Rise of the Orcs - artwork on page 3

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dipseydoodle
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Rise of the Orcs - artwork on page 3

Post by dipseydoodle »

EDIT: these sprites are no longer used, check page 3
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imperial assassin copy.png
imperial assassin copy.png (2.09 KiB) Viewed 6838 times
Replaces the default orcish assassin
Replaces the default orcish assassin
imperial assassin.png (2.13 KiB) Viewed 6887 times
Last edited by dipseydoodle on March 22nd, 2014, 1:36 pm, edited 1 time in total.
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Chief_Chasso
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Re: WesMod Part I art work (pre-history)

Post by Chief_Chasso »

These are pretty good sprites- nice work. I would think the "skirt" option would be more suitable for an assassin type unit. Having a long flowing cape would impede the unit's movement/agility or at least hinder the unit's stealthiness. I would think it would be difficult to sneak up on foes and/or hide in waiting for the killing strike with all the extra fabric of a cape.
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Thank you very much. I figured the skirt would be a better option.
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Dugi
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Re: WesMod Part I art work (pre-history)

Post by Dugi »

The armour texture, the leader's pose and the silken cape look quite good. But the legs look unfinished (I guess that you're already finishing them) and his head looks like a mummy's head. Seriously, when I was looking at the sprite without reading that it was supposed to be an orc, I thought that mummy looks quite well. Maybe you could make a mummy faction, that would be cool...
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

I too thought of a mummy after I did work on the head. That is a desert-wrap/turban because this era/campaign will take place in the desert (after the fall). Other orcs will have skin shown tho. Thanks!

Also working on some camel riding orcs.

***EDIT***

Advancement for the Imperial Assassin added --- Orcish Hero
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orcish hero.png
orcish hero.png (3.05 KiB) Viewed 6656 times
camel.png
camel.png (735 Bytes) Viewed 6762 times
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Rework of the hero and assassin to make them look more in-line.
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orcish hero.png
orcish hero.png (3.16 KiB) Viewed 6623 times
imperial assassin copy 2.png
imperial assassin copy 2.png (2.13 KiB) Viewed 6623 times
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Dugi
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Re: WesMod Part I art work (pre-history)

Post by Dugi »

Oh, that Darth Vader guy looks cool. Overall, it looks good, but there are some small details that aren't quite perfect, like the strange shape of the left hand (the one with the clenched fist), the shoulder is a bit disfigured. Also, the torso is a bit too short, his legs are longer than legs of a fashion model after three aesthetic surgeries for leg-lengthening. The bracer on his right leg is quite on a strange side, I think that it might be turned a bit counter-clockwise (around the leg's length). I am not quite sure about the thing that is supposed to be his footwear, what's it supposed to be?
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Do over, here's the new hero then.
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imperial assassin copy 2.png
imperial assassin copy 2.png (2.13 KiB) Viewed 6600 times
with some comparison to the assassin
with some comparison to the assassin
orcish hero.png (2.24 KiB) Viewed 6600 times
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Dugi
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Re: WesMod Part I art work (pre-history)

Post by Dugi »

Wow, that Darth Vader Orcish Hero is pretty cool now. Brilliant pose. I found two small errors, first is the weird position of the hand that holds the sabre and the second is quite a strange position of his helmet, maybe the helmet could be moved 1-2 pixels to the right.
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

Thanks Dugi. I too noticed the head and hand after you mentioned it. Is this any better?

PS: Google images is your best friend for poses :P
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orcish hero.png
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Dugi
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Re: WesMod Part I art work (pre-history)

Post by Dugi »

Yeah, better. The sword wielding hand is still quite weirdly positioned (but less than before), but otherwise it's really good.
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

what exactly do you mean by weirdly positioned?
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Dugi
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Re: WesMod Part I art work (pre-history)

Post by Dugi »

Hard to say. It just looks somewhat... uncanny. That's just the feeling that something isn't okay, but you can't say what specifically. I think that the forearm is a bit too short and the shoulder is a bit too light, but I can't say if changing that will fix that.
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Paulomat4
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Re: WesMod Part I art work (pre-history)

Post by Paulomat4 »

I think it has something to do with the legs. they seem to face left, but the rest of the body faces right
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dipseydoodle
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Re: WesMod Part I art work (pre-history)

Post by dipseydoodle »

I can't say I agree with that Paulomat4, I think facing the legs right would mess up the whole "leaning into it" kind of feeling. Dugi you could be right about the lighting

Dugi, I think you were right though, I think this fixed it.

EDIT: Nope, no it didn't. I might just stick with the original and play around with it for a while.
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orcish hero.png
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