TSG, sprites reedition
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
Re: TSG, sprites reedition
Yeah, I think the fix to that would be to move the "faulds" along with the breastplate. http://en.wikipedia.org/wiki/Faulds_(plate_armour)Tet wrote:It is really cool.
For me the chestplate is moving to much. It is out of sync with the rest of the armor/body and basically shifting up and down. More like the helmet would be my suggestion.
But please get professionel feedback from our pixel masters.
Other than that, I think this is excellent.
Last edited by AI on July 26th, 2010, 6:51 pm, edited 1 time in total.
Reason: Fixed the link (automatic linkification missed the closing paren)
Reason: Fixed the link (automatic linkification missed the closing paren)
Play Frogatto & Friends - a finished, open-source adventure game!
- rhyging5
- Art Contributor
- Posts: 160
- Joined: November 18th, 2009, 1:19 pm
- Location: Barcelona, Catalunya
Re: TSG, sprites reedition
Hi, these days I have thought that if I want to do all the animations of these units, I must to improve a bit the baseframe....So I tried, and you can see the changes on the image below. The new one, is more stylistic and have a more top perspective. Also I changed my colours method, reducing a lot the quantity. Still I must to do some little more work, on shield for instance.
So...inmediatly I began to do the standing animation. I looked amounts of videos of street fighter and samurai shodow for more references. Also I looked the "bobing style" of sleepwalker that he did on saurians. although, i have finished a good breathing animation previosly I wanted to do a bouncing animation for the new baseframe. You can see the result on the image below.... note that is an UNFINISHED animation., because there are some pixels to "clean up" and the feather have no movement. But these animations give us more perspective to see how could work the standing animations. For this reason I included, another image with three units on the battlefield.
so....I like to know your opinion about all this. In my opinion, I repeated the same error on the pass, this is, it's a much exagerated movement.....But, is so dificult to make it more soft!!!
So...inmediatly I began to do the standing animation. I looked amounts of videos of street fighter and samurai shodow for more references. Also I looked the "bobing style" of sleepwalker that he did on saurians. although, i have finished a good breathing animation previosly I wanted to do a bouncing animation for the new baseframe. You can see the result on the image below.... note that is an UNFINISHED animation., because there are some pixels to "clean up" and the feather have no movement. But these animations give us more perspective to see how could work the standing animations. For this reason I included, another image with three units on the battlefield.
so....I like to know your opinion about all this. In my opinion, I repeated the same error on the pass, this is, it's a much exagerated movement.....But, is so dificult to make it more soft!!!
Last edited by rhyging5 on July 29th, 2010, 12:47 pm, edited 2 times in total.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: TSG, sprites reedition
Umm, I think you may have neglected to attach your attachment.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: TSG, sprites reedition
As you said, it is a bit exaggerated. But otherwise it looks nice. Maybe it could be a "selected" animation (http://wiki.wesnoth.org/AnimationWML#selected).
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: TSG, sprites reedition
Probably worth doing a quick size comparison to another level 2. This looks huge. Possibly also, the head is tilted a little too far down. Otherwise, good stuff.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: TSG, sprites reedition
His glaive's blade is very blury, and he is staring directly south, unlike the rest of the wesnoth sprites which look in a south east/west direction(depending on which way they are turned).
Otherwise, nice work.
Otherwise, nice work.
Nothing is foolproof to a talented fool.
- Sleepwalker
- Art Contributor
- Posts: 416
- Joined: October 23rd, 2008, 6:34 am
- Location: Sweden
Re: TSG, sprites reedition
Yeah but being turned south is no prob. Just turn his head SE or SW. Lots of units stand a bit sideways but still facing SE.
IMO it doesn't look exaggerated. Actually I think his left leg (our right) should move a bit more.
Anyway it's looking great except for the unpolished parts, like the chest bit snapping and the shield.
I know you say that it's WIP and I bet you know this but... I thought I'd show this to some people that may be watching:
Notice the shield? At the moment its movement is kinda jittery due to the limitations in trying to make a smooth subtle movements with just moving it a few pixels. How do we improve this? Well, with some anti-aliasing... Lets take the edge of the shield which has a diagonal line. In the first example here we have a black line moving a length of 5 pixels over 10 frames. The other example is exactly the same except that I animated it by using 2 differently drawn lines... One the original and one that could be said to be between the pixels, except it isn't. Uuh I think I'd rather just show you:
(Sorry non-photoshop users)
IMO it doesn't look exaggerated. Actually I think his left leg (our right) should move a bit more.
Anyway it's looking great except for the unpolished parts, like the chest bit snapping and the shield.
I know you say that it's WIP and I bet you know this but... I thought I'd show this to some people that may be watching:
Notice the shield? At the moment its movement is kinda jittery due to the limitations in trying to make a smooth subtle movements with just moving it a few pixels. How do we improve this? Well, with some anti-aliasing... Lets take the edge of the shield which has a diagonal line. In the first example here we have a black line moving a length of 5 pixels over 10 frames. The other example is exactly the same except that I animated it by using 2 differently drawn lines... One the original and one that could be said to be between the pixels, except it isn't. Uuh I think I'd rather just show you:
(Sorry non-photoshop users)
- Attachments
-
- TheStickOfMoving.gif (505 Bytes) Viewed 4845 times
-
- TheStickOfMoving+1.gif (640 Bytes) Viewed 4845 times
-
- MovingLine.psd
- (25.86 KiB) Downloaded 307 times
-
- SubpixelExample.psd
- (30.16 KiB) Downloaded 308 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
- Nercy Masayon
- rhyging5
- Art Contributor
- Posts: 160
- Joined: November 18th, 2009, 1:19 pm
- Location: Barcelona, Catalunya
Re: TSG, sprites reedition
wow, useful lesson. This is the kind of knowlegde I need for improve. About this work, standing for the lliutenent, I don't like at all. Continue thinking it's much exagerated. But I'm not stop here. I continue working on bouncing animations. I this case, I work with dwarf warrior. To see how factible is to produce this kind of animation and how it seems over the ground, and then, we can imagine a bit more how would be our battle ground with bouncing animations. In my opinion, this animation match more than I wanted to produce, a bouncing animation that gives to us a perception that our units are not made of stone, they are alive, and have plenty energy to fight, not exagerated, for no seems that they are dancing or doing fitness. Note that the animation is unfinished ( still to make lights, shadows, and textures). Now that I'm more satisfied, need to know a general feedback. For instance, if you like the hipotetic image of a battleground full of bouncing animations......
about these TSG units....I'm not abandoned it. For instance, I'm work on the SE attack animation of L3. I tried to do a awesome attack. A bit more diferent of the rest. Like the ninja. But theres a problem wich is unfinished animation. That on the last months I changed a bit my methods (Like palette colors), and i'm not aplied on it....
about these TSG units....I'm not abandoned it. For instance, I'm work on the SE attack animation of L3. I tried to do a awesome attack. A bit more diferent of the rest. Like the ninja. But theres a problem wich is unfinished animation. That on the last months I changed a bit my methods (Like palette colors), and i'm not aplied on it....
- Attachments
-
- bouncing2.gif (119.01 KiB) Viewed 4675 times
-
- bouncing.gif (4.73 KiB) Viewed 4675 times
-
- Atacksouthtaller.gif (20.02 KiB) Viewed 4675 times
- Cloud
- Art Contributor
- Posts: 502
- Joined: December 17th, 2008, 7:43 pm
- Location: The land of pixels
- Contact:
Re: TSG, sprites reedition
Difficult to judge the Dwarf Warrior's bounce without shading, however the axe shaft and shield seem to distort in a way that doesn't seem right to me. The attack, however, looks brilliant, I'd have to see it properly in game to be utterly sure, but it looks like it would work for at least S and SE animations.
Softly/SoftlySplinter on IRC. Will be lurking around more these days
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: TSG, sprites reedition
Rhyging...
That is possibly the best attack animation I've seen yet...
Congratulations.
That is possibly the best attack animation I've seen yet...
Congratulations.
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
- artisticdude
- Moderator Emeritus
- Posts: 2424
- Joined: December 15th, 2009, 12:37 pm
- Location: Somewhere in the middle of everything
Re: TSG, sprites reedition
That is EPIC.
If I were to nitpick about anything, it seems improbable that someone with such heavy, bulky armor and equipment would be able to perform a 'ninja' move like that. But it's the rule of cool.
If I were to nitpick about anything, it seems improbable that someone with such heavy, bulky armor and equipment would be able to perform a 'ninja' move like that. But it's the rule of cool.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: TSG, sprites reedition
Oh man, that is awesome. If that gets committed I will spend hours playing TSG now.
Re: TSG, sprites reedition
that´s just too cool
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.
Re: TSG, sprites reedition
Yeah, attack anim is awesome.
@ the dwarf: I don't really mind a field full of bouncing unit (it seems inescapable anyway), but I'm not too fond of this particular anim. He looks like he's rolling his shoulder and rotating his torso in a weird way... I don't know, maybe he could just breath or something, and/or move his arms a bit without going full shoulder-torso movement?
Anyway, great work! Keep it up!
@ the dwarf: I don't really mind a field full of bouncing unit (it seems inescapable anyway), but I'm not too fond of this particular anim. He looks like he's rolling his shoulder and rotating his torso in a weird way... I don't know, maybe he could just breath or something, and/or move his arms a bit without going full shoulder-torso movement?
Anyway, great work! Keep it up!
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: TSG, sprites reedition
im afraid that i will only use him in the campaign to attack things now...