that would make it much more harder....
This could be related to the bug in wesnoth 1.12 that causes you to have insane amounts of gold in chapter 3.angrynarwhal wrote:Difficulty is on hard, doesn't go any higher.
Because of the oversized dragon sprite. If the dragon is to hit the target, he has to aim down.Konrad2 wrote:Why does the 'dark breath' of the 'dark dragon legacy' look different from the 'dark breath' of the skeleton dragon and dark dragon?
You'll have them back.ElderOfZion wrote:The fact that in the 6th chapter i didn't know that I will lose all the undead at the end of the chapter (never played lethalia there before) is annoying, now if i wanted to continue I would have tyo play that part all over again and recruit no undeads
Each of these complications is applied only to several scenarios, always combined with reduction of enemy quantity there.nuorc wrote:But maybe if all those ideas would lead to some more varied (themed?) maps it might help the repetitiveness of this chapter.
Re: Legend of the Invincibles
Nope. He recruits 6 units and only has 5 castle hexes. I suppose that's the problem.Dugi wrote:The code does not make him recruit on that hex. You probably stepped right on his castle and he had to recruit elsewhere instead.
I'm voting in favour of this. xDdugi wrote:Yes, it could be told that it was merely a flank or something. Everyone agrees?
Re: Legend of the Invincibles
He recruits five units. They are set manually, so it can be verified by counting them. And although I am [acronym=once I finished a math exam, returned 9 pages of calculations and reported that it was written on 8 pages; I got an A anyway]not very good at counting[/acronym], I am quite sure that five units are listed there.Konrad2 wrote:Nope. He recruits 6 units and only has 5 castle hexes. I suppose that's the problem.
Done it.Konrad2 wrote:I'm voting in favour of this. xD
Re: Legend of the Invincibles
Well. You are wrong. Seriously. ._.Dugi wrote:He recruits five units. They are set manually, so it can be verified by counting them. And although I am [acronym=once I finished a math exam, returned 9 pages of calculations and reported that it was written on 8 pages; I got an A anyway]not very good at counting[/acronym], I am quite sure that five units are listed there.
...okay. You are right. I found the bug. xD
Because the Elvish High Lord on 52,51 recruits five units instead of four. And somehow he recruits an Elvish Avenger on 17,36. Afterwards the Elvish Lord on 17,34 revruits five units and because 17,36 already has a unit on it, ono of his units get's placed on 16,35.
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- LotI1-Sightseeing-Auto-Save1.gz
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Re: Legend of the Invincibles
When I try to view Lilith's
Edit - @Dugi: Is the Wicked Barony supposed to be void of bosses when entering through Pandemonium?
Spoiler:
I have a cunning plan.
Re: Legend of the Invincibles
Yeah, that was it. Fixed.Konrad2 wrote:Because the Elvish High Lord on 52,51 recruits five units instead of four.
Works fine for me.nuorc wrote:When I try to view Lilith's unit information via 'items' in the same turn she appears at Pandemonium I get a Lua error:
Yes.nuorc wrote:Is the Wicked Barony supposed to be void of bosses when entering through Pandemonium?