Color change of the movement orb
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Color change of the movement orb
The pre 1.11 situation:
Green Orb: Unit not moved
Yellow Orb: Unit moved but still able to move/do more.
Red Orb: Unit not able to move/do anything more.
Blue Orb: Ally
No Orb: Enemy
Current trunk/master:
Same as above but the enemy got black orbs.
I want to suggest to change the colors into:
Green Orb: Unit not moved (no change)
Yellow Orb: Unit moved but still able to move/do more. (no change)
Red Orb: Enemy
Black/"off looking" Orb: Unit not able to move/do anything more.
Blue Orb: Ally (no change)
No Orb: Can't be
The current traffic light design that defines the orb colors is a bad choice.
Red color draws attention and is in general a warn signal. There is a good reason to signal "Don't go" by the red light on a street.
But this is not true for moved units in Wesnoth. It is more important to catch not moved units and enemies.
The orb looking like the enlightening effect is off (what the current black orb does already to some degree) is working well for me.
Green Orb: Unit not moved
Yellow Orb: Unit moved but still able to move/do more.
Red Orb: Unit not able to move/do anything more.
Blue Orb: Ally
No Orb: Enemy
Current trunk/master:
Same as above but the enemy got black orbs.
I want to suggest to change the colors into:
Green Orb: Unit not moved (no change)
Yellow Orb: Unit moved but still able to move/do more. (no change)
Red Orb: Enemy
Black/"off looking" Orb: Unit not able to move/do anything more.
Blue Orb: Ally (no change)
No Orb: Can't be
The current traffic light design that defines the orb colors is a bad choice.
Red color draws attention and is in general a warn signal. There is a good reason to signal "Don't go" by the red light on a street.
But this is not true for moved units in Wesnoth. It is more important to catch not moved units and enemies.
The orb looking like the enlightening effect is off (what the current black orb does already to some degree) is working well for me.
Re: Color change of the movement orb
I agree with this. Nothing more to add, really...
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Color change of the movement orb
Instead of a black orb, why not just no orb? If green or yellow indicates there is movement left for the unit, why not remove the visual noise entirely when its all been used?
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: Color change of the movement orb
Wouldn't this confuse long-time players?
Re: Color change of the movement orb
The answer is that I want to use the same color coding for an alternative of the minimap unit display.Turuk wrote:Instead of a black orb, why not just no orb? If green or yellow indicates there is movement left for the unit, why not remove the visual noise entirely when its all been used?
Currently, the units are encoded by the color of the side they belong to.
The new UI will feature a toggle button which switches between the side color encoding and the one of the movement indicator orbs.
For a more detailed discussion, see http://forum.wesnoth.org/viewtopic.php?f=12&t=39479
Yes, for sure. I consider myself being a long-time player and it took me some minutes to adapt to the different colors.Doomchicken wrote:Wouldn't this confuse long-time players?
After the first half of the scenario it was okay, at the end I even felt better with the new colors.
Anyway, a long term player who can't stand the different encoding at all is able to change it back in the preferences file.
Re: Color change of the movement orb
I like that idea.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Color change of the movement orb
Eh, Red Orb for enemies?fabi wrote:I want to suggest to change the colors into:
Green Orb: Unit not moved (no change)
Yellow Orb: Unit moved but still able to move/do more. (no change)
Red Orb: Enemy
Black/"off looking" Orb: Unit not able to move/do anything more.
Blue Orb: Ally (no change)
No Orb: Can't be
Red color has been recognized like a symbol of side=1 unit as the magenta parts of units and village-flags for long time, so I think something different color for enemies looks better IMO. Actually, it doesn't really have to be an orb-shape for enemies, I guess... But I will follow the majority-opinion.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: Color change of the movement orb
Green yellow red is a common scheme in driving, so I think red fits for a unit that can't move. I test this several times daily on my commute An interesting but graphically intense idea imo would be to have a gradient, perhaps 8-10 shades denoting MP left. That'd be neat.
Re: Color change of the movement orb
The old traffic light made sense to me, and the colors were convenient (possibly because of my "colorblindness"):
1. Green & yellow look indistinguishable, but it is not that important.
2. Green & red look similar, but at least all the units are on the same side.
3. Green/red vs blue is distinct, and since I can't control the blue ones, this is more important.
4. Green/red vs nothing is most distinct, and is the most important distinction. The black ball is noise, but not too harmful.
So, I really don't like the proposed Red vs Green distinction, but if we aren't being forced to use it, then to each their own.
1. Green & yellow look indistinguishable, but it is not that important.
2. Green & red look similar, but at least all the units are on the same side.
3. Green/red vs blue is distinct, and since I can't control the blue ones, this is more important.
4. Green/red vs nothing is most distinct, and is the most important distinction. The black ball is noise, but not too harmful.
So, I really don't like the proposed Red vs Green distinction, but if we aren't being forced to use it, then to each their own.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Color change of the movement orb
I don't really see a need for a change, but I guess I could handle it.
Because, at least for me, it would change the appearance from 'friendly' to 'hostile'. In future that would depend on enemies having orbs, but right now an orb signals 'own unit' or 'allied unit', and I think it is usually easier to spot than team colors.Turuk wrote:...why not just no orb? If green or yellow indicates there is movement left for the unit, why not remove the visual noise entirely when its all been used?
I have a cunning plan.
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Re: Color change of the movement orb
The lack of orbs for enemy units is being removed anyway, so I don't think this would be a concern after the first game or two.nuorc wrote:Because, at least for me, it would change the appearance from 'friendly' to 'hostile'. In future that would depend on enemies having orbs, but right now an orb signals 'own unit' or 'allied unit', and I think it is usually easier to spot than team colors.Turuk wrote:...why not just no orb? If green or yellow indicates there is movement left for the unit, why not remove the visual noise entirely when its all been used?
Re: Color change of the movement orb
fabi, I don't think you will change this, but seriously, this is confusing at the same time with left and right click movements...
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: Color change of the movement orb
It seems going to Preferences->General->Hotkeys and assigning "Select/Move/Attack" to Mouse0Button1, and "Deselect Hex" to Mouse0Button3 restores the old left/right click behavior.SkyOne wrote:fabi, I don't think you will change this, but seriously, this is confusing at the same time with left and right click movements...:augh:
But...
I couldn't figure out how to do that. What is that option called? I didn't see anything obvious.fabi wrote:Anyway, a long term player who can't stand the different encoding at all is able to change it back in the preferences file.
Thanks.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Color change of the movement orb
Adding this lines to your preferences file should do the trick:doofus-01 wrote:I couldn't figure out how to do that. What is that option called? I didn't see anything obvious.fabi wrote:Anyway, a long term player who can't stand the different encoding at all is able to change it back in the preferences file.
Thanks.
Code: Select all
[images]
orb="misc/orb.png"
enemy_orb_color=""
unmoved_orb_color="brightgreen"
ally_orb_color="lightblue"
partmoved_orb_color="brightorange"
moved_orb_color="red"
[/images]
Re: Color change of the movement orb
It does not work for me.fabi wrote: I have not tested it yet, please let me know if it works.