RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Moderator: Forum Moderators
Re: RELEASE: Coming of the Storm - v1.2.8
was lvl 2 at end of "Graduation" cos i gave him nearly all kills (after all he is only one who gets xp carried over to "Flight")
(i am now at end of "Orcish Incursion" and he is already General cos i let him farm kills in "Betrayl" (xp gets carried over (80 xp before lieutnant = 80 xp as lieutnant)))
(i am now at end of "Orcish Incursion" and he is already General cos i let him farm kills in "Betrayl" (xp gets carried over (80 xp before lieutnant = 80 xp as lieutnant)))
Konrad2 wrote:
"Orcish Incursion"
there is still a longbowman placed wrong on 22,15
Re: RELEASE: Coming of the Storm - v1.2.8
The goal of Graduation was to keep your troops alive, not farm XP
Hmmm.. I really should add some kind of reward for no casualties. Right now it's just text.
Hmmm.. I really should add some kind of reward for no casualties. Right now it's just text.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.2.8
would you pls reply to all i write?
it feels like you ignore parts of my report -.- i reported the longbowman the third time but you dont give any signal of noticing it -.-
also i kept all troops in graduation alive and farmed xp
it feels like you ignore parts of my report -.- i reported the longbowman the third time but you dont give any signal of noticing it -.-
also i kept all troops in graduation alive and farmed xp
Re: RELEASE: Coming of the Storm - v1.2.8
Don't worry, noticed it.
There just wasn't anything of interest to remark upon it other than "I'll fix it".
There just wasn't anything of interest to remark upon it other than "I'll fix it".
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.2.8
question: why are those guards of the sacred grove in ashendale not loyal? why not at least the elvish lady? (kinda senseless to require upkeep if she cant fight at all)
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Re: RELEASE: Coming of the Storm - v1.2.8
BUG:
(at screenshot)
EDIT: it repeats next turns
(at screenshot)
EDIT: it repeats next turns
Re: RELEASE: Coming of the Storm - v1.2.8
Hmmm.. I could add a loyal tag, but that side gets a hefty amount of income, so its shouldn't be a problem.Konrad2 wrote:question: why are those guards of the sacred grove in ashendale not loyal? why not at least the elvish lady? (kinda senseless to require upkeep if she cant fight at all)
@Battlecruiser_Venca:
Is that in scenario 21? 6th turn?
Hm...no events that triger on turn 6. What exactly happened when that error popped up?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.2.8
Ashendale Forest when the elves appear turn 10 the leader says:"...give you this one chane to leave..."
supposedly "chance"
supposedly "chance"
Re: RELEASE: Coming of the Storm - v1.2.8
Damn typos.
Mind you, it might take a while for hte next version. I plan on working on new scenarios, but I have lot of s*** to do in RL (Microsoft Certificate exams) so there's no ETA. Depending on my moood and free time it can be anywhere between tomorrow and a month.
Mind you, it might take a while for hte next version. I plan on working on new scenarios, but I have lot of s*** to do in RL (Microsoft Certificate exams) so there's no ETA. Depending on my moood and free time it can be anywhere between tomorrow and a month.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.2.8
thats not rly bad for me
i want to help 2 other campaigns at the moment too, just not easy to play 3 campaigns the same time (Unstoppable Legion and LotI and CotS)
EDIT: In Ashendale Forest the orcs flee in turn 16 and i dont get gold bonus as if turns runned out
this results in making my 700 gold from ashendale to mere 120 gold in "Grave Matter"
i want to help 2 other campaigns at the moment too, just not easy to play 3 campaigns the same time (Unstoppable Legion and LotI and CotS)
EDIT: In Ashendale Forest the orcs flee in turn 16 and i dont get gold bonus as if turns runned out
this results in making my 700 gold from ashendale to mere 120 gold in "Grave Matter"
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Re: RELEASE: Coming of the Storm - v1.2.8
only the AI turn last longer and this messgage, nothing else suspiciousTrashMan wrote: @Battlecruiser_Venca:
Is that in scenario 21? 6th turn?
Hm...no events that triger on turn 6. What exactly happened when that error popped up?
Relevant saves included
- Attachments
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- cots-Finding_the_Exit-Automatické_uložení5.gz
- (73.57 KiB) Downloaded 151 times
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- cots-Finding_the_Exit-Automatické_uložení6.gz
- (74.14 KiB) Downloaded 196 times
Re: RELEASE: Coming of the Storm - v1.2.8
Ouch. Will have to turn gold carryover for that event.Konrad2 wrote: In Ashendale Forest the orcs flee in turn 16 and i dont get gold bonus as if turns runned out
this results in making my 700 gold from ashendale to mere 120 gold in "Grave Matter"
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.2.8
i think the main problem is that the orcs run 4 turns to early
Re: RELEASE: Coming of the Storm - v1.2.8
When I tweaked the scenario, I guess I should have cut down the scenario time limit too.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: RELEASE: Coming of the Storm - v1.2.8
Found a bug - there's a typo in archmage.cfg. It says advance_to=none while it should say advance_to=null. It causes crash when you level up Valinor.
Also for some reason an event gang_found in New World scenario doesn't fire.
Otherwise excellent campaign!!
Also for some reason an event gang_found in New World scenario doesn't fire.
Otherwise excellent campaign!!