Help TSI put his commits list together
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- thespaceinvader
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Help TSI put his commits list together
I've managed to get massively behind on stuff I should have committed to mainline over the past few months. To any contributors whose work has fallen by the wayside, I apologise.
So, if you have any work hanging around on the forums or on your HDD that needs my attention for committing or for consideration for committing, could you please let me know here? I'll keep a list updated in the first post of the thread. I'll be crossing the items off after they're done, or someone else has taken care of them/agreed to take care of them.
Stern's giant rat from DiD to core. Possibly also the Ghast to DiD, if it's finished.
Various idle animations from Major: Dwarf Scout line, Walking Corpse.
Woodsman idle animation from Trilby.
Orcish Archer and Grunt 6 and 7 portraits from LordBob
Sea Orc
Sir Gerrick
Kraken: waiting on Mefisto's input
Spearman and White mage idle animations by Redeth. Jetrel's doing it
Dwarvish Lord ranged attack: waiting on Cloud's input
Fixed Troll Hero attack frame.
So, if you have any work hanging around on the forums or on your HDD that needs my attention for committing or for consideration for committing, could you please let me know here? I'll keep a list updated in the first post of the thread. I'll be crossing the items off after they're done, or someone else has taken care of them/agreed to take care of them.
Stern's giant rat from DiD to core. Possibly also the Ghast to DiD, if it's finished.
Various idle animations from Major: Dwarf Scout line, Walking Corpse.
Woodsman idle animation from Trilby.
Orcish Archer and Grunt 6 and 7 portraits from LordBob
Sea Orc
Sir Gerrick
Kraken: waiting on Mefisto's input
Spearman and White mage idle animations by Redeth. Jetrel's doing it
Dwarvish Lord ranged attack: waiting on Cloud's input
Fixed Troll Hero attack frame.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Help TSI put his commits list together
My Woodsman Idle animation has been committed by Jetrel and is in 'Trunk'. Major worked on the various ruffian animations.
- thespaceinvader
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Re: Help TSI put his commits list together
Oh, that's good, thanks.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Help TSI put his commits list together
What about that new Sea Orc, by Aura with revisions by Jetrel? It had a base frame without animations, but that's usually ok for that sort of unit.
There's also Rhyging's Gerrick and the cuttlefish/kraken. I'm not sure whether the former is already committed, or whether the latter is even done, but they come to mind.
There's also Rhyging's Gerrick and the cuttlefish/kraken. I'm not sure whether the former is already committed, or whether the latter is even done, but they come to mind.
- thespaceinvader
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Re: Help TSI put his commits list together
Thanks.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- Redeth
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Re: Help TSI put his commits list together
I dunno if my latest idle animations got in, the spearman and white mage, if memory serves.
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Re: Help TSI put his commits list together
It looks like Alarantalara's rails are ready to commit.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
- thespaceinvader
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Re: Help TSI put his commits list together
That one, I will have to leave to someone else. I don't have the foggiest idea how the terrain system works, yet.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- Cloud
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Re: Help TSI put his commits list together
The Lord Ranged animation needs comitting I believe (Jet okayed this).
Hopefully I'll get working on the Dwarves again, been bogged down with University work lately but after Tuesday I'm done until September so hopefully I'll get up to speed again.
Hopefully I'll get working on the Dwarves again, been bogged down with University work lately but after Tuesday I'm done until September so hopefully I'll get up to speed again.
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Re: Help TSI put his commits list together
No worries, it appears that zookeeper has already committed them.thespaceinvader wrote:That one, I will have to leave to someone else. I don't have the foggiest idea how the terrain system works, yet.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: Help TSI put his commits list together
Tell you what - I'll assume responsibility for this one, and post to that effect in this thread when I'm done. I need to do an edit to the white mage because his hair goes goofy when he turns.Redeth wrote:I dunno if my latest idle animations got in, the spearman and white mage, if memory serves.
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- thespaceinvader
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Re: Help TSI put his commits list together
Okie doke. I'll be getting to the rest of this list some time this week or next - but I have other priorities this week, as my final exam is next thursday morning.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- thespaceinvader
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Re: Help TSI put his commits list together
Finally making progress on this. Any more things I've forgotten?
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- LordBob
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Re: Help TSI put his commits list together
I'm not sure but...Are we up to date with the latest orc gruntline portraits ? I could only find the default grunt/warrior/warlord in the package for version 1.8.1, but that's on account of me not knowing where the spare portraits are stored.
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- thespaceinvader
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Re: Help TSI put his commits list together
We are, yes. I committed the latest this morning - but unfortunately, they won't be going into the 1.8 line, only into trunk/1.9 line.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.