Era of 4 worlds, almost 4500 downloads + new portrait.
Moderator: Forum Moderators
Re: New Faction
Even though they wings they can't fly, but they usually aren't hindered, and they don't have bad defense either. This is why these creatures are heavily superior.francophone wrote:I do not know the idea, the story of these factions. So perhaps it is justified, but why your Valkyrie fighter has HP + speed + attack + large resistance + average with chance to hit?
Is it necessary for the Valkyries have everything for them? Apparently they fly and will probably go on mountains and over water without slowing down.
Maybe they are slowed in caves and forests, and with a very bad defense on all terrains?
Even so, they may be expensive. (note I develop a faction which all Levels 1 cost 21).
"the slash attack is use because it's not melee or ranged therefore nobody can counter that attack. It's very useful."
The name and icon of attack suggest a melee attack. I plan an similar attack on another new project. It is a psychic attack (with the characteristic magical). But "slash blade ", I do not understand how can be the range for not being able to strike back against either melee or remotely.
Marksman and why? If it is a particular form of magic, the attack should be "magical". If it's like a sword, is the range should be melee. Finally, the answer may be in defining the range.
"pierce 100% blade 105% impact 110%"
A difference of 5% seems symbolic. It makes 1 for an attack by 20 damage (20 is enormous). In many cases, it will make no difference in the game. After, if it voluntarily symbolic ...
-(P.S.) They use wings for wing slash-
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: New Faction
If you want heavily superior creatures, why not increase one level ? Your fighter could be level 2. The champion will reach Level 4.
Can you explain what is the "slash attack" and its range (and why marksman) ?
Can you explain what is the "slash attack" and its range (and why marksman) ?
Re: New Faction
The slash attack is moving forward with their wings, bending their backs, it hits the other person like a blade. It's marksman because most people can't dodge blades spininiing from anothers back. And no one else has a wing attack they they can't counter. But that is a good idea about making them a higher level, I will consider it.francophone wrote:If you want heavily superior creatures, why not increase one level ? Your fighter could be level 2. The champion will reach Level 4.
Can you explain what is the "slash attack" and its range (and why marksman) ?
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: New Faction
I do not understand everything.
Does it come in the back of the victim?
Does it come in the back of the victim?
-
- Posts: 156
- Joined: February 23rd, 2011, 9:10 pm
Re: New Faction
This really doesn't make much sense that no one can counter this... just stab past the wings with a pike, chop off the wings with a sword.. shoot it with a bow before it gets close to you.. etc etc.. also no one else has a thunderstick besides the thunderer so does that mean no one else can counter that?powershot wrote: The slash attack is moving forward with their wings, bending their backs, it hits the other person like a blade. It's marksman because most people can't dodge blades spininiing from anothers back. And no one else has a wing attack they they can't counter. But that is a good idea about making them a higher level, I will consider it.
perhaps you should give it a special like "buffet" which lowers the units terrain defense or something like that
Re: New Faction
Cool I idea, but how do you make the buffet ability?AlaskanAvenger wrote:This really doesn't make much sense that no one can counter this... just stab past the wings with a pike, chop off the wings with a sword.. shoot it with a bow before it gets close to you.. etc etc.. also no one else has a thunderstick besides the thunderer so does that mean no one else can counter that?powershot wrote: The slash attack is moving forward with their wings, bending their backs, it hits the other person like a blade. It's marksman because most people can't dodge blades spininiing from anothers back. And no one else has a wing attack they they can't counter. But that is a good idea about making them a higher level, I will consider it.
perhaps you should give it a special like "buffet" which lowers the units terrain defense or something like that
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
-
- Posts: 156
- Joined: February 23rd, 2011, 9:10 pm
Re: New Faction
I have no idea, but Valensk created a similar ability called "hex" for the medicine man branch of the highlanders in his "era of four moons" so you could look at that to get an idea.
Re: New Faction
All you need to do is a simple modification. Pop this in {a unit}'s .cfg file:powershot wrote:Cool I idea, but how do you make the buffet ability?
Code: Select all
[event]
name=attacker hits
first_time_only=no
[filter]
type={insert the unit type of the buffeter}
[/filter]
[modify_unit]
[filter]
x,y=$x2,$y2
[/filter]
[modifications]
[effect]
[filter]
x,y=$x2,$y2
[/filter]
apply_to=defense
replace=false
[defense]
deep_water=-10
shallow_water=-10
swamp_water=-10
flat=-10
sand=-10
forest=-10
hills=-10
mountains=-10
village=-10
castle=-10
cave=-10
frozen=-10
impassable=-10
fungus=-10
[/defense]
[/effect]
[/modifications]
[/modify_unit]
[/event]
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: New Faction
Your first post is good. I congratulate you
but you are showing only the stats of a unit tree only, try showing us more stats
but you are showing only the stats of a unit tree only, try showing us more stats
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Re: New Faction
You should probably test it. I tried it and it doesn't seem to work. I'm using 1.9.5. Beside what do you mean by unit type of buffeter.Reepurr wrote:All you need to do is a simple modification. Pop this in {a unit}'s .cfg file:powershot wrote:Cool I idea, but how do you make the buffet ability?
Now, [modify_unit] does, as far as I know, accept [effect]s, but the wiki doesn't mention that, so this may not work. Also, given that the unit loses 10 defence just for each hit, I suggest you reduce it to 1 or something.Code: Select all
[event] name=attacker hits first_time_only=no [filter] type={insert the unit type of the buffeter} [/filter] [modify_unit] [filter] x,y=$x2,$y2 [/filter] [modifications] [effect] [filter] x,y=$x2,$y2 [/filter] apply_to=defense replace=false [defense] deep_water=-10 shallow_water=-10 swamp_water=-10 flat=-10 sand=-10 forest=-10 hills=-10 mountains=-10 village=-10 castle=-10 cave=-10 frozen=-10 impassable=-10 fungus=-10 [/defense] [/effect] [/modifications] [/modify_unit] [/event]
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
Re: New Faction
I think the problem is in the unit buffet type, please specify that. Also I I can put almost any value and it still won't work. Please help .
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
Re: New Faction
Are you sure you want that special? it's pretty OP: it lowers a unit's defense by 10% (for each hit?!) for the remainder of the game! Wouldn't you prefer a marksman-like attack that just adds 10% chance to hit or something? Seems much more reasonnable...
By the way, I think you unit is vastly over-powered. It feels like someone's wish to have a uber undefeatable unit. For it to work, it should need to be a recruitable level 3 that costs around 30-40 gold... And even then, it's pretty powerful for a lv3...
Anyway, do as you wish
By the way, I think you unit is vastly over-powered. It feels like someone's wish to have a uber undefeatable unit. For it to work, it should need to be a recruitable level 3 that costs around 30-40 gold... And even then, it's pretty powerful for a lv3...
Anyway, do as you wish
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: New Faction
Please stay focused. I need help with the ability. PleaseDixie wrote:Are you sure you want that special? it's pretty OP: it lowers a unit's defense by 10% (for each hit?!) for the remainder of the game! Wouldn't you prefer a marksman-like attack that just adds 10% chance to hit or something? Seems much more reasonnable...
By the way, I think you unit is vastly over-powered. It feels like someone's wish to have a uber undefeatable unit. For it to work, it should need to be a recruitable level 3 that costs around 30-40 gold... And even then, it's pretty powerful for a lv3...
Anyway, do as you wish
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
Re: New Faction
This is designed to be put in the [unit_type] tag, but not in anything inside the [unit_type] tag. Just checking you did that.powershot wrote:I think the problem is in the unit buffet type, please specify that. Also I I can put almost any value and it still won't work. Please help .
The type of the buffeter is, quite simply, the value of what you've put in for the type=of that unit.
e.g. type=Spearman
type=Drake Clasher
that sort of thing.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Re: New Faction
What do you mean, is it the name,id. Please tell me, I tried a lot of things and the codes not working.Reepurr wrote:This is designed to be put in the [unit_type] tag, but not in anything inside the [unit_type] tag. Just checking you did that.powershot wrote:I think the problem is in the unit buffet type, please specify that. Also I I can put almost any value and it still won't work. Please help .
The type of the buffeter is, quite simply, the value of what you've put in for the type=of that unit.
e.g. type=Spearman
type=Drake Clasher
that sort of thing.
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.