Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Moderator: Forum Moderators
Re: Era of Magic v0.9.2
Do you intend circle of exile to work only on enemy units or on ally magical units too?
Re: Era of Magic v0.9.2
It will work only on enemy units.
-
- Posts: 637
- Joined: December 20th, 2009, 5:59 pm
- Location: Germany
Re: Era of Magic v0.9.2
I just want to mention: The runemasters are still called 'ancient dwarish' in your first post.
Re: Era of Magic v0.9.2
Nitpickiness
I'm not really around any more, but you can find me in TvTropes.
- Drakefriend
- Posts: 436
- Joined: September 27th, 2009, 12:57 pm
- Location: Wandering from one world to another
- Contact:
Re: Era of Magic v0.9.2
Why does the Mystical Jinn's Dimensional Vortex show the units and the terrain nextd to the aim although they are not affected by it? And in fact, I think the objects near to the outer parts of a vortex would be affected stronger then objects in its center (compare a tornado) so it would rather make sense to make the vortex graphic smaller so it only contains the victim.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
Re: Era of Magic v0.9.2
Fixedfog_of_gold wrote:The runemasters are still called 'ancient dwarish' in your first post.
Thank you very muchsur.nhm wrote:Circle of Exile doesn't sound good. "Circle of Banishment" sounds better.
I'll fix it in the next version. Thanks for mentioningDrakefriend wrote:Why does the Mystical Jinn's Dimensional Vortex show the units and the terrain nextd to the aim although they are not affected by it? And in fact, I think the objects near to the outer parts of a vortex would be affected stronger then objects in its center (compare a tornado) so it would rather make sense to make the vortex graphic smaller so it only contains the victim.
Re: Era of Magic v0.9.2
Ugh, I should really make an announcement instead of just dropping the project without saying anything...
But yes, just in case anyone hadn't noticed I've given up on the descriptions. Sorry all, but I've lost the spark and find myself doing other things instead. I managed about a dozen units so I at least gave something back to this fun era, and it's been nice working with you.
But yes, just in case anyone hadn't noticed I've given up on the descriptions. Sorry all, but I've lost the spark and find myself doing other things instead. I managed about a dozen units so I at least gave something back to this fun era, and it's been nice working with you.
Re: Era of Magic v0.9.2
No problem, I understand. Thank you for your contribution to this project. If you decide to come back, I'll be waitingAraja wrote:But yes, just in case anyone hadn't noticed I've given up on the descriptions.
- AzuSkyLigh
- Posts: 44
- Joined: July 15th, 2009, 5:06 am
Re: Era of Magic v0.9.2
As will I, of course.
I hope you guys continue to make progress. Sorry for my tardiness(end of classes) in the other thread, but I'll go include your final edit for the Air Elemental.
I hope you guys continue to make progress. Sorry for my tardiness(end of classes) in the other thread, but I'll go include your final edit for the Air Elemental.
-
- Posts: 24
- Joined: August 14th, 2007, 3:24 pm
Re: Era of Magic v0.9.2
Do we know anything where the development of the campaign is standing now? Will there be a release of the first few levels, when they are done, or is the aim to release it when everything is complete?
Re: Era of Magic v0.9.2
I suggest you release everything all at once. The wait is a bit longer, but I find nothing more annoying than a campaign that's only half-done, since you need to wait more for the rest and it's tedious to restart from the beginning.
Re: Era of Magic v0.9.2
I will release the campaign, when it is done. 10 scenarios are completed (50%).
Re: Era of Magic v0.9.2
I suggest than you shorten it. 20 scenarios is incrediblly long. Besides, are those completed scenarios balanced? If not who'll balance them?inferno8 wrote:I will release the campaign, when it is done. 10 scenarios are completed (50%).
Aside from that, I offer to correct whatever grammar mistakes that happen to be in the campaign. Can't wait to play it!
I'm not really around any more, but you can find me in TvTropes.
-
- Posts: 637
- Joined: December 20th, 2009, 5:59 pm
- Location: Germany
Re: Era of Magic v0.9.2
IMO, the more scenarios, the better. It isn't a good idea to to have a sudden end because we wanted to have a shorter campaign anyway.sur.nhm wrote:I suggest than you shorten it. 20 scenarios is incrediblly long.inferno8 wrote:I will release the campaign, when it is done. 10 scenarios are completed (50%).
That's a very easy question: No, they aren't balanced and we'll do.Besides, are those completed scenarios balanced? If not who'll balance them?[...]
I can't, too.Inferno8 wrote:Can't wait to play it!
Re: Era of Magic v0.9.2
I forgot to tell, that only 15 are playable (5 are dialogue only).sur.nhm wrote:I suggest than you shorten it. 20 scenarios is incrediblly long.
They are probably unbalanced, so you'll have to do the jobsur.nhm wrote:are those completed scenarios balanced? If not who'll balance them?
I've sent you a PM.sur.nhm wrote:I offer to correct whatever grammar mistakes that happen to be in the campaign.
I need one month and half to finish it, assuming that I'll work 12 hours a day. I can't tell you details, but after creating these 10 scenarios I am sure it will be the most unusual campaign of all.sur.nhm wrote:Can't wait to play it!