LordBob's commissionned work

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Adamant14
Posts: 968
Joined: April 24th, 2010, 1:14 pm

Re: LordBob's commissionned work

Post by Adamant14 »

Great. :)
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
User avatar
beetlenaut
Developer
Posts: 2825
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: LordBob's commissionned work

Post by beetlenaut »

She's not beautiful now, but you can see that she probably was. Good trick pulling that off.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
User avatar
vultraz
Developer
Posts: 960
Joined: February 7th, 2011, 12:51 pm
Location: Dodging Daleks

Re: LordBob's commissionned work

Post by vultraz »

Oo I like :D
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
User avatar
cKomuHKa
Posts: 29
Joined: July 20th, 2012, 8:45 pm
Location: Russia

Re: LordBob's commissionned work

Post by cKomuHKa »

Don't like her head at all. Big facial part and low forehead - it's not the aristocratic proportion. Straight looking eyes dont expresses the arrogance. And a long, thin neck contrasts with her rude face.

I would not have married the daughter of this woman. :D
User avatar
doofus-01
Art Director
Posts: 4128
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: LordBob's commissionned work

Post by doofus-01 »

The only thing I'd want to change is the folds at the corner of her mouth - they seem a bit like cartoon representations, unlike everything else which you did so well. The effect, to my eyes at least, is that it looks like she is drooling blood or red wine. If you wanted to give her "old mouth", maybe giving her thinner or less lush lips would work better than such severe folds in puffy flesh?
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: LordBob's commissionned work

Post by thespaceinvader »

beetlenaut wrote:She's not beautiful now, but you can see that she probably was. Good trick pulling that off.
My thought entirely - and I really like that in this sort of character.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
vultraz
Developer
Posts: 960
Joined: February 7th, 2011, 12:51 pm
Location: Dodging Daleks

Re: LordBob's commissionned work

Post by vultraz »

thespaceinvader wrote:
beetlenaut wrote:She's not beautiful now, but you can see that she probably was. Good trick pulling that off.
My thought entirely - and I really like that in this sort of character.
She was, if the story art is to judge. :)
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
User avatar
tr0ll
Posts: 551
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: LordBob's commissionned work

Post by tr0ll »

Well i can see where Li'sar gets the long neck and good forehead. I would love to see a happier or at least younger Asheviere. So far she is a character without (canonical) roots but a major force in HttT, with related fallout in one or two other campaigns.
User avatar
homunculus
Posts: 537
Joined: July 21st, 2010, 9:47 pm

Re: LordBob's commissionned work

Post by homunculus »

Makes the point quite well, and the soft front shadow is cool.

Is the shadow on the forehead darkened too much by the wrinkles, compared to the lower part of the face?
Judging by those forehead wrinkles, she could be 80.

A miniscule highlight seems to mess up the shape of her belly under the left arm.
campaign ruthless in your nearest 1.11 add-on server
some wesnoth-related drawings
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: LordBob's commissionned work

Post by Jetrel »

I think this is an excellent piece of work, the only concern I have is it appears kinda isolated; kinda ... "out of left field". It's very striking, as it should be - it's appropriate, but it does feel disconnected from the rest of the costume design ... and I don't think that's actually any fault of its own. So this is not a concern I say as any sort of "critique" - I think this portrait is perfect, and I'm not saying something bad about it in particular.

I think the problem is simply that we don't have enough noblewomen in wesnoth; as visible speaking characters. If we had a few more at some point, they'd establish a nice "body of work" showing what culture this comes from - especially if some of these women were petty nobility doing lesser imitations of the fashions at court. Sort of a missing link, if you will. So I'd keep this in mind when we get to future noblewoman characters - to give them costumes that feel like they're from the same culture.

(a related link I found: )
http://www.fashion-era.com/hats-hair/ha ... lthrop.htm



So - as a long term thought, in the not too distant future, we're going to be done with all portraits for all mainline campaigns, and basically all of our generic unit portraits. This will leave us wide open to do other things - I propose that one very useful thing to do, would be to make a body of generic non-combatant people, because they'd be enormously useful as stock characters in campaigns. Portraits, and unit sprites. People of all walks of life - merchants, noblemen, tradesmen, male and female. Also - children. These would be useful for all sorts of missions; they would chiefly be useful for cutscenes, but would also be useful for things like escort missions, guarding missions, and also as "worker units"; whether for a wesnoth mission where you protect masons whilst they build a wall, or for a user-mod which turns this into something more like an RPG or a Civ-alike.

I don't think these would be necessary for anything but a scant few races; the number of them we made would be heavily weighted towards the civilian diversity of a race. Humans far and away would be the majority, followed by elves and dwarves. Some races, like trolls and undead, would need none at all, since their basic combat units serve as such.

Just a mere 10 such humans would give campaign-makers a huge palette to work from.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Iris
Site Administrator
Posts: 6798
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: LordBob's commissionned work

Post by Iris »

I’m just going to say that she looks to me like a weird cross between Maleficient from Disney’s Sleeping Beauty and the evil stepmother from Cinderella (Disney’s too, yep), and I’ll never be able to take this character seriously. Not that HttT’s The Battle for Wesnoth scenario’s prose and gameplay have ever done a good job at that anyway.

Just my two fictional CLP cents (which are worth far less than U.S. cents at the moment, and hence never used as actual currency).

Please don’t eat me.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Zalminen
Posts: 9
Joined: October 11th, 2010, 8:08 am

Re: LordBob's commissionned work

Post by Zalminen »

I'd say she looks exactly like I'd have expected after playing through the campaign.
Great job!
User avatar
Drakefriend
Posts: 436
Joined: September 27th, 2009, 12:57 pm
Location: Wandering from one world to another
Contact:

Re: LordBob's commissionned work

Post by Drakefriend »

Jetrel wrote:I think this is an excellent piece of work, the only concern I have is it appears kinda isolated; kinda ... "out of left field". It's very striking, as it should be - it's appropriate, but it does feel disconnected from the rest of the costume design ... and I don't think that's actually any fault of its own. So this is not a concern I say as any sort of "critique" - I think this portrait is perfect, and I'm not saying something bad about it in particular.

I think the problem is simply that we don't have enough noblewomen in wesnoth; as visible speaking characters. If we had a few more at some point, they'd establish a nice "body of work" showing what culture this comes from - especially if some of these women were petty nobility doing lesser imitations of the fashions at court. Sort of a missing link, if you will. So I'd keep this in mind when we get to future noblewoman characters - to give them costumes that feel like they're from the same culture.

(a related link I found: )
http://www.fashion-era.com/hats-hair/ha ... lthrop.htm



So - as a long term thought, in the not too distant future, we're going to be done with all portraits for all mainline campaigns, and basically all of our generic unit portraits. This will leave us wide open to do other things - I propose that one very useful thing to do, would be to make a body of generic non-combatant people, because they'd be enormously useful as stock characters in campaigns. Portraits, and unit sprites. People of all walks of life - merchants, noblemen, tradesmen, male and female. Also - children. These would be useful for all sorts of missions; they would chiefly be useful for cutscenes, but would also be useful for things like escort missions, guarding missions, and also as "worker units"; whether for a wesnoth mission where you protect masons whilst they build a wall, or for a user-mod which turns this into something more like an RPG or a Civ-alike.

I don't think these would be necessary for anything but a scant few races; the number of them we made would be heavily weighted towards the civilian diversity of a race. Humans far and away would be the majority, followed by elves and dwarves. Some races, like trolls and undead, would need none at all, since their basic combat units serve as such.

Just a mere 10 such humans would give campaign-makers a huge palette to work from.
I really like this idea.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
User avatar
LordBob
Portrait Director
Posts: 1309
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: LordBob's commissionned work

Post by LordBob »

In response to various comments: to be honest, I'm not fully satisfied with her face, of which I should propose an alternate soon enough. Painting a lifelike portrait of an actual person is difficult already, but breathing character into a fictional face requires a knack - and experience as a portraitist - that I currently lack.
shadowmaster wrote:I’m just going to say that she looks to me like a weird cross between Maleficient from Disney’s Sleeping Beauty and the evil stepmother from Cinderella (Disney’s too, yep), and I’ll never be able to take this character seriously. Not that HttT’s The Battle for Wesnoth scenario’s prose and gameplay have ever done a good job at that anyway.
:shock: Now that you mention it, the resemblance is striking (the headgear and collar, I guess). Ironically I did research some Disney works beforehand, but it was Cruella De Vil that had caught my attention ; until you brought them up, I had not seen the above characters for ages. Which is both frightening and a shame : had I been aware of this earlier, I would have tweaked the design in order to remove those similarities.
But then, what you describe is basically who she is ingame. What would you suggest that could make the character more credible?
Jetrel wrote:I think the problem is simply that we don't have enough noblewomen in wesnoth {...} So - as a long term thought, in the not too distant future, we're going to be done with all portraits for all mainline campaigns, and basically all of our generic unit portraits. This will leave us wide open to do other things - I propose that one very useful thing to do, would be to make a body of generic non-combatant people,
I wholeheartedly agree. Civilians would be a great addition to our generic cast, and would also pave the way for some really interesting portraits :mrgreen:
Want to see more of my art ? Visit my portfolio !
User avatar
Iris
Site Administrator
Posts: 6798
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: LordBob's commissionned work

Post by Iris »

LordBob wrote::shock: Now that you mention it, the resemblance is striking (the headgear and collar, I guess). Ironically I did research some Disney works beforehand, but it was Cruella De Vil that had caught my attention ; until you brought them up, I had not seen the above characters for ages. Which is both frightening and a shame : had I been aware of this earlier, I would have tweaked the design in order to remove those similarities.
But then, what you describe is basically who she is ingame. What would you suggest that could make the character more credible?
I hardly have any suggestions that wouldn’t involve rewriting the entirety of HttT and making sure The Battle for Wesnoth provides a more climatic showdown instead of a deceptive skirmish that’s pretty much a walk in the park for any player with enough gold and recalls; as well as making sure Asheviere has more depth than being that one unit on the game map that you have to and can defeat with any random unit after every other enemy leader has exhausted their supplies or has been slain. But for the latter point, we would probably need to feature her onscreen in at least another mainline campaign.

Art-wise, I cannot provide any suggestions because I am not an artist, and I do not feel comfortable with suggesting or demanding changes for artwork commissioned by someone else. I am not very good at making fancy characters either, as pretty much everyone who has seen my pixel ‘products’ can see.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Post Reply