Era of Invasions (demons, celests...)
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Re: Era of Invasions (demons, celests...)
How about using the older sprite for the level 1 and the new sprite for level 2? This way, you would make it easier to tell one of another.
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: Era of Invasions (demons, celests...)
The old hunter is not very good in his position. In addition, I have to do lvl 2 more big.
But the problem with the size changes is that for flying demons with large horns, a tail, picks (even if they take fewer seats than wings) I come quickly spill over to a framework of 72 pixels of sides.
With the tests I'm doing my bungler (lvl 3) exceed the frame. I already have the "crack warrior" over to framework 72. the fortified isen't over as it is the same size as the lvl 2 as it fortifies instead of growing.
It's not dramatic spill over to a framework, but I would avoid. On the other hand, the line of hunters must be impressive. So it's not a bad thing that lvl 3 and more spill over to a framework of 72 pixels.
I place drafts in the order: lvl 1, lvl 2, lvl 3 (for see the progression). I don't know now how i do the lvl 4 et 5. Perhaps only the horns are larger than the lvl 3. And the blade of the sword put in his other hand?
Or maybe the lvl 4 will be larger than the lvl 3, but the lvl 5 like lvl 4.
I think do back first the colors: Skin dark gray for each lvl. Only the horns and the dorsal spikes in color (orange for those of fire, blue for ice, green for lvl 4). and Lvl 5 all green?
edit:
hunters ended (?)
But the problem with the size changes is that for flying demons with large horns, a tail, picks (even if they take fewer seats than wings) I come quickly spill over to a framework of 72 pixels of sides.
With the tests I'm doing my bungler (lvl 3) exceed the frame. I already have the "crack warrior" over to framework 72. the fortified isen't over as it is the same size as the lvl 2 as it fortifies instead of growing.
It's not dramatic spill over to a framework, but I would avoid. On the other hand, the line of hunters must be impressive. So it's not a bad thing that lvl 3 and more spill over to a framework of 72 pixels.
I place drafts in the order: lvl 1, lvl 2, lvl 3 (for see the progression). I don't know now how i do the lvl 4 et 5. Perhaps only the horns are larger than the lvl 3. And the blade of the sword put in his other hand?
Or maybe the lvl 4 will be larger than the lvl 3, but the lvl 5 like lvl 4.
I think do back first the colors: Skin dark gray for each lvl. Only the horns and the dorsal spikes in color (orange for those of fire, blue for ice, green for lvl 4). and Lvl 5 all green?
edit:
hunters ended (?)
- Attachments
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- fire hunter.png (4.95 KiB) Viewed 4519 times
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- ice hunter.png (4.99 KiB) Viewed 4519 times
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: Era of Invasions (demons, celests...)
Those are lvl 1 to 3. The icy * are made from fire *. So I put one of the two per lvl.
For lvl 3, I have also "dreadful judge". I do not know how to the effect of white fire (Arcane). What do you say this version? Is that too weird?
hunters : Slayers : Bunglers : Dreadful judge : To get a better idea, I place it on a colored background :
For lvl 3, I have also "dreadful judge". I do not know how to the effect of white fire (Arcane). What do you say this version? Is that too weird?
hunters : Slayers : Bunglers : Dreadful judge : To get a better idea, I place it on a colored background :
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: Era of Invasions (demons, celests...)
I do not know yet if I change something else to lvl 4. But I ask myself the default color of his fire.
A single color (with dégardé brightness) or with a dédradé hue (yellowish green to blueish green).
What do you think?
And a new version (always for the fire) of judge :
What the best ?
A single color (with dégardé brightness) or with a dédradé hue (yellowish green to blueish green).
What do you think?
And a new version (always for the fire) of judge :
What the best ?
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: Era of Invasions (demons, celests...)
For the judge or the lvl 4 ?dugi wrote:I think the lower one looks better.
These are the finished versions. For lvl 4 and 5, I have a different image for each attack (The lvl 4 attack accumulate bunglers 2). Ditto for the lvl 5.
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- Untitled.png (60.71 KiB) Viewed 4431 times
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: Era of Invasions (demons, celests...)
Something else:
Although I have not finished re-color the celests, I just give it a try for a hybrid pariah level 0. I hesitate between two possibilities. Which one looks best?
edit :
And not! I redraw the unit because before the cape seemed to 10 centimeters thick. I also forgot that it must have horns.
And the cape darker :
Although I have not finished re-color the celests, I just give it a try for a hybrid pariah level 0. I hesitate between two possibilities. Which one looks best?
edit :
And not! I redraw the unit because before the cape seemed to 10 centimeters thick. I also forgot that it must have horns.
And the cape darker :
Re: Era of Invasions (demons, celests...)
I would worry that some of those guys look too similar, it is hard to tell what is level 1 or 2 or 3. For example, CS1 and CS3 - if I just saw the sprites, I would think the level 3 was the weaker one. Maybe they are placeholders, but be careful.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: Era of Invasions (demons, celests...)
The other hybrid lvl 0 :
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- native hybrid.png (2.52 KiB) Viewed 4308 times
Re: Era of Invasions (demons, celests...)
I like survivor and hybrid the most among your sprites.
ride on shooting star
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: Era of Invasions (demons, celests...)
And the attack icon of native hybrid. At level 0 has only a melee attack. Then he acquired an arcane ranged attack.
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- katana.png (4.24 KiB) Viewed 4247 times
Re: Era of Invasions (demons, celests...)
great work here.
a short question, since you are working on your era: im interested in using some of your attack icons, is it ok for you, or would you like to wait until you published your era before someone is pillaging the gfx?
a short question, since you are working on your era: im interested in using some of your attack icons, is it ok for you, or would you like to wait until you published your era before someone is pillaging the gfx?
The best bet is your own, good Taste.
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: Era of Invasions (demons, celests...)
As this icon (which I will call saber as the metal of katana is not that color) a lot of the ones I use for my era are slightly modified images of the core.
They are free to use.
Ditto for missile animations and projectiles.
________________________
I finally finished recolor celests. I've updated on the server.
______________________
I would like opinions on a current drawing. I am concerned about the positions of the arms, especially one who holds the saber, with the wick which cover a little more.
edtit: Finally, I finished the baseframe
They are free to use.
Ditto for missile animations and projectiles.
________________________
I finally finished recolor celests. I've updated on the server.
______________________
I would like opinions on a current drawing. I am concerned about the positions of the arms, especially one who holds the saber, with the wick which cover a little more.
edtit: Finally, I finished the baseframe
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: Era of Invasions (demons, celests...)
I return to the attack icons missing.
I try to make the particular sabers of celest slayer, but this is not my forte.
Tips and comments welcome, then. And other missing icons (for the first 2 factions): The or all icon(s) for staff are missing yet.
I try to make the particular sabers of celest slayer, but this is not my forte.
Tips and comments welcome, then. And other missing icons (for the first 2 factions): The or all icon(s) for staff are missing yet.