My Terrain (Mine!)

Contribute art for mainline Wesnoth.

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Wussel
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Joined: July 28th, 2012, 5:58 am

Re: My Terrain (Mine!)

Post by Wussel »

The upper ends do not give me a cave like impression. Maybe fade the poles out somehow?
GbDorn
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Re: My Terrain (Mine!)

Post by GbDorn »

What Wussel said. For the other cave walls everything black is supposed to be the removed parts so you can see through. Here I have the impression the props are put next to it because the upper ends are above this imaginary black plane.

Also the wood is too bright imho. Maybe make it more like rails and bridges?

The horizontal prop in the *concave-tr.png is sort of floating, especially in the 1st variation. It is visible to the left of the mouse cursor in the image you posted.

Finally there are brown pixels in the black parts, see arrows in the image below. Mainline cave walls (except Natural Cave Wall - Xu) have them too.
example2.jpg
Here is the code I used (your terrain is Xum):

Code: Select all

{NEW:WALL         Xuce               (Qx*,Ql*)                                 cave/earthy-wall-rough-chasm}
{NEW:WALL         Xuce               (!,Xu*)                                   cave/earthy-wall-hewn}
{NEW:WALL         Xue,Xuce           (Qx*,Ql*)                                 cave/earthy-wall-rough-chasm}
{NEW:WALL         Xue,Xuce           (!,Xu*)                                   cave/earthy-wall-rough}
{NEW:WALL         Xum,Xuc,Xue,Xuce   (Qx*,Ql*)                                 cave/wall-rough-chasm}
{NEW:WALL         Xuc,Xue,Xuce       (!,Xu*)                                   cave/wall-hewn}
{NEW:WALL         Xum,Xuc,Xue,Xuce   (!,Xu*)                                   cave/wall-mine}
{NEW:WALL         Xu*                (Qx*,Ql*)                                 cave/wall-rough-chasm}
{NEW:WALL         Xu*                (!,Xu*)                                   cave/wall-rough}
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doofus-01
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Re: My Terrain (Mine!)

Post by doofus-01 »

OK. There are some details to fix, but I blacked-out the top rims and darkened the wood.
Attachments
mine-walls1.jpg
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Eagle_11
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Re: My Terrain (Mine!)

Post by Eagle_11 »

I think color of the wooden beams is now spot on.
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vultraz
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Re: My Terrain (Mine!)

Post by vultraz »

It looks amazing now :D
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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doofus-01
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Re: My Terrain (Mine!)

Post by doofus-01 »

Thanks. I've cleaned it up a bit, I think these will work.
Attachments
wall-mine2.tgz
(82.81 KiB) Downloaded 168 times
mine-walls2.jpg
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zookeeper
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Re: My Terrain (Mine!)

Post by zookeeper »

I already said the earlier version was very good, so I guess this is very, very good? Looks good to go in to me.

Looks like there still remains some lighter areas on the insides, but if those just need a bit of further brushing with black, I can do that when adding them.
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zookeeper
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Re: My Terrain (Mine!)

Post by zookeeper »

They're in and looking wonderful. :eng:

They still warrant slightly modified versions for chasm transitions, but that ought to be a simple task.
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doofus-01
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Re: My Terrain (Mine!)

Post by doofus-01 »

zookeeper wrote:They still warrant slightly modified versions for chasm transitions, but that ought to be a simple task.
Would this work?
mine-chasm.jpg
It's just two images.
Attachments
wall-mine-chasm-convex-bl.png
wall-mine-chasm-convex-bl.png (4.9 KiB) Viewed 3239 times
wall-mine-chasm-convex-br.png
wall-mine-chasm-convex-br.png (4.84 KiB) Viewed 3239 times
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zookeeper
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Re: My Terrain (Mine!)

Post by zookeeper »

doofus-01 wrote:Would this work?
Pretty well, yes. :hmm: Maybe the left and right convex tiles as well, since there's a few bits of stone sort of sticking out?
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doofus_mine-chasm-l-r.png
doofus_mine-chasm-l-r.png (19.66 KiB) Viewed 3201 times
Wussel
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Re: My Terrain (Mine!)

Post by Wussel »

These problems inside the black parts look like inheritate from the earthy cave walls. Maybe clean them up too?
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zookeeper
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Re: My Terrain (Mine!)

Post by zookeeper »

Wussel wrote:These problems inside the black parts look like inheritate from the earthy cave walls. Maybe clean them up too?
No need, I've already taken care of those.
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doofus-01
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Re: My Terrain (Mine!)

Post by doofus-01 »

zookeeper wrote:Maybe the left and right convex tiles as well, since there's a few bits of stone sort of sticking out?
Whoops, yeah. Here are those two.
Attachments
wall-mine-chasm-convex-r.png
wall-mine-chasm-convex-r.png (4.13 KiB) Viewed 3101 times
wall-mine-chasm-convex-l.png
wall-mine-chasm-convex-l.png (5.74 KiB) Viewed 3101 times
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zookeeper
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Re: My Terrain (Mine!)

Post by zookeeper »

Done. Also cleaned up a few glitches I had overlooked earlier.
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doofus-01
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Re: My Terrain (Mine!)

Post by doofus-01 »

I spent a little time on the ruined sand-castles. If this looks like an improvement, the TGZ can just be unpacked in images/terrain/castle/sand and the only WML change needed is to use NEW:BASE macro for the castle floor and KEEP_BASE_RANDOM for the keep floor.
Attachments
sand-ruins.tgz
(172.15 KiB) Downloaded 165 times
1457909227.jpg
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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