The Golden Age
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- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Golden Age (WIP era)
exact values (? > ?), please?
EDIT:i like the fact that you are posting feedback, but i'ts easier for me if you say exactly what you want to change to what
EDIT:i like the fact that you are posting feedback, but i'ts easier for me if you say exactly what you want to change to what
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Co-creator of Era of Magic
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- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
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Re: The Golden Age (WIP era)
do you mean the thunderstick? if so, then i can understand, but please say how much EXACTLY should i nerf him, thanks for appreciatingRavana wrote:I suspect Mountain King is way too powerful.
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Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
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Re: The Golden Age (WIP era)
It gets powerful magical melee, good magical ranged, and leadership too. And some resists.
- ForestDragon
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Re: The Golden Age (WIP era)
fixing all those in 0.1.3:Ravana wrote:It gets powerful magical melee, good magical ranged, and leadership too. And some resists.
removed leadership,weakened hammer from 28-2 to 24-2, ranged from 12-3 to 12-2,resists now same as lvl3, thanks for feedback, it always helps
by the way, if you find any more balance issues, don't forget to tell, thanks
EDIT: additional things to expect in 0.1.3: AOL undead, Dwarvish Witness res. nerf (a bit)
EDIT2: the reason i can't do it now is: i am in a different place, using a computer which doesn't have server.pbl, but don't worry, i'll start working on it tomorrow or so.
Last edited by ForestDragon on March 25th, 2016, 11:20 am, edited 2 times in total.
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Co-creator of Era of Magic
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- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Golden Age (WIP era)
by the way, i am concerned about not only unit balance, but overall faction VS faction balance too
EDIT: also, when i make my era balanced enough, i might create a topic in Strategies and Tips forum, perphaps?
EDIT: also, when i make my era balanced enough, i might create a topic in Strategies and Tips forum, perphaps?
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- DeCoolest_Cat
- Posts: 128
- Joined: December 5th, 2015, 8:29 pm
Re: The Golden Age (WIP era)
If you have read the faction guide in the Faction & Era Development forum, you know it says that factions are balanced against factions, not units against units. So you should definitely work on that.ForestDragon wrote:by the way, i am concerned about not only unit balance, but overall faction VS faction balance too
EDIT: also, when i make my era balanced enough, i might create a topic in Strategies and Tips forum, perphaps?
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- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Golden Age (WIP era)
thanks for suggesting, i read it, and i have to admit, it helps a lot, thanks!
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Co-creator of Era of Magic
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- ForestDragon
- Posts: 1770
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Re: The Golden Age (WIP era)
0.1.3 is out! the new changes are:
nerfed Mountain King (removed leadership,weakened hammer from 28-2 to 24-2, ranged from 12-3 to 12-2),nerfed Dwarvish Witness line (a bit less resistance, lvl1 cost 22 instead of 20),AOL undead
nerfed Mountain King (removed leadership,weakened hammer from 28-2 to 24-2, ranged from 12-3 to 12-2),nerfed Dwarvish Witness line (a bit less resistance, lvl1 cost 22 instead of 20),AOL undead
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
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- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Golden Age (WIP era)
i would like to ask your opinion about these ideas for 0.1.4:
1.removing all but protective carapaces from drakes,only hunting from Merfolk,and only protective from nagas
2.i am currently working on a water map, which i will include next update (the theme is: sea everywhere, some reefs here and there, decent sized atoll-thing (eye-candy, six villages, lots and lots and lots of reefs), 2 sides)
and i would also like suggestions like:
3.one about units from addons i can use for my era (i will of course put the credit in addon description, just don't forget to tell the addon name, and possibly the author's nickname too)
4.other miscellanious suggestions for my era which include, but not limited to: individual unit balance,map balance (coming soon),and other era-related things you come up with
1.removing all but protective carapaces from drakes,only hunting from Merfolk,and only protective from nagas
2.i am currently working on a water map, which i will include next update (the theme is: sea everywhere, some reefs here and there, decent sized atoll-thing (eye-candy, six villages, lots and lots and lots of reefs), 2 sides)
and i would also like suggestions like:
3.one about units from addons i can use for my era (i will of course put the credit in addon description, just don't forget to tell the addon name, and possibly the author's nickname too)
4.other miscellanious suggestions for my era which include, but not limited to: individual unit balance,map balance (coming soon),and other era-related things you come up with
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Golden Age (WIP era)
0.1.4 is out!, and i currently have 108 downloads while i am posting it (i just checked) changes are:
added two naval maps (to make TGA naval actually usablel),nerfed naga hunter line (no marksman spec., -1 dam), fixed lvl3 Naga Sentinel having 11-2 melee (now has 11-4),lvl 4 elvish Juggernaut (advances from champion, uses OoA blade dancer sprite (it fits better that one from LotI))
let me know what do you think about my maps
added two naval maps (to make TGA naval actually usablel),nerfed naga hunter line (no marksman spec., -1 dam), fixed lvl3 Naga Sentinel having 11-2 melee (now has 11-4),lvl 4 elvish Juggernaut (advances from champion, uses OoA blade dancer sprite (it fits better that one from LotI))
let me know what do you think about my maps
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Golden Age (WIP era)
by the way, i think it would be best to remove carapaces from TGA Naval (these are the first race ever in any era, to be recruitable with 3 factions at once ) and also, due to their resistances, they are kind of a pain in the back, thus, i will remove them from Merfolk and Nagas (Drakes will still have em')
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Golden Age (WIP era)
0.1.5 is out! changes are:
new Saurian Guard line portraits, removed carapaces from Naval, lvl3 Elvish Glavier (man, now Elvish Hero has 3 upgrade paths (WOW!!!) one normal, which can upgrade to lvl4 (Elvish Juggernaut, has 12-5 blade and 18-3 pierce, extra 10% physical resistances), Elvish Vanquisher, and now Elvish Glavier, a tanky steadfast unit)
new Saurian Guard line portraits, removed carapaces from Naval, lvl3 Elvish Glavier (man, now Elvish Hero has 3 upgrade paths (WOW!!!) one normal, which can upgrade to lvl4 (Elvish Juggernaut, has 12-5 blade and 18-3 pierce, extra 10% physical resistances), Elvish Vanquisher, and now Elvish Glavier, a tanky steadfast unit)
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- ForestDragon
- Posts: 1770
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: The Golden Age (WIP era)
cmon!, post feedback, ok?
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Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
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Re: The Golden Age (WIP era)
Well that's not true. Humans are in default and are recruitable by Loyalists, Rebels, and Knaglin Alliance. They're actually in four in Default as Undead have humans too. Then you have works like Ageless that have multiple factions of the same race. I think that you're over claiming just a little.ForestDragon wrote:by the way, i think it would be best to remove carapaces from TGA Naval (these are the first race ever in any era, to be recruitable with 3 factions at once ) and also, due to their resistances, they are kind of a pain in the back, thus, i will remove them from Merfolk and Nagas (Drakes will still have em')
- ForestDragon
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- Joined: March 6th, 2014, 1:32 pm
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Re: The Golden Age (WIP era)
yeah, i know, but they are kinda slow and resistant, not very fit for the two decent sized maps i made
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic