[Mainline] Difficulty levels for ANL

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderator: Forum Moderators

Forum rules
Before posting a new idea, you must read the following:
Post Reply
Multiplayer Contributor
Posts: 3991
Joined: January 24th, 2007, 12:56 am

[Mainline] Difficulty levels for ANL

Post by Velensk »

I suspect that this is one of those things where I'd have to do it myself if I really want it but I figured I'd post it anyway.

ANL is a very interesting and fun add-on but it is pretty easy once you've figured it out. I think that it would benefit from having multiple difficulty levels available for the host to select altering things like how early the enemies show, how easy it is to beat the spiders, closing the routes to the mushrooms entirely and other things of that nature.

The Undead Empire add-on is a very good harder version of the game however it has a different objective and requires different play to achieve and I think that a harder form of the original would be nice as it could allow for more defensive play.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Post Reply