Castle wall stacking error in 1.6. H2 fix?
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Castle wall stacking error in 1.6. H2 fix?
The stacking of castlewalls is different from column to column on the map. One tile column produces a mistake when an oversized uinit is in the castle the other column produces the mistake if the oversized unit is behind the castle. I show you to examples from the same ingame screen shot. It is a resized drake in one of my temple style castles. I enlarged the screenshots by hitting the +-button to maximum ingame.
Where can the stacking of castle wall be manipulated? Is it allready done in higher versions of Wesnoth?
Where can the stacking of castle wall be manipulated? Is it allready done in higher versions of Wesnoth?
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
Re: Castle wall stacking error in 1.6. H2 fix?
Units that exceed the hex are not supported in older Wesnoth versions. You will find more glitches than just that one. To answer your specific question, though, I don't know.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: Castle wall stacking error in 1.6. H2 fix?
looks like they have been/will be fixed in 1.9.5:
Revision: 48357
Author: boucman
Message:
fix all known glitches with big units
Revision: 48356
Author: boucman
Message:
resynchronize invalidation code and redraw code in unit frame... this fixes most of the glitches with big units (but not all, i'm looking at the rest)