Campaign art - The Rise of Wesnoth
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- LordBob
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Re: Campaign art - The Rise of Wesnoth
Meh, "all this" is but two portraits and a lot of quick sketches . It might help to know that I'm on a long (and enjoyable) break from work anywaykitty wrote:You. Are. Too. Fast. You did all of this in five days?!
But yes, I really didn't have any RoW sketches until I finished the orcs.
Lineart for Jessene. I'm seriously considering a masked portrait based on the same posture (plus mask/cowl/dagger unsheathed) because it would be a ton faster, but it might also be cheap and not in like with the dialog of masked Jessene. Thoughts, anyone ?
Edit : Re:TSI : isn't she a thief unit type ?
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Last edited by LordBob on July 25th, 2010, 7:55 pm, edited 1 time in total.
- thespaceinvader
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Re: Campaign art - The Rise of Wesnoth
Only small changes would be perfectly acceptable, to my mind. This looks excellent, save for the fact that her main weapon is a staff IIRC, not knives.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Campaign art - The Rise of Wesnoth
Related, but not the same.LordBob wrote:Edit : Re:TSI : isn't she a thief unit type ?
See the Wesfolk Outcast line at units.wesnoth.org, which is her unique unit type line. Also note that the pages at units.w.o don't depict her unmasked variation, which is used throughout the campaign starting with scenario 7, “Return to Oldwood,” after she decides to tell Haldric her name and origin.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Campaign art - The Rise of Wesnoth
It wouldn't take much alteration to put the staff in her right hand, roughly vertical and laid along the back of her forearm. I really like her pose.
Re: Campaign art - The Rise of Wesnoth
Well, for the first 7 scenarios she's more or less assumed to be a random Wesfolk bandit leader, after which she reveals she's actually a princess and all that. So, unfortunately, I don't think the current pose works that well for the former role, although it's quite spot-on for the latter.LordBob wrote:Lineart for Jessene. I'm seriously considering a masked portrait based on the same posture (plus mask/cowl/dagger unsheathed) because it would be a ton faster, but it might also be cheap and not in like with the dialog of masked Jessene. Thoughts, anyone ?
And yes, all levels of her unit line use a staff and sling, so featuring the staff in the portraits is probably a good idea. The knife can stay on her belt, of course.
Re: Campaign art - The Rise of Wesnoth
I'd like to chime in that I feel a scowling expression on the same Burin portrait would be nice if it wasn't too much trouble.
- LordBob
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Re: Campaign art - The Rise of Wesnoth
I'll add a staff in unmasked Jessene's hand, it's a very easy fix.
I"ve come up with a concept for the masked lady outlaw. It looks good, but the design might be arguable since it's rather modern as far as I know...
Besides, it'd be a low priority in regards to the twenty or so existing portraits that still need redoing.
I"ve come up with a concept for the masked lady outlaw. It looks good, but the design might be arguable since it's rather modern as far as I know...
A scowling Burin is well within the range of possible, however the use of such a portrait is not yet coded in the scenarios. If Zookeeper or anyone is willing to add it, I'll deliver the alternate picture, but I'd rather be sure it'll be of use.Jozrael wrote:I'd like to chime in that I feel a scowling expression on the same Burin portrait would be nice if it wasn't too much trouble.
Besides, it'd be a low priority in regards to the twenty or so existing portraits that still need redoing.
Re: Campaign art - The Rise of Wesnoth
I think that's good. I can't really think of anything that'd be wrong or unsuitable as such in it. It doesn't seem strange to me to cover up that much of her head either.LordBob wrote:I'll add a staff in unmasked Jessene's hand, it's a very easy fix.
I"ve come up with a concept for the masked lady outlaw. It looks good, but the design might be arguable...
Yes, if you make alts for different expressions, then I'll definitely wire those in. It's easy to do.LordBob wrote:A scowling Burin is well within the range of possible, however the use of such a portrait is not yet coded in the scenarios. If Zookeeper or anyone is willing to add it, I'll deliver the alternate picture, but I'd rather be sure it'll be of use.
Re: Campaign art - The Rise of Wesnoth
I recall when I first played TRoW that it was a bit of a surprise when this character took off her mask and turned out to be female. This was accomplished by the head-and-shoulders framing, and by the cartoony anime style. Jessica was referred to as "Wesfolk Leader" up until the point she unmasks and I think that was done in order to keep up the illusion that her character is male.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
Re: Campaign art - The Rise of Wesnoth
Well, technically she's always been visibly female: she's had gender=female even back when she used to be just an Outlaw, and more recently the custom unit type has given that away in the sprites and description. While it might possibly be kinda nice to keep the illusion (or, rather, put it back up), I'm not convinced it's worth the trouble.boru wrote:I recall when I first played TRoW that it was a bit of a surprise when this character took off her mask and turned out to be female. This was accomplished by the head-and-shoulders framing, and by the cartoony anime style. Jessica was referred to as "Wesfolk Leader" up until the point she unmasks and I think that was done in order to keep up the illusion that her character is male.
Re: Campaign art - The Rise of Wesnoth
As long as her clothes are baggy enough and the mask covers enough of the face; she should look ambiguous enough (thus: male). How feminine is the sprite?
- LordBob
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Re: Campaign art - The Rise of Wesnoth
Lineart for Haldric. Mad Haldric will be next.
If it's of any interest, I can easily make an alternate of this one with a more neutral pose and face (for instance, drop the finger and get rid of the scornful glance).
If it's of any interest, I can easily make an alternate of this one with a more neutral pose and face (for instance, drop the finger and get rid of the scornful glance).
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Re: Campaign art - The Rise of Wesnoth
From scenario 2:
Prince Haldric: "So what shall I call you?"
Wesfolk Leader: "The Lady Outlaw will do."
Re: Campaign art - The Rise of Wesnoth
Please do; the more expressions for campaign characters, the better they can fit the dialogue to suitable portraits.LordBob wrote:Lineart for Haldric. Mad Haldric will be next.
If it's of any interest, I can easily make an alternate of this one with a more neutral pose and face (for instance, drop the finger and get rid of the scornful glance).
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Re: Campaign art - The Rise of Wesnoth
Lineart for the Lady Outlaw. A couple more linearts (mad Haldric & minister Edmond) and then I'll do some shading.
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