Temple is finished - Big Upload on page 4!

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Tet
Posts: 391
Joined: February 18th, 2009, 5:11 am

Re: Temple is finished - Big Upload on page 4!

Post by Tet »

Thanks for the flowers.

I am not an pixel artist. Adding a broken column once in a while would be possible.
Getting the first column took me ages and it still looking "Plastiki" (whatever that means).
So basically the frame is simple. The column is allways the same. Even placing is simple. 27 side 18 up or down.
The master of terrain proposed help. Lets see what we get.

I really reached my limits on this temple thing. I am only good in scaling things up and down.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
Tet
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Re: Temple is finished - Big Upload on page 4!

Post by Tet »

I think I finally learned what plastiki means. It might mean like pixelart instead of brush art.

Can somebody help to make this temple thingy an addon for those who like to use it?
I am really not an programmer.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
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Reepurr
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Re: Temple is finished - Big Upload on page 4!

Post by Reepurr »

Well, I'm not so hot with TerrainWML myself, but what I DO know is that it's a heck of a lot easier than C++ programming. Don't knock it until you try it!

You can check mainline terrains for the code, and simply adapt it. There's also the Create button and, for a little extra reference, TerrainWML on the wiki.
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Tet
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Re: Temple is finished - Big Upload on page 4!

Post by Tet »

Well as a quick catcher. The temple is totally working if the files are put into the core. The challenge is to make a workable addon. Unfortunatelly for thisI can not really copy the code from some other files. So I am out of luck here.

I totally agree terrain wml is manageable. I managed a working temple.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
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Reepurr
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Re: Temple is finished - Big Upload on page 4!

Post by Reepurr »

You want to make a special add-on where the temple works immediately, without being stuck in core? Hmm...

The Settlers Of Light has its own terrain, so you could adapt that one.
[/not being very helpful]
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bigkahuna
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Re: Temple is finished - Big Upload on page 4!

Post by bigkahuna »

I think these pictures might be of interest to you :)

Temple.png: This is a picture with some of the transitions (castle, chasm, swamp, water, etc.)

As you can see, the chasm is slightly choppy. I don't know if this is because of some WML error I did, so not sure.
I also tested the other terrains and they seem fine, except for castles. Swamp castle show up as plain swamp, elven castles and regular castles show up as flat. This might be intended (making them flat), but it appears strange. Also, every other terrain is bordered by pillars. This might be intended, but for a single hex of new terrain, it is surrounded by about 8 pillars.

These are all worst and strangest case scenarios, so don't worry :)

Temple2.png: Temple Swimming Pool :D

Temple3.png: here is the problematic part. All the tiles are squares, and consequently each are seen as individual and is surrounded by 8 pillars. I would change the tiles to hexes and lessen the pillars around each tile.

I squeezed the terrain into my campaign I am making. Temporary thing, but can I have permission to use it indefinitely? I rather enjoy it :)

Tell me what you think of it and I'll PM you the necessary stuff and such to get it inside of an add-on.
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Square Tiles
Square Tiles
Temple Swimming Pool
Temple Swimming Pool
Temple Transitions
Temple Transitions
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Captain_Wrathbow
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Re: Temple is finished - Big Upload on page 4!

Post by Captain_Wrathbow »

Wow... it's very evident that you've put a lot of work into this.

I'm sure lots of people will love to have and use this terrain.

Great job!
Tet
Posts: 391
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Re: Temple is finished - Big Upload on page 4!

Post by Tet »

Hi guys just came back after a long hiatus. Of course I want it to be used. That is why I posted it on the forum. Please feel free to use, whoever likes it. At some point I was even thinking, that it might even be possible to get squared temples into mainline. Must have been a delusion.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
fabi
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Re: Temple is finished - Big Upload on page 4!

Post by fabi »

Tet wrote:... At some point I was even thinking, that it might even be possible to get squared temples into mainline. Must have been a delusion.
Make a thread in "Art Contributions" and refer to this one in it.
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TrashMan
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Re: Temple is finished/Straight castle walls

Post by TrashMan »

artisticdude wrote:I agree. Granted, some ancient Greek/Roman statues were fully nude, but I see no reason why these Greek/Roman inspired ones should be. Many ancient statues had clothes, too. And especially given the wide range of age groups that make up the Wesnoth player base, I don't really think this is appropriate (plus the fact that it could potentially cause a problem if anything containing these images goes to the add-on server).

Yes. Seeing a titty consisting of 5 pixels is going to utterly scar our children forever.... :roll:



EDIT:

No statues in the .rar?
Son, I am dissapoint! :annoyed:
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<
pauline
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Re: Temple is finished - Big Upload on page 4!

Post by pauline »

Hi Tet,
I´m a mere nobody in the BfW-players-fanclub and just came across your temple. It´s fantastic !!!
I´m currently really interested in knowing – at least – the "greatest" masters of design or music.
Imo, the art contributors ARE the BfW-game and insufficient attention is being paid to those whose skills and work make it possible.
It's a pity that the writers themselves rarely give detailed credits at the end of their campaigns,
the artists often bog down when blowing the trumpets ...
[I was even thinking, that it might even be possible to get squared temples into mainline. Must have been a delusion.]
That´s a real shame ! I haven´t figured out yet, on what it actually depends to get a contribution into mainline and might have got a wrong idea:
Can´t contributors take matters into their one hands by – at least – adding their art contribution to the (vastly undetailed) "Game Credits"-list
that scrolls down at the end of each BfW-campaign ?
pauline
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Turuk
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Re: Temple is finished - Big Upload on page 4!

Post by Turuk »

pauline wrote:[I was even thinking, that it might even be possible to get squared temples into mainline. Must have been a delusion.]
That´s a real shame ! I haven´t figured out yet, on what it actually depends to get a contribution into mainline and might have got a wrong idea:
Isn't that what fabi suggested he do....?
fabi wrote: Tet wrote:
... At some point I was even thinking, that it might even be possible to get squared temples into mainline. Must have been a delusion.

Make a thread in "Art Contributions" and refer to this one in it.
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Tet
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Re: Temple is finished - Big Upload on page 4!

Post by Tet »

Thanks for sharing the idea, that all it takes is a post in contribution.

I did remove the statues, shorten the columns by 6 pixel and made an alternative column placement. All on the wishes of the old terrain art director, who was oblieged to look into this by public interest.

There were tests made in Wesnoth 1.8 by bigkahuna. The chasm transition was made for 1.6. The chasm transition of 1.8 was changed by the old terrain art director. The chasm transition would have to be reworked.

The old terrain art director was on the quest to make Wesnoth hexes more round by keeping them closer to hex form. Therefore the change of the chasm transition and others. This topic was started to prove that some terrain would be better if squared. This applies to roads and beaches too, which would be better straight.

So I would assume at least a change in philosophy is needed to get this into mainline. Anybody who wants to post in contribution and links to this thread is welcome to do so by me.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
pauline
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Joined: August 20th, 2011, 2:27 pm

Re: Temple is finished - Big Upload on page 4!

Post by pauline »

Maybe off topic
Spoiler:
Always grateful for the contributors´efforts
pauline
Tet
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Re: Temple is finished - Big Upload on page 4!

Post by Tet »

Well nobody is craving for credits. Otherwise people ask for it.

My point originally was, that a transition for a 2/6 transition for some terrain types could be better straight. (beach, roads, and even some castles). So far this is only used for cave walls. The terrain got better for round terrain types like swamp and forrests (a lot). And worse for straight terrain types. On top the realism attempt for water flopped (murky waters, crazy waves, half finished for years). Some is nice like quakmire but most water got worse.

The marble statues (little black and white images of naked women) were originally invented to draw attention to the thread. I learned somewhere "sex sells" and tried to give it a go. It worked a lot. I never expected anybody to get so excited about 5 black and white pixels.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
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