What Factions Have Good Tanks? Ghoul vs Wose, etc.
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- AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.
Yeah, what a lame idea...forget about it.
Now I found that ghoul is rather interesting stuff. It has 10% fire resistance. I am not saying whether it bothers balance (obviously that is made for balance), or arguing about something people have argued before, for instance "their body is less combustible" or some bullshix like that. Wwhat I am thinking is, ghoul should be equally flammable as other regular units do. While the same time, undead really lacks of a defender pattern unit in default games, which makes them rather hard to balance. When groul ascends to necrophage, we found that these units require lots of exp to level, just like all common defender units. So I suppose we can make ghoul more defender-like, and even make it a defender pattern unit.
blade20%
fire0%
hp38
$17
Now I found that ghoul is rather interesting stuff. It has 10% fire resistance. I am not saying whether it bothers balance (obviously that is made for balance), or arguing about something people have argued before, for instance "their body is less combustible" or some bullshix like that. Wwhat I am thinking is, ghoul should be equally flammable as other regular units do. While the same time, undead really lacks of a defender pattern unit in default games, which makes them rather hard to balance. When groul ascends to necrophage, we found that these units require lots of exp to level, just like all common defender units. So I suppose we can make ghoul more defender-like, and even make it a defender pattern unit.
blade20%
fire0%
hp38
$17
Re: Facts of Funny and Ridiculous settings series.
You're forgetting that necrophages have feeding, that is some kind of advancement itself. That is why they need a lot of exp to advance.
Re: Facts of Funny and Ridiculous settings series.
About the fire resistance:
Ghouls are rotting flesh. They really wouldn't care that much if they get burnt. (or that's the way I've always seen it)
Ghouls are rotting flesh. They really wouldn't care that much if they get burnt. (or that's the way I've always seen it)
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
- AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.
They get 12 extra hp on average during this process...I knowDugi wrote:You're forgetting that necrophages have feeding, that is some kind of advancement itself. That is why they need a lot of exp to advance.
Reasonable explanations, but don't you think undead need a fodder unit?Ghouls are rotting flesh. They really wouldn't care that much if they get burnt.
Re: Facts of Funny and Ridiculous settings series.
I'm not sure what you mean by a "fodder unit".
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
- AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.
@TheScribe
Sorry, cannon fodder, or defenders, like dwarvish guard, troll whelp or clasher.
Sorry, cannon fodder, or defenders, like dwarvish guard, troll whelp or clasher.
Re: Facts of Funny and Ridiculous settings series.
I don't think Cannon Fodder was quite what you meant. (it means expendable)
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
- AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.
All right, defender...
- AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.
Thanks. That sounds like a wesnothian word.fabi wrote:tank
IMO, each race shall have a "tank". While UD don't, so form one of their potential units to be a "tank" is rather reasonable. Obviously it shall not be ghost. Having so great mobility would make it IMBA, so buff ghost won't be wise. But ghoul has potential. It is mallable, and it is made to have defensive usage, counterback little damage but give a posion.
Humans: HI
Elves: Tree
Dwarves: Guard
Drakes: Clasher
Orcs: Whelp
Undead: Ghoul
- Captain_Wrathbow
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Re: Facts of Funny and Ridiculous settings series.
I'm pretty sure the ghoul is already considered the tank unit for undead...
- AxalaraFlame
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Re: Facts of Funny and Ridiculous settings series.
33hp and 10% for blades is definetly not gonna to be enough..Captain_Wrathbow wrote:I'm pretty sure the ghoul is already considered the tank unit for undead...
Re: Facts of Funny and Ridiculous settings series.
Yet it is, because it resists what skeletons does not and mixes things up. It forces the opponent to get a few blades people instead of only impact and fire, and undead can reply in kind by sending a few cheap skeletons along.
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Facts of Funny and Ridiculous settings series.
It's MMORG slang.AxalaraFlame wrote:Thanks. That sounds like a wesnothian word.fabi wrote:tank
IMO, each race shall have a "tank".
You meant faction instead of race, right?
And no, not every faction needs necessarily a tank.
A faction without a unit suitable as a tank can compensate with other advantages.
The Wose line is not a good tank unit, bad defenses, bad resistances (fire, arcane) and too slow....
Elves: Tree
...
If a unit line in the rebel faction can be called a tank, it is the fighter line.
- AxalaraFlame
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What Factions Have Good Tanks? Ghoul vs Wose, etc.
Sorry bro, though I am not a good mutliplayer gamer, but I am still rather experienced. I believe that "tree is bad tank" theory is most probably accepted by their appearence of 20% dodge rate and negative resistances. Actually they are tanks, and they are rather powerful ones, especially used against undead and loyalists.