Creep War 0.2.11 updated for 1.10

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FallenPhoenix
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Creep War 0.2.11 updated for 1.10

Post by FallenPhoenix »

The latest version of Creep War on 1.8 addon server is 0.2.11, but 1.10 server still have 0.2.6 and both versions contains outdated link to moved shop sprite "tent.png". So I taked 0.2.11 version and changed this link. Take this. I think, it will be better with variable link depend of game version, but I dont know, how to make it =)
Independent translator. // Sorry for my English :)
Моя версия перевода [url=http://forum.wesnothlife.ru/index.php?topic=1141.0]тут[/url].

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Blitzmerker
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Re: Creep War 0.2.11 updated for 1.10

Post by Blitzmerker »

I have uploaded a new version (0.2.11.1) to the Wesnoth 1.10 addon server.

mfg
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ChaosRider
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Re: Creep War 0.2.11 updated for 1.10

Post by ChaosRider »

Could you add some new units to this era from normal wesnoth, default wesnoth ? I choose units from monsters and campaigns, which they arent bug game (i wish to add too living volcano but he is crashing game when he have 3 and 4 lvl).
I really wish to someone add new creatures, from monsters like tentacle of deep and from campaign units. They are wroten in this attachment. I dont know how to upload this to the creep era on server wesnoth. So this is why i am asking you guys, could you add this :P ?
Heros_era.cfg
(10.68 KiB) Downloaded 149 times
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.

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Blitzmerker
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Re: Creep War 0.2.11 updated for 1.10

Post by Blitzmerker »

I want to prevent dependency to other addons (and even to official campaigns). Of course you are free to use creep war with other eras. So I will not upload your "extended" Hero-era to the Creep War. If you want upload your "extended Hero-era era" to the addon-server. Just keep in mind that you era is currently imbalanced and you should fix that.

mfg
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Ravana
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Re: Creep War 0.2.11 updated for 1.10

Post by Ravana »

It seems that in 3 team version it is not possible to heal team leader, :inspect shows that variables CW_Leader_E_healed and CW_Leader_W_healed do not exist.

Shop.cfg line 2364 might be wrong.

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FallenPhoenix
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Re: Creep War 0.2.11 updated for 1.10

Post by FallenPhoenix »

Ravana, yes, I found and fixed something too (not only with captain), but my work is not fully done. You can see it here.
Now working on Bob's Era changing, but next time want to finish this... translations is a good thing: there so many bugs founds during adapting :lol2:
Independent translator. // Sorry for my English :)
Моя версия перевода [url=http://forum.wesnothlife.ru/index.php?topic=1141.0]тут[/url].

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Ravana
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Re: Creep War 0.2.11 updated for 1.10

Post by Ravana »

That newer version seems to have same guard problem, just there it is line 2500 in Shop.cfg

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FallenPhoenix
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Re: Creep War 0.2.11 updated for 1.10

Post by FallenPhoenix »

Hm... At line 2500 I found just number 1 instead of 2, and it should just take first guard max hitpoints as source to healing second... But I don't see the trouble, cause their hp always equal, isn't it? :wink: Whats problem with my version? It works fine for me, and I even found this bug in my working repo:

Image Image
Independent translator. // Sorry for my English :)
Моя версия перевода [url=http://forum.wesnothlife.ru/index.php?topic=1141.0]тут[/url].

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Ravana
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Re: Creep War 0.2.11 updated for 1.10

Post by Ravana »

Problem is that you cant assume 1. guard is alive when you heal 2.

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FallenPhoenix
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Re: Creep War 0.2.11 updated for 1.10

Post by FallenPhoenix »

Well, you're right :roll:
Attachments
Creep War v0.2.11.1a (FP).7z
(27.68 KiB) Downloaded 135 times
Independent translator. // Sorry for my English :)
Моя версия перевода [url=http://forum.wesnothlife.ru/index.php?topic=1141.0]тут[/url].

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FallenPhoenix
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Re: Creep War 0.2.11 updated for 1.10

Post by FallenPhoenix »

Grrr! I can't understand, why fire longbow attack (macros/shop.cfg:1230) won't translates inside CW_SHOP_WEAPON macro, when it work normally without macro :evil:

Hmm.. Seems like a WML-engine bug, and it also can be fixed using variables. Strange moment: without variables only "fire longbow" translation don't work, but when I put it's string to variable, "longbow" attack takes issue. So it only works when both string are variables:
{[color=#0080c0]CW_SHOP_WEAPON[/color] [color=#bf0000]_"longbow"[/color] [color=#bf0000]"6-3 [/color] [color=#f27900]$lc.ranged[/color][color=#bf0000],[/color] [color=#f27900]$lc.pierce[/color][color=#bf0000],[/color] [color=#f27900]$lc.marksman[/color]
[color=#bf0000]6-2[/color] [color=#f27900]$lc.ranged[/color][color=#bf0000],[/color] [color=#f27900]$lc.fire[/color][color=#bf0000],[/color] [color=#f27900]$lc.marksman[/color][color=#bf0000]" _"cost: 45 gold"[/color] [color=#800000]"attacks/bow-elven-magic.png"[/color] 45 {[color=#0080c0]side[/color]} 10 (
[indent]{[color=#0080c0]VARIABLE[/color] fix.attack1 [color=#bf0000]_"longbow"[/color]}
{[color=#0080c0]VARIABLE[/color] fix.attack2 [color=#bf0000]_"fire longbow"[/color]}
...
description=[color=#f27900]$fix.attack1[/color]
...
description=[color=#f27900]$fix.attack2[/color]
...
{[color=#0080c0]CLEAR_VARIABLE[/color] fix}[/indent])}
Independent translator. // Sorry for my English :)
Моя версия перевода [url=http://forum.wesnothlife.ru/index.php?topic=1141.0]тут[/url].

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