Necromancers vs Liches
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- averyimaginativename
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Necromancers vs Liches
This must have been done before, but search isn't being very useful because of the high density of both words. Also, I'm not suggesting the necromancer is useless, just that I don't know how to use it properly.
When would you choose to level to a Necromancer instead of a Lich?
I can think of times when all the units are useful, except the Necromancer.
17-2 is more vulnerable to the RNG than 12-3. Same for the 9-3/12-2.
10hp isn't very much when the Lich gets drain to compensate.
The lich has stronger melee, compensated by the Necromancer's plague, but is it ever better to plague when that experience could be fed to non-levelled units?
Multiplayer balance isn't an issue - they're level three units.
The real differences are in the resistances. However, I've never found these to make enough of a difference in a campaign - by the time you've levelled either, you've got plenty of units to guard them anyway.
So, when should you choose a necromancer?
When would you choose to level to a Necromancer instead of a Lich?
I can think of times when all the units are useful, except the Necromancer.
17-2 is more vulnerable to the RNG than 12-3. Same for the 9-3/12-2.
10hp isn't very much when the Lich gets drain to compensate.
The lich has stronger melee, compensated by the Necromancer's plague, but is it ever better to plague when that experience could be fed to non-levelled units?
Multiplayer balance isn't an issue - they're level three units.
The real differences are in the resistances. However, I've never found these to make enough of a difference in a campaign - by the time you've levelled either, you've got plenty of units to guard them anyway.
So, when should you choose a necromancer?
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Re: Necromancers vs Liches
here's one thread: http://forums.wesnoth.org/viewtopic.php?f=3&t=25284
Re: Necromancers vs Liches
The major difference of course is resistances. Facing impact/fire/arcane the necro has his uses.
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- Great_Mage_Atari
- Posts: 932
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Re: Necromancers vs Liches
If your the kind of person who likes lots of cheap cannon-fodder, the Necromancer is the obvious choice. As for power, the Lich reigns supreme.
Re: Necromancers vs Liches
Well, necro has plague, obviously. It is the only plague unit with decent damage.
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Re: Necromancers vs Liches
I'll use Necromancer when facing an army consists mainly of Mage. Namely the A Small Favor Part 2 scenario in DiD. When you have to fight a lot of Red Mages and White Mages to get through.
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Re: Necromancers vs Liches
Once in Local game I used a drakes, and no matter how many drakes I threw at their lich, he still beat me. I had to wait for some enemies(a dwarf and troll) to finish him off.
SO, Lichs against drakes= Lich dominance.
SO, Lichs against drakes= Lich dominance.
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Re: Necromancers vs Liches
Yeah, the Level 3 Melee Saurians would need an Impact attack so the Drakes have a way to counter a Lich. But since that's high-level only, it's not a real issue for multiplayer.
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Re: Necromancers vs Liches
Disregarding for a moment that saurian skirmishers have a terrible life expectancy against undead, flankers are probably the most frequently seen level 3 units in multiplayer. The skirmisher line has pretty low experience requirements.
Re: Necromancers vs Liches
The gladiator line at day works fine against liches.
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Re: Necromancers vs Liches
I'm afraid not, a lich has drain for it's melee.
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- Great_Mage_Atari
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Re: Necromancers vs Liches
Velensk makes a good point. Gladiators have good resistances as-is, and during the daytime their spear attack is epic.
- thespaceinvader
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Re: Necromancers vs Liches
Disregarding everything else but the comments about 17-2 being more vulnerable to the RNG than 12-3:
17-2 is more desirable when the enemy has between 12 and 17 HP left. You can take him out in a single successful hit, where it would take 2 with 12-3. Then, again, more valuable between 25 and 34 HP, when you could take out the enemy with two successful hits, but the 12-3 would require 3. Both large-damage low-frequency attacks and large-frequency low-damage attacks are valuable, but in different situations.
17-2 is more desirable when the enemy has between 12 and 17 HP left. You can take him out in a single successful hit, where it would take 2 with 12-3. Then, again, more valuable between 25 and 34 HP, when you could take out the enemy with two successful hits, but the 12-3 would require 3. Both large-damage low-frequency attacks and large-frequency low-damage attacks are valuable, but in different situations.
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Re: Necromancers vs Liches
powershot wrote:I'm afraid not, a lich has drain for it's melee.
Maths
In the future, please don't make such claims unless you're reasonably sure you're correct
Re: Necromancers vs Liches
Well, I didn't have any Wardens on hand. They're not exactly easy to upgrade.
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.