Invasion from the Unknown 1.90.8 [Wesnoth 1.12]

Discussion and development of scenarios and campaigns for the game.

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gnombat
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by gnombat »

tribes45 wrote:When ever I killed Mal-Keshar in Scenario (3 I believe) an error pops up.
This looks similar to bug #16148 [Gna.org].
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PawelS
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by PawelS »

Bug report:

In "Over the Sands" one of my units got dehydrated on a ford hex (flat+shallow water). I think dehydration shouldn't occur there.

IftU version: 1.90.6
Wesnoth version: 1.10.1
Newby5719
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by Newby5719 »

I noticed something that may or may not be a bug;

In Voices of the Armageddon, you can still recruit Sprites even though you lost the ability to recruit Aragwaith and Elves.
Also amazing campaign! Loving it so far!
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Iris
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by Iris »

Newby5719 wrote:In Voices of the Armageddon, you can still recruit Sprites even though you lost the ability to recruit Aragwaith and Elves.
Nah, this is a deliberate choice that carries on to the sequel.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Newby5719
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by Newby5719 »

I'm currently on "Under the sands" and I'm wondering something, Is there someway to get into a secret room in the bottom right corner? I've had a lich go through the waters there after the killing the alien matrix but i can't find anything!
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Iris
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by Iris »

Newby5719 wrote:I'm currently on "Under the sands" and I'm wondering something, Is there someway to get into a secret room in the bottom right corner?
No, and there’s nothing there either.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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AxalaraFlame
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by AxalaraFlame »

All heil MYE! :D

I finally break the new version on nightmare :whistle:

To my surprise, Lord Mighty-Yeti-Espreon, some unimportant and insignificant scenerios are still too hard to give me breath after fierce wars in those necessarily-hard scenerios.
The dwarvish finale against those chaos humans is too hard... :( You had better nerf it down a little bit.

The late stage battles have few breathing rooms, but continous unbelievebly harsh wars. You need to try it yourself and nerf down the difficulty of some scenerios.
baska
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by baska »

I am playing IftU on the iPad, IMHO the best, most surprising campaign out there (lot of fun), but to my frustration I cannot seem to find the way to end the scenario "Innuendo". When I finally confront the superboss + his minnions in the upper-right room or cave and kill them all, there is nothing more to advance the scenario to a successful conclusion. There are no more rooms to open (the ones where there is a little health bar you have to battle), no more enemies to fight (all of them have been killed) and all rooms and caves explored.

After trying three times now, I am at my wits end. Is there a walkthrough or can someone give me some advice/help/hints how to tackle this scenario?

Thanx,
Bas
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Espreon
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by Espreon »

baska wrote:I am playing IftU on the iPad, IMHO the best, most surprising campaign out there (lot of fun), but to my frustration I cannot seem to find the way to end the scenario "Innuendo". When I finally confront the superboss + his minnions in the upper-right room or cave and kill them all, there is nothing more to advance the scenario to a successful conclusion.
If the superboss you’re talking about is the Armageddon Imp, a wall should have opened up nearby and a message along the lines of “A wall moves” should have popped up. But if it didn’t, I guess it’s just a bug with the copy of IftU the iPad version comes with.
baska
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by baska »

Ahhhh, OK. I'll try again from the save before the imp appears and see if he's the Armageddon superboss and what wall opens.

Thanx,

Bas
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Dugi
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by Dugi »

Hey, I animated the units Shadow Courier and Dryad. Might slightly help the visual appearance of this great campaign.
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blackjack
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by blackjack »

The storytxt.cfg for "Arrival of the Battalion" has a typo in the first line: "march lands" should be "marsh lands".
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Captain_Wrathbow
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by Captain_Wrathbow »

Not a mistake, actually.
In An Orcish Incursion and elsewhere, "march" is not a typo for "marsh"; also, in Liberty, "marchlander" is not a typo for "marshlander". "The marches" is archaic English for the border country of a kingdom. The word was originally Norse "mark" and is related to the ordinary English word "mark"; it also appears as an element in the place name "the Estmark Hills" which is "the hills of the eastern border".
Taken from this wiki page. (second paragraph; or just search for "march")
blackjack
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by blackjack »

OK... I had thought you should use marsh because the same sentence later talks about marsh lands... but I think espreon changed both to marchlands to avoid confusion.

I did find another bug... in 22A Innuendo, the amulet is supposed to increase arcane resistance by 10%.

Code: Select all

           [effect]
                apply_to=resistance
                replace=false
                [resistance]
                    arcane=-10%
                [/resistance]
            [/effect]
        [/object]
The % character causes the effect to fail... also I think "replace=false" is no longer needed.
A witty saying proves nothing.
-Voltaire
blackjack
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Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10

Post by blackjack »

I think there is a similar problem for the Dwarvish Armour in Bye and Behold.
A witty saying proves nothing.
-Voltaire
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