Mudcrawlers

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Mudcrawlers

Post by thespaceinvader »

Since eternal gave us a lovely base frame for the Giant Mudcrawler based on kitty's portrait I thought I'd make it a little more in tune with the new dirt colours. Then, I made up a quick base frame for the Mudcrawler. SHould be doing some animating soon, if I can get my head round gloopiness.

Decided to go with TC eyes, then they can be used for such things if desired, and coloured to default to red if not.

EDIT: the small one could probably stand to be a little larger. Or the big one a little smaller, since the units are level 0 and level 1.
Attachments
mudcrawler.png
mudcrawler.png (1.02 KiB) Viewed 7184 times
giant-mudcrawler.PNG
giant-mudcrawler.PNG (1.99 KiB) Viewed 7184 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Vladcara
Posts: 143
Joined: March 15th, 2010, 11:16 pm
Location: Farnborough, England

Re: Mudcrawlers

Post by Vladcara »

Great sprites, as usual.

As to the issue of size, I think they look okay compared to other units-drakes and woses are as big as the lvl1. However, compared to the lvl0 the lvl1 looks huge. I think going with knocking a few pixels off the big one and adding a few to the small one would fix that.
'Wow, Brazil's big!'
George Bush, when shown a map of the world
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Mudcrawlers

Post by thespaceinvader »

Bit of tweakery. Probably the small one could do with being a little larger.
Attachments
mudcrawler.png
mudcrawler.png (1.1 KiB) Viewed 7167 times
giant-mudcrawler.PNG
giant-mudcrawler.PNG (2.06 KiB) Viewed 7167 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Trilby
Art Contributor
Posts: 59
Joined: January 29th, 2010, 7:33 pm
Location: UK, Yorkshire

Re: Mudcrawlers

Post by Trilby »

Needs bolder shadows about it's personage.

I know it's mud, but if you're considering references for motion, I would recommend the Sandman in Spiderman 3, the scene where he's just been transformed. I think the sluggish/lumbering uncertainty would be fitting for a creature of this type. So the body seems to have difficulty keeping it's shape.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Mudcrawlers

Post by thespaceinvader »

Yeah, i figured on more contrast.
Attachments
giant-mudcrawler.PNG
giant-mudcrawler.PNG (2.23 KiB) Viewed 7139 times
mudcrawler.png
mudcrawler.png (1.19 KiB) Viewed 7139 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Cloud
Art Contributor
Posts: 502
Joined: December 17th, 2008, 7:43 pm
Location: The land of pixels
Contact:

Re: Mudcrawlers

Post by Cloud »

Still needs more contrast, especially dark, but maybe a touch of light for the more liquified parts to represent that. Aside from that it looks good so far, though I'll withhold judgement until I've seen an animation, that's going to be the real test of these two.
Softly/SoftlySplinter on IRC. Will be lurking around more these days
Mainline Animations|The Væringjar
Art for these mead-sodden, bearded mushroom-junkies by Girgistian!
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: Mudcrawlers

Post by Sgt. Groovy »

The giant one needs more shadow on the chest area and to the side to make the arm stand out better.

The small one looks like a pile of bear dung, with two undigested lingonberries in it (and I should know, I've worked in a zoo, I've shoveled plenty of that stuff :P ). It needs more defined shape (head, hands), to make sure it's a living thing.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Mabuse
Posts: 2239
Joined: November 6th, 2007, 1:38 pm

Re: Mudcrawlers

Post by Mabuse »

very nice. :)
The best bet is your own, good Taste.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Mudcrawlers

Post by thespaceinvader »

Sgt. Groovy wrote:The giant one needs more shadow on the chest area and to the side to make the arm stand out better.

The small one looks like a pile of bear dung, with two undigested lingonberries in it (and I should know, I've worked in a zoo, I've shoveled plenty of that stuff :P ). It needs more defined shape (head, hands), to make sure it's a living thing.
Actually I'd disagree. It should just be a vaguely animate glob of mud. The level 1 is amorphous but vaguely recognisably humanoid. The level 0 is basically lump of ...what you suggest ;)

I'll drop in more contrast tomorrow, and hopefully pull together the beginnings of animation. Gloopery will be a test of my skill.

Why do I make these rods for my own back >.<
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Mudcrawlers

Post by Jetrel »

Mix up your palette a bunch more. Eternal's core color may have been off, but he was properly mixing up his palette. Don't do a straight run of the same hue at different brightnesses.

This is a post from someone commenting on us doing that right, in frogatto:
http://www.gamedev.net/community/forums ... id=3684412


For characterization reasons, the small mudglob should of course not have hands and such, but IMO should have something closer to a recognizable face, at least with a mouth and eyes in about the right spot. If we step away from that kind of characterization, we need to go whole hog, and ditch looking remotely anthropomorphic. The point of being anthropomorphic (at all) is evoking sympathetic human emotions. Faces are really important for that.

But don't compromise on this; having a muddled halfway point gives the worst of 2 worlds.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Re: Mudcrawlers

Post by wayfarer »

Jetrel wrote: This is a post from someone commenting on us doing that right, in frogatto:
http://www.gamedev.net/community/forums ... id=3684412

...
Always nice to see the thoughts you share nicely formulated on paper. :)
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Mudcrawlers

Post by thespaceinvader »

Improvements, hopefully.

I hadn't done a straight run of different brightnesses in the first place, but this has more variation I'm loathe to introduce too much, because I specifically picked the colours to match the new earth colours.
Attachments
mudcrawler.png
mudcrawler.png (1.2 KiB) Viewed 6813 times
giant-mudcrawler.PNG
giant-mudcrawler.PNG (2.3 KiB) Viewed 6813 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Darker_Dreams
Posts: 608
Joined: February 1st, 2008, 5:26 pm

Re: Mudcrawlers

Post by Darker_Dreams »

The new mudcrawler does look better...
:hmm: but the earlier attempts at base frames look usable for defense frames with relatively minor work.
User avatar
SFault
Posts: 483
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: Mudcrawlers

Post by SFault »

thespaceinvader wrote:Improvements, hopefully.
At least against white background it looks too green. IMO more red and less saturation would make it look much better.
segmentation fault
EBfW, GtR, Art, Old art
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Mudcrawlers

Post by thespaceinvader »

*shrug* it's unlikely to ever be seen against a white background. It doesn't actually go past yellow, at all. It could maybe stand to be a little redder in the upper registers, however.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Post Reply