RELEASE: Coming of the Storm - v0.3.2- 10.07.2020

Discussion and development of scenarios and campaigns for the game.

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Konrad2
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 »

was lvl 2 at end of "Graduation" cos i gave him nearly all kills (after all he is only one who gets xp carried over to "Flight")
(i am now at end of "Orcish Incursion" and he is already General cos i let him farm kills in "Betrayl" (xp gets carried over (80 xp before lieutnant = 80 xp as lieutnant)))
Konrad2 wrote:
"Orcish Incursion"
there is still a longbowman placed wrong on 22,15
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan »

The goal of Graduation was to keep your troops alive, not farm XP :eng:

Hmmm.. I really should add some kind of reward for no casualties. Right now it's just text.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

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Konrad2
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 »

would you pls reply to all i write?
it feels like you ignore parts of my report -.- i reported the longbowman the third time but you dont give any signal of noticing it -.-

also i kept all troops in graduation alive and farmed xp :D
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan »

Don't worry, noticed it.

There just wasn't anything of interest to remark upon it other than "I'll fix it".
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
Konrad2
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 »

question: why are those guards of the sacred grove in ashendale not loyal? why not at least the elvish lady? (kinda senseless to require upkeep if she cant fight at all)
Battlecruiser_Venca
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by Battlecruiser_Venca »

BUG:

(at screenshot)

EDIT: it repeats next turns
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan »

Konrad2 wrote:question: why are those guards of the sacred grove in ashendale not loyal? why not at least the elvish lady? (kinda senseless to require upkeep if she cant fight at all)
Hmmm.. I could add a loyal tag, but that side gets a hefty amount of income, so its shouldn't be a problem.




@Battlecruiser_Venca:

Is that in scenario 21? 6th turn?
Hm...no events that triger on turn 6. What exactly happened when that error popped up?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
Konrad2
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 »

Ashendale Forest when the elves appear turn 10 the leader says:"...give you this one chane to leave..."
supposedly "chance"
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan »

Damn typos.


Mind you, it might take a while for hte next version. I plan on working on new scenarios, but I have lot of s*** to do in RL (Microsoft Certificate exams) so there's no ETA. Depending on my moood and free time it can be anywhere between tomorrow and a month. :annoyed:
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
Konrad2
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 »

thats not rly bad for me ^_^
i want to help 2 other campaigns at the moment too, just not easy to play 3 campaigns the same time (Unstoppable Legion and LotI and CotS)

EDIT: In Ashendale Forest the orcs flee in turn 16 and i dont get gold bonus as if turns runned out
this results in making my 700 gold from ashendale to mere 120 gold in "Grave Matter"
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by Battlecruiser_Venca »

TrashMan wrote: @Battlecruiser_Venca:

Is that in scenario 21? 6th turn?
Hm...no events that triger on turn 6. What exactly happened when that error popped up?
only the AI turn last longer and this messgage, nothing else suspicious

Relevant saves included
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cots-Finding_the_Exit-Automatické_uložení5.gz
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cots-Finding_the_Exit-Automatické_uložení6.gz
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan »

Konrad2 wrote: In Ashendale Forest the orcs flee in turn 16 and i dont get gold bonus as if turns runned out
this results in making my 700 gold from ashendale to mere 120 gold in "Grave Matter"
Ouch. Will have to turn gold carryover for that event.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
Konrad2
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by Konrad2 »

i think the main problem is that the orcs run 4 turns to early
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by TrashMan »

When I tweaked the scenario, I guess I should have cut down the scenario time limit too.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
Eugen
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Re: RELEASE: Coming of the Storm - v1.2.8

Post by Eugen »

Found a bug - there's a typo in archmage.cfg. It says advance_to=none while it should say advance_to=null. It causes crash when you level up Valinor.
Also for some reason an event gang_found in New World scenario doesn't fire.
Otherwise excellent campaign!!
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