Invasion from the Unknown 1.90.8 [Wesnoth 1.12]

Discussion and development of scenarios and campaigns for the game.

Moderator: Forum Moderators

Locked
blackjack
Posts: 179
Joined: February 11th, 2004, 11:12 am

Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by blackjack »

In scenarios/arenas/23B_01.cfg, Rurhlo and Garg are not recalled when they should be.
A witty saying proves nothing.
-Voltaire
User avatar
Espreon
Inactive Developer
Posts: 630
Joined: June 9th, 2007, 4:08 am

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10/1.11

Post by Espreon »

Version 1.90.7 is out. This version features a lot of changes all over.

The changelog for this version follows:

Code: Select all

Version 1.90.7:
-------------------

- Increased minimum Wesnoth version requirement from 1.9.6 to 1.9.10; dropped
  support for 1.9.9 and earlier.

- Various internal code improvements and clean-up.

- Graphics:
    - New or updated unit graphics: most Aragwaith units (wayfarer), Sprite,
      Fire Faerie, Forest Spirit, Dryad, Shaxthal Assault Drone, Shaxthal
      Protector Drone, Shaxthal Runner Drone, Shaxthal Rayblade, Abomination.

- Language and i18n:
    - Various fixes.
    - Updated translations from WesCamp-i18n: fr, it, ru

- Scenarios:
    - Minor cosmetic changes on various maps.
    - Replaced character descriptions prompt on startup with a custom GUI2
      dialog.
    - Updated maps for compatibility with Wesnoth 1.11.x.
    - Various grammar, style, and punctuation fixes or changes.
    - 4
        - Allowed units to be hydrated on water terrains with overlays.
    - 5A
        - More terrain variety.
    - 10
        - Removed deprecated Ggf terrain (changed to Gg^Efm).
    - 13
        - Minor dialog changes.
    - 14
        - Fixed the dwarven chainmail armor resistances so it has the advertised
          effect.
        - Made it so that when Galas gets the dwarven chainmail armor, he also
          gets a special trait to remind the player of the resistance bonuses
          the armor gives.
    - 15
        - More terrain variety.
    - 16
        - More terrain variety.
    - 18
        - More terrain variety.
    - 19
        - More terrain variety.
    - 22A
        - The Amulet of the Arcane Flows should now actually boost its owner's
          arcane resistance.
    - 22B
        - Minor dialog changes.
    - 22C
        - Minor dialog changes.
    - 23B
        - Made it so that Rurhló and Garg are recalled in the second part.

- Units:
    - Balancing:
      - Farmland no longer applies for the effects of the Sylvan Spark and
        Sylvan Essence abilities.
      - Increased Sprite's impact resistance from -20% to 0%.
      - Increased Fire Faerie's impact resistance from -20% to 0%.
      - Increased Dryad's impact resistance from -10% to 0%.
    - Fixed AMLA XP requirement for the Psy Crawler and Shadow Courier unit
      types.
    - Fixed flickering during Elynia's ranged pierce attack animation caused by
      references to removed images.
    - Fixed flickering during Anlindë's defense animation caused by references
      to non-existent images.
    - Made it so that the Aragwaithi Captain line's protection ability doesn't
      interfere with resistances higher than 50%.
    - Ported some animation code, description, and stat changes from AtS.
    - Replaced Shaxthal Wyrm unit type with AtS's Shaxthal Worm.
    - Made it so that the Runner Drone can advance to the Rayblade instead of
      the Assault Drone.
    - Rewrote several unit descriptions.
    - Updated Aragwaith units to match the faction from bumbadadabum's
      "The Aragwaithi" add-on. This has resulted in the following changes:
      - Protection only affects allied L1 and L0 units instead of any allied
        lower level unit
      - Ancient Banner abilities: +leadership, -protection, -steadfast
      - Ancient banner resistances: impact 10% -> 20%
      - Ancient banner stats: HP 55 -> 58, MP 4 -> 5
      - Ancient banner attacks: sword renamed to scythe
      - Archer attacks: melee 6-3 -> 4-3
      - Captain abilities: +leadership, -protection, -steadfast
      - Captain resistances: blade 20% -> 10%, fire 10% -> 0%, cold 10% -> 0%,
        pierce 20% -> 10%
      - Captain stats: HP 43 -> 55, MP 4 -> 5
      - Captain attacks: spear renamed to glaive, 17-2 -> 18-2; sword renamed to
        glaive, 9-4 -> 10-4
      - Eagle Master stats: HP 48 -> 45, MP 7 -> 9
      - Eagle Master attacks: blade 9-3 -> 10-3, impact 15-2 -> 16-2
      - Eagle Rider defense: mountain 60% -> 50%
      - Eagle Rider stats: HP 36 -> 34, MP 7 -> 9, cost 21 -> 23
      - Eagle Rider attacks: impact 10-2 -> 12-2
      - Flagbearer abilities: +leadership, -protection, -steadfast
      - Flagbearer resistances: blade 20% -> 10%, fire 10% -> 0%, cold 10% ->
        0%, pierce 20% -> 0%, impact 10% -> 0%
      - Flagbearer stats: HP 34 -> 45, MP 4 -> 5
      - Flagbearer attacks: spear renamed to glaive, sword renamed to glaive
      - Greatbow stats: HP 43 -> 46, MP 5 -> 6
      - Greatbow attacks: melee 13-3 -> 10-3
      - Guard abilities: +steadfast
      - Guard resistances: pierce 20% -> 10%, impact 20% -> 10%, blade 30% ->
        10%
      - Guard stats: HP 40 -> 54, XP 78 -> 64, cost 27 -> 28
      - Guard attacks: melee 12-3 -> 11-3
      - Guardian resistances: fire 10% -> 0%, cold 10% -> 0%
      - Guardian stats: HP 51 -> 62
      - Lancer now has a female variation
      - Lancer stats: HP 40 -> 48, cost 38 -> 34
      - Longswordsman stats: HP 38 -> 46, MP 5 -> 6, XP 78 -> 88, cost 24 -> 27
      - Pikeman resistances: blade 20% -> 10%, impact 10% -> 0%, fire 10% -> 0%,
        cold 10% -> 0%
      - Pikeman stats: HP 44 -> 50, XP 94 -> 70
      - Pikeman attacks: melee 17-2 -> 16-2
      - Scout now has a female variation
      - Scout stats: HP 31 -> 36, XP 36 -> 40
      - Scout attacks: melee 10-2 -> 11-2
      - Shield Guard abilities: +protection, +steadfast
      - Shield Guard resistances: pierce 30% -> 10%, impact 30% -> 10%, blade
        40% -> 10%
      - Shield Guard stats: HP 54 -> 66
      - Shield Guard attacks: melee 16-3 -> 15-3
      - Silver Shield now has a female variation
      - Silver Shield stats: HP 54 -> 62, MP 8 -> 9, cost 38 -> 48
      - Silver Shield attacks: melee 13-4 -> 12-4
      - Slayer stats: HP 45 -> 53, MP 5 -> 6, cost 46 -> 62
      - Slayer attacks: melee 12-4 -> 11-4
      - Sorcerer renamed to Sorceress, no longer has a male variation
      - Spearman resistances: blade 20% -> 0%, pierce 20% -> 10%, impact 10% ->
        0%, fire 10% -> 0%, cold 10% -> 0%
      - Spearman stats: HP 30 -> 34, XP 38 -> 43
      - Spearman attacks: 11-2 -> 12-2
      - Strongbow stats: HP 35 -> 38, MP 5 -> 6, XP 80 -> 85, cost 31 -> 38
      - Strongbow attacks: melee 9-3 -> 7-3, ranged 8-4 -> 9-4
      - Swordsmaster id changed, breaking old saved games with the unit
      - Swordsmaster stats: MP 5 -> 6
      - Swordsman resistances: blade 10% -> 0%
      - Swordsman stats: HP 28 -> 32, XP 32 -> 39, cost 13 -> 14
      - Warlock renamed to Witch, no longer has a male variation
      - Witch stats: XP 44 -> 54, cost 18 -> 22
      - Witch attacks: staff renamed to kick, 6-2 -> 7-1
      - Wizard no longer has a male variation
      - Wizard attacks: melee 10-2 -> 7-2, ranged 11-3 -> 10-3
Packages and xdeltas are also available on SourceForge.
qwer1
Posts: 5
Joined: March 15th, 2013, 5:28 pm

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by qwer1 »

Sorry for my bad English, I`m Russian.
It seems I`m mentally [censored], but I can`t understand why if I download IftU-1.90.7-tar.bz2 and unpack it to my campaigns folder, the game can`t find my campaign :D!
User avatar
revansurik
Posts: 604
Joined: October 17th, 2012, 11:40 pm
Location: Brazil
Contact:

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by revansurik »

Sorry for my bad English, I`m Russian.
It seems I`m mentally [censored], but I can`t understand why if I download IftU-1.90.7-tar.bz2 and unpack it to my campaigns folder, the game can`t find my campaign :D!
When you download a campaign (or anything else) from the add-on server, the campaign's file goes straight to Battle for Wesnoth/userdata/data/add-ons, and then it should appear at the campaign's list together with the mainline campaigns; have you moved the downloaded campaign's file to Battle for Wesnoth/data/campaigns?
Author of the Dragon Trilogy.

If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy
;-)
User avatar
Iris
Site Administrator
Posts: 6797
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by Iris »

Note that the “user data” designation actually stands for completely different locations depending on your platform and configuration.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
qwer1
Posts: 5
Joined: March 15th, 2013, 5:28 pm

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by qwer1 »

revansurik wrote:
Sorry for my bad English, I`m Russian.
It seems I`m mentally [censored], but I can`t understand why if I download IftU-1.90.7-tar.bz2 and unpack it to my campaigns folder, the game can`t find my campaign :D!
When you download a campaign (or anything else) from the add-on server, the campaign's file goes straight to Battle for Wesnoth/userdata/data/add-ons, and then it should appear at the campaign's list together with the mainline campaigns; have you moved the downloaded campaign's file to Battle for Wesnoth/data/campaigns?
Thank you, you were right. I haven`t found data/add-ons folder but I`ve downloaded it directly from the game.
I have another problem: the textures of the foes are disappedring; I see no image or "Image not found" in a hex of unit such as "Chaos smb". May be it`s linked with the missing add-ons folder.
I have BfW 1.10.5 so may be it doesn`t work on this version.
qwer1
Posts: 5
Joined: March 15th, 2013, 5:28 pm

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by qwer1 »

Ah, it`s the same with Dark Hordes campaign. Seems something is wrong with add-ons folder...
qwer1
Posts: 5
Joined: March 15th, 2013, 5:28 pm

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by qwer1 »

shadowmaster wrote:Note that the “user data” designation actually stands for completely different locations depending on your platform and configuration.
Thank you too, userdata was stored in folder that you have mentioned, but the game was installed in C\DaS\Local Settings
Application Data. I`m trying to reinstall the BfW with userdata in install folder to avoid this in a future.
qwer1
Posts: 5
Joined: March 15th, 2013, 5:28 pm

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by qwer1 »

ALL IS WORKING! Thanks to revansurik and shadowmaster! You`re so nice :)!

But I can`t "investigate the caves". It`s not a bug, I only can`t get through rhis mission
alluton
Posts: 420
Joined: June 26th, 2010, 6:49 pm
Location: Finland

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by alluton »

My Wesnoth crashes on 3rd scenario. However after third attempt it worked. My Wesnoth version is 1.10.2
After trying few more times it seems. That this error message isn't triggered if Mal Keshar is killed by Fire faerie but it triggers if he is killed by Elvish shyde. I included image of error report.
Attachments
Crash.png
"This game cured me of my real life addiction."
-Flameslash
User avatar
Iris
Site Administrator
Posts: 6797
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by Iris »

alluton wrote:My Wesnoth crashes on 3rd scenario. However after third attempt it worked. My Wesnoth version is 1.10.2.
In this kind of situation it’s always advisable to try with the latest stable version instead (1.10.6 as of this writing).
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
alluton
Posts: 420
Joined: June 26th, 2010, 6:49 pm
Location: Finland

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by alluton »

I noticed that one of the scenarios on second episode is named Innuendo. Is this supposed or forgotted to translate?
"This game cured me of my real life addiction."
-Flameslash
detox
Posts: 4
Joined: August 1st, 2013, 8:45 pm

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by detox »

Version 1.11.5

Crashes on A Royal Meeting, mission after An Errand of Hope scenario.

I just click through the A Royal Meeting texts, then, when it should go ingame, it crashes to desktop with no error message.

:( :( :hmm: :cry:
User avatar
Iris
Site Administrator
Posts: 6797
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by Iris »

Replacing the file iftu-cutscene.cfg in <[wiki=EditingWesnoth#Where_is_my_user_data_directory.3F]user data dir[/wiki]>/data/add-ons/Invasion_from_the_Unknown/themes with the version below should fix it.
iftu-cutscene.cfg
(2.05 KiB) Downloaded 285 times
EDIT: I’ll publish 1.90.7.1 as soon as anyone can confirm the fix.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
detox
Posts: 4
Joined: August 1st, 2013, 8:45 pm

Re: Invasion from the Unknown (1.90.7) for Wesnoth 1.10 & 1.

Post by detox »

Thank you so much, works perfectly :eng:

So happy I can continue to play this BOB campaign :) Thank you

(I'll update with any other bugs if you would like to (so far, this is the only one I found, apart from Error message in the top of the screen in the beginnning of each scenario))

It works!

Image
Locked