"The fellowship of the Clay" Humans gaining ground story
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Re: "The fellowship of the Clay" Humans gaining ground stor
even after trying everything you mentioned, i am unable to move Lorelei using teleportation power
infact teleportation power works very rarely for me, all the units show switch on illuminating in right click menu and the option to teleport is hardly there
Please help
infact teleportation power works very rarely for me, all the units show switch on illuminating in right click menu and the option to teleport is hardly there
Please help

Re: "The fellowship of the Clay" Humans gaining ground stor
Hey, I'm wondering how many scenarios long it is?
Thnx
Thnx
Re: "The fellowship of the Clay" Humans gaining ground stor
16 playable and 2 story scenarios.
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
Re: "The fellowship of the Clay" Humans gaining ground story
In "the three tower of mount quake" how do you teleport Legomir to the west tower?
I tried many ways, it didn't work
could you please teach me or make a video to show me how to get there?
thx
I tried many ways, it didn't work
could you please teach me or make a video to show me how to get there?
thx
Re: "The fellowship of the Clay" Humans gaining ground story
Hi weaskim,
thanks for having found our old mission. As we wrote it quite a while ago, I have actually no idea how well the campaign runs under current versions of Wesnoth and what bugs one will ultimately run into.
I can say how it was intended to work:
viewtopic.php?p=535574#p535574
You need to capture a village in the west tower with the help of you only flying unit, namely Feyndwarf.
Than you need to move Legomir next to Harriet and she needs to have full move points (I know there was a bug that she could get the random attribute to have one more move point than standard and her teleport ability worked only if you moved her one hex, but I think that was fixed). With Legomir next to Harriet, you can use the right click menu on him with her special ability to teleport Legomir to the village you captured with Feyndwarf.
Since you have played thus far, I guess that you have used all of the characters special abilities - did all of them work? E.g. un-mounting, Harriets teleport?
thanks for having found our old mission. As we wrote it quite a while ago, I have actually no idea how well the campaign runs under current versions of Wesnoth and what bugs one will ultimately run into.
I can say how it was intended to work:
viewtopic.php?p=535574#p535574
You need to capture a village in the west tower with the help of you only flying unit, namely Feyndwarf.
Than you need to move Legomir next to Harriet and she needs to have full move points (I know there was a bug that she could get the random attribute to have one more move point than standard and her teleport ability worked only if you moved her one hex, but I think that was fixed). With Legomir next to Harriet, you can use the right click menu on him with her special ability to teleport Legomir to the village you captured with Feyndwarf.
Since you have played thus far, I guess that you have used all of the characters special abilities - did all of them work? E.g. un-mounting, Harriets teleport?
The Wesnoth Unit Quiz by Flametrooper:
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay
You Scored as Arch Mage - Arrg, just Arch?!?
The Fellowship of the Clay