Mechanical's art

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ForestDragon
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Re: Mechanical's art

Post by ForestDragon »

hmmm
soldier: his head resembles abit that of rat, attached to a masculine torso, otherwise good
droid: if you remove the legs, it can be a pretty creepy angryeye
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Some pack of doom machines
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Recently, I drew another cave creature . But something I do not like it ... Can help to find out what my mistakes ?
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

UPD: First level 2 for chaos gun machine
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Aldarisvet
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Re: Mechanical's art

Post by Aldarisvet »

Mechanical wrote:Recently, I drew another cave creature .
I really like how the light plays on the shield of lvl2 creature.

On the gun machine, it looks strange, some inconsistence with lights/shadows probably.
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

2Aldarisvet Thanks for the comment , I will try to improve the work with the shadows in the future.
And I still continue to draw infernal machine (maybe someday I'll era ) and present art - Titan Chaos lvl 5 ! I would be happy comments and observations.
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doofus-01
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Re: Mechanical's art

Post by doofus-01 »

The obliderator.png looks cool, but two things I notice:
1. I think it would look better if the chainsaw were attached to its arm, rather than a hand-held sword-like thing (that is missing a motor for moving the chain).
2. The light-source is pretty different from most other sprites. It's harsher and from a different angle. How does that look "in-game"?
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Thanks for the comment! I 'll work on it even weaponry. As for the lighting - "in play" this sprite will be only a part of the era (if I do I will do it ) , and will fit into the overall style ( as it was the era of magic ) .
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Two new Legionnaire's chaos ! Hell pyramid and chaosfly.
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Midnight_Carnival
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Re: Mechanical's art

Post by Midnight_Carnival »

I love your bots.
I don't understand the pyramid and the fly, the pyramid would be a huge unit?
As for the cave people:
1) I don't like the name "falmer", it is from another game but I suppose ok for sprites.
2) I think the first one's stance is a bit strange, it looks like he is moving forward to attack. Personally, I would make him either standing up straight or I'd have him hunched over. The second one looks fine but I'd raise the shield slightly or move it slightly in front of his chest. (your draw well enough that it won't look like you are simply using this to hide your lack of skill) There is a lot of detail on the shield and that means you don't need to go crazy with showing off the well drawn body - maybe in the animations.
hope that helps.
...apparenly we can't go with it or something.
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Yes , the pyramid will be a great magic units. Regarding a strange mechanism - through the story they are born in the vast infernal furnace to kill ( but often receives a strange and awkward ) , so some are incomprehensible .
Fulmer - this creature of TES V: Skyrim. I just used that name because I liked it . I uchtu your advice about their straights , if I'm serious about , for example , a fraction . In the meantime, it's just mediocre 2 sprite . Thanks for the comment!
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

new art, cave creature . What do you think of it?
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Dybinkin
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Re: Mechanical's art

Post by Dybinkin »

Very good art!
Is it for your Wesnoth future era?
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Mechanical
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Re: Mechanical's art

Post by Mechanical »

Thanks, but I'm not sure about the head . A small correction . Which head is better?
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ForestDragon
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Re: Mechanical's art

Post by ForestDragon »

the new one looks WAAAY too small, wesnoth sprites tend to have big heads
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