Era of Magic (EoMa) 4.8.1 - now on Ko-fi!

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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inferno8
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Re: Era of Magic (EoMa) 0.16.0 released!

Post by inferno8 »

Drakefriend wrote:Is your new Avatar something from the next expansion of the EoM setting? And what will that be, if I am correct?
Yes. I'm working on the last faction for EoMa. At this stage I am only drawing sketches and experimenting with shapes. Nothing serious. :P The unit you can see in my avatar is a lvl4 giant skeleton made of bones of its opponents. The image needs polishing, but I decided to post it to arouse your curiosity :wink:
sur.nhm wrote:All-right! So, I propose 'Al-A'llam' for the Kajiman name of the world.
Sounds good. If someone has other ideas, feel free to post them. :)
Creator of Era of Magic
Creator of To Lands Unknown

Support me on Ko-fi! https://ko-fi.com/inferno8
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Fardeil
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Re: Era of Magic (EoMa) 0.16.0 released!

Post by Fardeil »

Thanks for updated .po. I was just going to ask for them :)
Btw when will be the new update of EoMa? To know how much time I have to correct and add to translation.

UPD. :hmm: anyway, here is corrected translation. I will also post something more finished later.
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EoMa-ru.rar
updated rus translation
(68.22 KiB) Downloaded 362 times
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Drakefriend
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Re: Era of Magic (EoMa) 0.16.0 released!

Post by Drakefriend »

Why does the Chosen of Forest lose the Mystic's Regeneration? RIPLIB!
Well, here is an update to the German translation, and I think my progress with TLU is quite good.

PS: If they are as good as this example of art, the necromancers should be really great! (as, about, the rest of your era!)

PPS: The witchfire of the Dark Matriarch is in a red square.
Attachments
Era of Magic.7z
(47.81 KiB) Downloaded 406 times
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
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Wesbane
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Re: Era of Magic (EoMa) 0.16.0 released!

Post by Wesbane »

Probably this is a best custom era...

However there are still a few spikes:
  • Striding Machine, Dwarvish Tank and Pacificator have resistance for absent holy damage instead of arcane. Thus it prevents those from working correctly.
  • Naming convention of weapon specials:
    In mainline we have magical attack not 70% chance to hit attack. I think it would be better if this would go along with this. Also description of a special should give some explanation why this attack is so effective not just giving raw information about how it works. I propose to rename weapon special always hit to sudden strike. Below is description.
    sudden strike:
  • Terms used:
    There is one questionable word used for a name of a unit. Goblin kamikaze. Although it is probably given for convenience of a player because of lack of commentary for a unit. Anyway it should be avoided since from where inhabitants of your world would learn what this word actually means? Here is quite good review on history of a word if anyone is interested: Kamikaze
    It could be changed for something like this: Flaming goblin. Here is description to not confuse player.
    Flaming goblin:
  • And last, but consider is rather as feature request. Goblins in this era receive only one trait. Would not it better if this was the same traits as in mainline? Dim, weak and slow. If you think that this would weaken this types of units to much you can always boost their base statistics a bit.
barowei
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Re: Era of Magic (EoMa) 0.16.0 released!

Post by barowei »

Drakefriend wrote:Why does the Chosen of Forest lose the Mystic's Regeneration? RIPLIB!
Nope, he doesn't lose anything, ultracures provides even +12 regen. Kinda imba if you ask me but this is how it is. :P
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Pentarctagon
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Re: Era of Magic (EoMa) 0.16.0 released!

Post by Pentarctagon »

In 1.9.10 the Khalifate have been removed, which causes errors with the era.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Espreon
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Re: Era of Magic (EoMa) 0.17.0a released!

Post by Espreon »

Era of Magic 0.17.0a is now available!

This release features translation updates, compatibility with 1.9.10, and a new unit for the Sky Kingdom faction. Cleave was also reimplemented for 1.9.x clients; the new implementation is canned and takes defense values, alignment, and so forth into account. Note that due to difficulties, I had to drop the Default + Khalifate + Magic era; I also could not maintain compatibility with 1.9.0–1.9.9 in terms of the old AMLA XP standards, so keep that in mind.

Code: Select all

Version 0.17.0a

- Other
    * Fixed version number in detect.cfg

Version 0.17.0

- Translation
    * Updated translations: German, Russian

- Eras
    * Removed the Default + Khalifate + Magic era

- Other
    * Reimplemented cleave for 1.9.x clients. The new implementation is canned (and can be used with
      the WEAPON_SPECIAL_CLEAVE macro) and takes things such as defense and alignment into account.

- Units
    * New unit: Sculptor: new advancement for the Subversive Mage
    * Made all units conform to new AMLA XP standards on 1.9.10 and beyond
If you are having trouble downloading the Era of Magic from the addons server or wish to download xdelta patches, you can download them from SourceForge.

If you encounter any bugs, would like to file a feature request, or would like to submit a patch, please click here.
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Drakefriend
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Re: Era of Magic (EoMa) 0.17.0a released!

Post by Drakefriend »

When the Khaliphate is uploaded as an add-on, Magic+Default+Khaliphate should be possible. Or at least as of 1.8, Extended Era allowed crossovers with the Era of Myths, and the Era of Strife crossovers with EoM and XE. Would of course require the Khaliphate add-on to play.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
RedAdder
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Re: Era of Magic (EoMa) 0.17.0a released!

Post by RedAdder »

I have a problem with the "To lands unknown" campaign, and I'm crossposting it here, because I can't tell whether it is an issue with the campaign or the era of magic.

There are two issues:
Loading something fails if there is a non 7-bit ascii character in the file system path to the wesnoth data dir.

I get an error message about the macro AMLA_EXPERIENCE missing.

See: http://forums.wesnoth.org/viewtopic.php?f=4&t=35444 for a full discussion.

This happens with a recent download of the era of magic and TLU.
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Drakefriend
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Re: Era of Magic (EoMa) 0.17.0a released!

Post by Drakefriend »

+Khalfate works if you have temporal Khaliphate. And the update does not exists- though part of the change is now shown to be unnecessary.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
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Espreon
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Re: Era of Magic (EoMa) 0.17.0a released!

Post by Espreon »

Hmmm, I’m sorry everyone, but it seems that I forgot to upload 0.17.0a to the add-ons server. It is now both on the 1.9.x and the 1.8.x servers.
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firefox
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Re: Era of Magic (EoMa) 0.17.0a released!

Post by firefox »

:( i have some critic to the mages of the 'sky kingdom' faction:

the subversive mage costs 18 gold like the battle mage, but he is much weaker.
the elementalist is as powerful as the battle mage, but costs only 16 gold.
i think the prices should be changed like this:

elementalist 16 -> 18 gold
subversive mage 18 -> 16 gold
may the source be with you
=(^.^)= nyan~
salvor
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Re: Era of Magic (EoMa) 0.17.0a released!

Post by salvor »

Cost of subversive mage is ok since he is intended to be a support and have slow, which is very well with 6-3 main attack.
he IS NOT weaker than elementalist. Slow is a pretty decent ability, imo.

In the previous version, though, battlemage had 9-3 attack(instead of 8-3) so his higher price was very good, now maybe he should cost 17 gold? Don't know, believe everything is fine as it is.
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firefox
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Re: Era of Magic (EoMa) 0.17.0a released!

Post by firefox »

i did not analyzed only the attack strenght. the subversive mage also has less HP than the elementalist.
maybe both should cost 17 gold ...

i just played the sky kingdom faction and recognized that my subversive mages were killed very easily and my elementalists survived longer.
that is why i thought about the price and value of the units .
may the source be with you
=(^.^)= nyan~
salvor
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Re: Era of Magic (EoMa) 0.17.0a released!

Post by salvor »

Right you are, I've missed that one. Thpugh I still use subversives(for example in elementalis vs elementalist I use only them since other mages are strictly worse)
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