Team Ideas
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Team Ideas
I like playing teams..
But playing a team game should hold some sort of in game funness.
Playing a team game right now is about the same as a 1v1..
So there should be team techs.. Or team abilitys.
Like having a market in villages and units that go from one market to next.. and each trip adding extra gold per turn..
Notice that is just an idea of what im talking about.
Team games would then become a little more popular
But playing a team game should hold some sort of in game funness.
Playing a team game right now is about the same as a 1v1..
So there should be team techs.. Or team abilitys.
Like having a market in villages and units that go from one market to next.. and each trip adding extra gold per turn..
Notice that is just an idea of what im talking about.
Team games would then become a little more popular
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Re: Team Ideas
There already is one: YOU CAN SACRIFICE YOUR LEADER! You can run up, ignoring villages, with a small army in a suicide mission, and not lose!SaintDust wrote:I like playing teams..
But playing a team game should hold some sort of in game funness.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Re: Team Ideas
What are you talking about? Units should be able to move around villages for extra gold?SaintDust wrote:having a market in villages and units that go from one market to next.. and each trip adding extra gold per turn..
hm... do you mean that the AI attack algorithm ignores leadership entirely? It seems like it would be easy enough to just base the attack sequence damage calculations off leadership as well... isn't that knowing how to use leadership?Dave wrote:But the AI doesn't currently know how to use healing and leadership in conjunction with its own units
It does that much. What it doesn't do is move its leader into position to provide leadership. This means that it gets to use leadership only by 'coincidence'.Dacyn wrote:hm... do you mean that the AI attack algorithm ignores leadership entirely? It seems like it would be easy enough to just base the attack sequence damage calculations off leadership as well... isn't that knowing how to use leadership?Dave wrote:But the AI doesn't currently know how to use healing and leadership in conjunction with its own units
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
What about a feature in team games like this.
Units can move into ally villages without taking them over..
Sort of... a choice to take it over or not.. Like a scroll down choice.
And say a unit enters a ally city..And does not take it over.. He can then chose to enduce trade....then the next time he enters a village controlled by the player that controlls him... that player recieves a certain amount of extra gold..
The vaule of that gold could depend upon the number of tiles between the 2 villages.
Entering another ally village would reset trade...
A unit in (trade status) could not attack or use special abilities..
Empires could run rather smothly using this tactic...
Units can move into ally villages without taking them over..
Sort of... a choice to take it over or not.. Like a scroll down choice.
And say a unit enters a ally city..And does not take it over.. He can then chose to enduce trade....then the next time he enters a village controlled by the player that controlls him... that player recieves a certain amount of extra gold..
The vaule of that gold could depend upon the number of tiles between the 2 villages.
Entering another ally village would reset trade...
A unit in (trade status) could not attack or use special abilities..
Empires could run rather smothly using this tactic...
aren't we still allowed to say "please search before posting?Dacyn wrote:Remember; this is Ideas![]()

if not, this post is pointless, so, to make it not deleted... um... why not just have a "give ally gold" option? this is simpler IMHO than a menu that pops up every single time you flag an allied village.
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