[interface] Improved stat tables in unit profile
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[interface] Improved stat tables in unit profile
Proposed idea:
Improve the readability of the unit profile screen by changing the resistance/defense/movement tables to a more readable, graphical format.
Background:
Understanding differences between units is obviously important to good play. The unit profile does a great job of describing a unit's attacks in a way that provides clear illustration using large text and images to supplement the damage/strikes/type/special data itself. This makes it easier to immediately see, and remember, a unit's attacks. The resistance/defense/movement tables, which contain more data, are somewhat harder to scan and digest quickly, especially when comparing units or when learning a new faction or era. The current use of colors to distinguish poor/fair/good values is, in my opinion, more distracting than helpful and might not be friendly to color blind players. I think we might be able to improve upon the existing tables.
Detailed proposal:
I think there a couple of ideas which are not mutually exclusive and could improve things. I am a developer, although not on Wesnoth, and I fully realize that some of these things might be wildly more difficult than others, so please forgive my ignorance of the code itself:
Thank you for taking the time to read my idea.
Improve the readability of the unit profile screen by changing the resistance/defense/movement tables to a more readable, graphical format.
Background:
Understanding differences between units is obviously important to good play. The unit profile does a great job of describing a unit's attacks in a way that provides clear illustration using large text and images to supplement the damage/strikes/type/special data itself. This makes it easier to immediately see, and remember, a unit's attacks. The resistance/defense/movement tables, which contain more data, are somewhat harder to scan and digest quickly, especially when comparing units or when learning a new faction or era. The current use of colors to distinguish poor/fair/good values is, in my opinion, more distracting than helpful and might not be friendly to color blind players. I think we might be able to improve upon the existing tables.
Detailed proposal:
I think there a couple of ideas which are not mutually exclusive and could improve things. I am a developer, although not on Wesnoth, and I fully realize that some of these things might be wildly more difficult than others, so please forgive my ignorance of the code itself:
Graphical Indicator for Resistances
Map Hex and Graphical Indicators for Movement and Defense Ratings
Sort Ratings to See Best/Worst Values
Last edited by bjhartin on July 12th, 2011, 3:32 pm, edited 2 times in total.
Re: Improved resistance/defense/movement tables in unit prof
What about UMCs which have resistance values and defense values in between increments of 10 (like 53% fire resistance or 61% defense on flat)?
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
Re: Improved resistance/defense/movement tables in unit prof
I think ingame display is pretty clear, but maybe because i'm used to it...
Improvement could be done in a simple way by mixing movement and defense in one table. Plus, it will take less place in description, making it easier to read. Hum, it's already done ...
Improvement could be done in a simple way by mixing movement and defense in one table. Plus, it will take less place in description, making it easier to read. Hum, it's already done ...
Last edited by Chtomorc on July 9th, 2011, 10:41 am, edited 1 time in total.
My writing frightens you? Consider you happy not to hear me :p
Tribes of the North MP era : factions developpement and unit's sprites
Tribes of the North MP era : factions developpement and unit's sprites
Re: Improved resistance/defense/movement tables in unit prof
I think this is a very good idea indeed; that table has always bugged me. I particularly like your mocked up graphical representation of unit resistances, but I think that improving the defence/movement table is more important, as the thing is simply hard to use at the moment -- there's no obvious way to find the terrain type you are looking for.
Definitely the current table would be significantly improved simply by adding in pictures of the hexes. Even if it stretched it out vertically it would be easier to use because you could much more easily find the hex you were interested in. Alternatively (more work and may have issues I haven't considered), a very small map with one of every terrain type could be produced, and the the defence and movement values written over the map. I think this would be the most compact way of getting the information across.
Definitely the current table would be significantly improved simply by adding in pictures of the hexes. Even if it stretched it out vertically it would be easier to use because you could much more easily find the hex you were interested in. Alternatively (more work and may have issues I haven't considered), a very small map with one of every terrain type could be produced, and the the defence and movement values written over the map. I think this would be the most compact way of getting the information across.
Re: Improved resistance/defense/movement tables in unit prof
Edited to remove that suggestion. I had thought they were separated and I was working on a computer that didn't have Wesnoth installed.Chtomorc wrote:I think ingame display is pretty clear, but maybe because i'm used to it...
Improvement could be done in a simple way by mixing movement and defense in one table. Plus, it will take less place in description, making it easier to read. Hum, it's already done ...
Re: Improved resistance/defense/movement tables in unit prof
Hmm...if one chose with the 'star rating' approach to visualization, I would suggest that we just round half-up, i.e. 4 or less rounds down, five or more rounds up. 45-54 gets five stars, 55-64 gets six stars, etc.A Guy wrote:What about UMCs which have resistance values and defense values in between increments of 10 (like 53% fire resistance or 61% defense on flat)?
Of course, if one used a little bar, it could be more accurate, but I'm sure that would be additional work.
Re: Improved resistance/defense/movement tables in unit prof
I made some other changes above, once I realized movement and defense are already in one table.
Re: Improved resistance/defense/movement tables in unit prof
The colors give a good indication. But graphic visualisation is clearer.
An option to sort terrains by defense or movement cost could also help to see quickly the best terrain type for a unit.
I don't think that terrain hex would fit in the description because there is numerous version of each terrain type. And you would have to deal with the double type terrain (and Better defense worse movement cost thing will modify the number display).
An option to sort terrains by defense or movement cost could also help to see quickly the best terrain type for a unit.
I don't think that terrain hex would fit in the description because there is numerous version of each terrain type. And you would have to deal with the double type terrain (and Better defense worse movement cost thing will modify the number display).
My writing frightens you? Consider you happy not to hear me :p
Tribes of the North MP era : factions developpement and unit's sprites
Tribes of the North MP era : factions developpement and unit's sprites