Ellipse?
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
Ellipse?
I'm going through stuff in the units area of the core files and when I edit the unit it says:
ellipse="misc/ellipse-nozoc"
misc/ellipse-nozoc is just for this one unit but I do believe it changes for diff. units. I was just wondering what it does and stuff like that. If you could give me an i.e. that would be really helpful
Thanks
ellipse="misc/ellipse-nozoc"
misc/ellipse-nozoc is just for this one unit but I do believe it changes for diff. units. I was just wondering what it does and stuff like that. If you could give me an i.e. that would be really helpful
Thanks
Re: Ellipse?
I think it's the ring under it. For example, a Level 1 unit has a complete circle and a level 0 has a broken circle, and some campaigns have leaders with a star thingy.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
Re: Ellipse?
Exactly.
ellipse-nozoc = dashed ring (ellipse) for lv0s (with no ZOC);
ellipse = full ring (ellipse) for lv1 and up (with ZOC);
For others, see some UMCs.
ellipse-nozoc = dashed ring (ellipse) for lv0s (with no ZOC);
ellipse = full ring (ellipse) for lv1 and up (with ZOC);
For others, see some UMCs.
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Re: Ellipse?
"nozoc" = "no zone of control"
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity