Oath of Allegiance [SP Desert People Campaign for 1.13.5]
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- Aldarisvet
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Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
Omg!
But from the tactical view you shoudnt announce a new drake campaign and a long awaited update of OoA in the same day. You shoudnt even do it on the same week. Not so much things happen in Wesnoth nowdays and you could make it more diverse by better distribution of events.
But from the tactical view you shoudnt announce a new drake campaign and a long awaited update of OoA in the same day. You shoudnt even do it on the same week. Not so much things happen in Wesnoth nowdays and you could make it more diverse by better distribution of events.
facebook.com/wesnothian/ - everyday something new about Wesnoth
My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
My campaign:A Whim of Fate, also see it's prequel Zombies:Introduction
Art thread:Mostly frankenstains
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
Playing the new version of the campaign gives this error when a unit reaches the trading post on the 3rd scenario:
"An error due to possibly invalid WML occurred
The error message is:
Image doesn´t fit on canvas.
Condition ´static_cast<int>(y) >=0´ failed at src\gui\core\canvas.cpp:1135 in function ´draw´. Extra development information: Image ´portrait/biqu.png´,y=-24. "
After this error appears, the campaign ends and the game goes back to the main screen. Playing in BfW, version 1.13.5.
"An error due to possibly invalid WML occurred
The error message is:
Image doesn´t fit on canvas.
Condition ´static_cast<int>(y) >=0´ failed at src\gui\core\canvas.cpp:1135 in function ´draw´. Extra development information: Image ´portrait/biqu.png´,y=-24. "
After this error appears, the campaign ends and the game goes back to the main screen. Playing in BfW, version 1.13.5.
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
What resolution are you playing on? It doesn't happen here on 1280*800. I assume that the image is too large to display properly.
Edit: Okay, the portrait being too large isn't the problem apparently. The portrait is 800*700 and it works fine at all resolutions here, even on the 800*600 one
Edit: Okay, the portrait being too large isn't the problem apparently. The portrait is 800*700 and it works fine at all resolutions here, even on the 800*600 one
Last edited by Kwandulin on August 10th, 2016, 5:50 pm, edited 1 time in total.
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
I was playing on 1366x706. I tried the event again on 1280x746 (the closest i can get to that resolution, can´t get exactly that) and it gave the same error. I´m gonna try all the combinations of resolutions that my laptop can do and, if one of them fixes the problem, i´ll report it.
EDIT: If i lower the resolution more than that, a large part of the screen goes beyond the borders of the pc and it´s not possible to see properly the game. The image is in fact too large to appear on the screen, it covers roughly half of the pc on the previous state that i told.
EDIT: If i lower the resolution more than that, a large part of the screen goes beyond the borders of the pc and it´s not possible to see properly the game. The image is in fact too large to appear on the screen, it covers roughly half of the pc on the previous state that i told.
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
Then you can either try to delete the image or replace it with this smaller one:
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Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
I've the same problem at the start of the 4th scenario when the enemy show up.
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
Using the smaller version was enough to fix the problem i had, thank you for such a fast reply
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
I am uploading a fixed version with smaller portraits, so these errors don't happen again (hopefully).
Edit: the fixed 0.9.1 is up
Edit: the fixed 0.9.1 is up
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
Having completed the first 5 scenarios, i just wanted to congratulate for the awesome rework that you have done here and give some opinions and remarks on what i have played so far:
In general, these are the only things that i found odd. Everything else, from the revised story, the characters, the AMLA´s and the general fights in the campaign, seem like a huge improvement. Keep it going with the awesome work
Spoiler:
Last edited by ahmannar on August 12th, 2016, 6:47 pm, edited 1 time in total.
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
Spoiler:
Last edited by Kwandulin on August 13th, 2016, 7:27 am, edited 1 time in total.
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
Hi, just letting you know that in the latest version, the campaign starts at Scenario 4 instead of Scenario 1.
Some typos in the first cutscene scenario, From Afar:
This campaign looks really cool; looking forward to playing it!
Some typos in the first cutscene scenario, From Afar:
Spoiler:
Screenshot playthroughs: Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
I've fixed the issue with the starting scenario, thanks for letting me know!
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
Well, this campaign is being a little bit addictive and i have passed some more scenarios in record time (at the expense of some sleep time xD).
Given the amount of work that you clearly have put into this and the great fleshed-out history of the khalifa, i think this would be a good candidate for mainline. It surely has better quality than most of them anyways.
Spoiler:
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
Spoiler:
Re: Oath of Allegiance 0.9 [SP Khalifate Campaign for 1.13.5
That is not good for my sleep-less nights xD In the future, when i replay this campaign in hard, i'll try to give more detailed feedback using the standard questions.
Edit:
Edit:
Spoiler: