Mechanical's art
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- Mechanical
- Posts: 341
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
No, the menu all looks fine
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Re: Mechanical's art
No, the image has clearly visible purple area here, thats what I meant before.
- Mechanical
- Posts: 341
- Joined: June 29th, 2015, 4:11 pm
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Re: Mechanical's art
There, I just used the color and transparency, which recommended SFault. Now normally?
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- Mechanical
- Posts: 341
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Re: Mechanical's art
another sketch, the orcish infantryman of the future.
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- Midnight_Carnival
- Posts: 836
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Re: Mechanical's art
I think these are well drawn and quite cute.
You manage to steer between the two science fiction extremes of making things too clean and shiny and making them too dirty, broken down and grimy (I prefer things to look closer to the second but many like to draw plastic barbie-doll futures) Were your sprites Star Wars inspired?
Anyway, just a minor tecnical issue I have: that flying one called droid.png; I'm not so sure about the highlights and shading in relation to where the shadow is, perhaps you'd like to look into that?
You manage to steer between the two science fiction extremes of making things too clean and shiny and making them too dirty, broken down and grimy (I prefer things to look closer to the second but many like to draw plastic barbie-doll futures) Were your sprites Star Wars inspired?
Anyway, just a minor tecnical issue I have: that flying one called droid.png; I'm not so sure about the highlights and shading in relation to where the shadow is, perhaps you'd like to look into that?
...apparenly we can't go with it or something.
- Mechanical
- Posts: 341
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Hmm. Shadowing I'll take a look later, first new sprites. Concerning the uncleanness and Shine - it's a matter of style of the faction. In this case, the orcs of the future, so dirty armor, tough great weapon (e.g. Bazooka), rattling aircraft and might have markings on the faces of terrible tanks. When you get to other factions (and hopefully get) the style can be changed to the other side.
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Re: Mechanical's art
Nice work! Personally i prefer less perspective shortening in sprites. Meaning: The back gun could have almost the length of the front gun. (imo)
- Mechanical
- Posts: 341
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
So, the next sprite (the shadow will be changed). The orcish scout on a flying scooter with mounted machine gun.
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- Mechanical
- Posts: 341
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Re: Mechanical's art
Two new sprite. The style of the orcs slightly changed.
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- Mechanical
- Posts: 341
- Joined: June 29th, 2015, 4:11 pm
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Re: Mechanical's art
Yeah,well, nothing, with or without comments - I continue to draw. The orcish warmonger the next level of light infantry. Can still somebody will respond?
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- Thrawn
- Moderator Emeritus
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Re: Mechanical's art
I quite like these! one small thing though--is the warmonger's weapon supposed to look irregular/lumpy? it doesn't have the same sort of crispness as the other sprites on the page.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
- Mechanical
- Posts: 341
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
these "irregular/lumpy" were supposed to be teeth on the chainsaw. First - the new sprites. When I finalize, I will consider. Thanks for the comment
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- Posts: 101
- Joined: August 6th, 2012, 4:49 pm
Re: Mechanical's art
The handle to the Warmonger's chainsword appears to be perfectly vertical while the blade is leaning, making it look odd. The top teeth on the weapon are the only ones that look off to me, I found most of the weapon readily readable as a chainsaw type device.
- Mechanical
- Posts: 341
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
I'll see and tweak warmonger, in the meantime, my noavi art, the orcish stormtrooper (not final version). What do you think?
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