Team Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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SaintDust
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Team Ideas

Post by SaintDust »

I like playing teams..
But playing a team game should hold some sort of in game funness.

Playing a team game right now is about the same as a 1v1..

So there should be team techs.. Or team abilitys.

Like having a market in villages and units that go from one market to next.. and each trip adding extra gold per turn..

Notice that is just an idea of what im talking about.

Team games would then become a little more popular
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Elvish_Pillager
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Re: Team Ideas

Post by Elvish_Pillager »

SaintDust wrote:I like playing teams..
But playing a team game should hold some sort of in game funness.
There already is one: YOU CAN SACRIFICE YOUR LEADER! You can run up, ignoring villages, with a small army in a suicide mission, and not lose!
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Popito
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Post by Popito »

I will find nice to see things like healing, leadership, backstab working with ally troops.
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Viliam
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Post by Viliam »

Popito wrote:I will find nice to see things like healing, leadership, backstab working with ally troops.
I like this idea. And AI could use these things easily too.
silene
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Post by silene »

Popito wrote:I will find nice to see things like healing [...] working with ally troops.
Healing works with ally troops. If it does not, please fill a bug-report.
Dacyn
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Re: Team Ideas

Post by Dacyn »

SaintDust wrote:having a market in villages and units that go from one market to next.. and each trip adding extra gold per turn..
What are you talking about? Units should be able to move around villages for extra gold?
cobretti
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Post by cobretti »

Viliam wrote:
Popito wrote:I will find nice to see things like healing, leadership, backstab working with ally troops.
I like this idea. And AI could use these things easily too.
(Impersonating Dave) Thanks for volunteering in patching the AI to make use of this feature.
:wink:
Circon
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Post by Circon »

/me adds official developer support to that.

Thanks for volunteering in patching the AI to make use of this feature.

Nice one cobretti :D
Dave
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Post by Dave »

Backstab wouldn't be so hard for the AI to use with allies...

But the AI doesn't currently know how to use healing and leadership in conjunction with its own units, let alone be able to do it with allies..

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Dacyn
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Post by Dacyn »

Dave wrote:But the AI doesn't currently know how to use healing and leadership in conjunction with its own units
hm... do you mean that the AI attack algorithm ignores leadership entirely? It seems like it would be easy enough to just base the attack sequence damage calculations off leadership as well... isn't that knowing how to use leadership?
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Post by Dave »

Dacyn wrote:
Dave wrote:But the AI doesn't currently know how to use healing and leadership in conjunction with its own units
hm... do you mean that the AI attack algorithm ignores leadership entirely? It seems like it would be easy enough to just base the attack sequence damage calculations off leadership as well... isn't that knowing how to use leadership?
It does that much. What it doesn't do is move its leader into position to provide leadership. This means that it gets to use leadership only by 'coincidence'.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
SaintDust
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Post by SaintDust »

What about a feature in team games like this.


Units can move into ally villages without taking them over..
Sort of... a choice to take it over or not.. Like a scroll down choice.

And say a unit enters a ally city..And does not take it over.. He can then chose to enduce trade....then the next time he enters a village controlled by the player that controlls him... that player recieves a certain amount of extra gold..
The vaule of that gold could depend upon the number of tiles between the 2 villages.

Entering another ally village would reset trade...
A unit in (trade status) could not attack or use special abilities..

Empires could run rather smothly using this tactic...
Dacyn
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Post by Dacyn »

Remember; this is Ideas :wink:
Hmm... I don't see what is much different about this from letting villages be flagged by multiple teams... would that work?
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turin
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Post by turin »

Dacyn wrote:Remember; this is Ideas :wink:
aren't we still allowed to say "please search before posting? ;)

if not, this post is pointless, so, to make it not deleted... um... why not just have a "give ally gold" option? this is simpler IMHO than a menu that pops up every single time you flag an allied village.
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