Re: Boldek's art dump: OP killer sniper rifle marines!
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Re: Boldek's art dump: OP killer sniper rifle marines!
here is some stuff that nevah got nowhere's. use it for your avatar, use it in your campaign, I don't care. jest in case some one finds this interesting.
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- impalerdead.png (5.84 KiB) Viewed 5893 times
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- Ethil-sword.png (2.43 KiB) Viewed 5893 times
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- Ron.png (2.75 KiB) Viewed 5893 times
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- does this break the art rules?
- aspearedorc.png (5.03 KiB) Viewed 5893 times
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- Granger.png (3.14 KiB) Viewed 5893 times
Last edited by Boldek on May 13th, 2012, 3:04 am, edited 14 times in total.
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: random art that never got off the board
I am trying to create an explosion for long range guns, but some how it comes off too camp fire like. any suggestions? I
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- Explosion-3.png (18.18 KiB) Viewed 5813 times
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- Explosion-2.png (11.82 KiB) Viewed 5813 times
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- Explosion-1.png (2.66 KiB) Viewed 5813 times
Guys I never thought I'd come back to this forum after 8 years this is wild
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: random art that never got off the board
http://www.youtube.com/watch?v=0TS2-8uLzlk
I often find having one or multiple references help a lot.
I often find having one or multiple references help a lot.
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
- Captain_Wrathbow
- Posts: 1664
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- Location: Guardia
Re: random art that never got off the board
You'll probably also want to increase the canvas size or your explosion will have square edges.
Re: random art that never got off the board
hmm, better? pic 4 looks a tad like, well, can't put my finger on it, but I feel that maybe I overdid on the smoke effect?
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- Explosion-4.png (21.11 KiB) Viewed 5669 times
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- Explosion-3.png (20.55 KiB) Viewed 5669 times
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- Explosion-2.png (12.93 KiB) Viewed 5669 times
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- Explosion-1.png (2.64 KiB) Viewed 5669 times
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: random art that never got off the board
Actually, transition between frames is not very smooth.
There are some leftover pixel-line artifacts behind the smoke in Frame 4. (Upper right corner) The same in Frame 1.
I suggest maybe order like that:
EDIT: Ah, and although canvas is bigger, which is better, explosion still will be cut. Canvas size should be big enough to fit WHOLE explosion.
Frame 1: small fire, small smoke
Frame 2: med fire, med smoke
Frame 3: med fire, huge smoke
Frame 4: no fire (sic!), huge smoke
There are some leftover pixel-line artifacts behind the smoke in Frame 4. (Upper right corner) The same in Frame 1.
I suggest maybe order like that:
Frame 1: small fire
Frame 2: med fire, small smoke
Frame 3: big fire, big/med smoke
Frame 4: small/med fire, big smoke (begins to fade)
Frame 5: no fire (or very small), big smoke (fades)
EDIT: Ah, and although canvas is bigger, which is better, explosion still will be cut. Canvas size should be big enough to fit WHOLE explosion.
Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
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Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Re: random art that never got off the board
like such for pic 1-3?
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- Explosion-3.png (18.77 KiB) Viewed 5551 times
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- Explosion-2.png (12.93 KiB) Viewed 5551 times
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- Explosion-1-redone.png (2.43 KiB) Viewed 5551 times
Guys I never thought I'd come back to this forum after 8 years this is wild
portraits and sprites
after receiving a well done frankie from Powershot the Lord of Frank Frankenstieners, I decided to modify him a little bit, and since he was all alone having adventures, I added a squire to keep him company. feel free to take without credit, and if you don't that's fine, because I totally lose at pixelart.
ps: does anybody know of a portrait for a floppy haired boy with a chainmail vest? I have been using this: if you do, please let me know.
ps: does anybody know of a portrait for a floppy haired boy with a chainmail vest? I have been using this: if you do, please let me know.
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: portraits and sprites
Awesome sprites! That explosion looks amazing!
Check out my new sprites!! http://forums.wesnoth.org/viewtopic.php?f=23&t=34347 ❤♪
And don't forget to look at my deviantart.
http://trubbol.deviantart.com/
And don't forget to look at my deviantart.
http://trubbol.deviantart.com/
Re: portraits and sprites
thanks!
I noticed while playtesting them that the knight and the squire were getting tired carrying all that gold and food around, so I made them a pack horse to do the heavy work.
I felt that he was incomplete, so I added a chest, though the similar colors make it look like a haystack. what do you think?
I noticed while playtesting them that the knight and the squire were getting tired carrying all that gold and food around, so I made them a pack horse to do the heavy work.
I felt that he was incomplete, so I added a chest, though the similar colors make it look like a haystack. what do you think?
Guys I never thought I'd come back to this forum after 8 years this is wild
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Re: portraits and sprites
you better make a second pack horse or you're gonna break that poor horse's back Generally the packs hang on either side of the horse like in the first picture although even there they might be a little big and you never (as far as I know) have a large chest sitting on top of a horse. Other then that they look pretty good, ya might just need some more accent between the packs and the horse so they don't blend together as much.
Re: portraits and sprites
hmm. I made the lines slightly bolder on horse no.2:
does this help prevent horse and pack oozification? this one has smaller bags. does it look better? and just in case the squire ever wanted some new outfits for an rpg, I gave him some new clothes.
and here a dwarf mail sprite. he is supposed to be holding a lantern, but I wasn't sure whether I should lightbeams as he will illuminate. what do you guys think is better? I noted that the mage of light is fine, and the halo is added, but then the light is kind of just glowing around him, while the lantern is to the side. I really am not sure, what do you folks think?
does this help prevent horse and pack oozification? this one has smaller bags. does it look better? and just in case the squire ever wanted some new outfits for an rpg, I gave him some new clothes.
and here a dwarf mail sprite. he is supposed to be holding a lantern, but I wasn't sure whether I should lightbeams as he will illuminate. what do you guys think is better? I noted that the mage of light is fine, and the halo is added, but then the light is kind of just glowing around him, while the lantern is to the side. I really am not sure, what do you folks think?
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: Boldek's art dump
here is some more sprites, as I noticed it is uncommon for people to throw bombs! cmon, things that go boom came before things that go bang!
and here is some relic for a campaign: and I modified the ranger squire to look more happy:- Attachments
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- that's right. a little pink here and there never hurt nobody.
- adventurer.png (3.62 KiB) Viewed 5214 times
Guys I never thought I'd come back to this forum after 8 years this is wild
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
Re: Boldek's art dump
Horses look great, how about one that is drawing a cart?
LUA: Llama Under Apprenticeship
Hell faction: completed
Hell faction: completed
Re: Boldek's art dump
like this? or this?
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- am I taking this too literal for fun?
- horse-cart.png (2.24 KiB) Viewed 5174 times
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- Cart.png (2.88 KiB) Viewed 5174 times
Guys I never thought I'd come back to this forum after 8 years this is wild