water animation
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Re: water animation
[acronym=It is ready when it's ready]IIRWIR[/acronym]... AHEQ
- JackBarber
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Re: water animation
Really...?Gambit wrote:[acronym=It is ready when it's ready]IIRWIR[/acronym]... AHEQ
A post by Jetrel somewhere led me to believe you just wanted junk finished and put in the game rather than quality...
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Re: water animation
Who would "you" in this case be? Rhyging? Jetrel? The developer team in general? The artists of Wesnoth in general?
Re: water animation
Boucman wrote:about animated water.... the problem is that rhyging5 seems to be MIA and a lots of tiles are missing. I could integrate the base tiles, which are done, but they probably need some recoloring. As for the beaches, we have a coule of them, mainly north facing, but we don't have enough and no cliff transition at all.
http://www.wesnoth.org/forum/viewtopic. ... 14#p423814
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- Thrawn
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Re: water animation
If you are referencing the quintain, than I'd like to remind you that the reason Jetryl wanted him to work on animations was that there was a base frame of "high enough quality" to merit moving on to animations. Also, something that would appear in *every* map that was water in it by necessity must look as good as possible, due to the amount of exposure the animation would get.JackBarber wrote:Really...?Gambit wrote:[acronym=It is ready when it's ready]IIRWIR[/acronym]... AHEQ
A post by Jetrel somewhere led me to believe you just wanted junk finished and put in the game rather than quality...
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- Aethaeryn
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Re: water animation
Yes, the difference in exposure between just about every map in the game (including the two in the tutorial) and just the tutorial is tremendous.Thrawn wrote:If you are referencing the quintain, than I'd like to remind you that the reason Jetryl wanted him to work on animations was that there was a base frame of "high enough quality" to merit moving on to animations. Also, something that would appear in *every* map that was water in it by necessity must look as good as possible, due to the amount of exposure the animation would get.JackBarber wrote: Really...?
A post by Jetrel somewhere led me to believe you just wanted junk finished and put in the game rather than quality...
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- Eleazar
- Retired Terrain Art Director
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Re: water animation
More to the point, it should be better than what it is replacing. We'd have to trash a lot of graphics if we only allowed that which was "as good as possible", or even "as good as our average quality" in the game.Thrawn wrote:Also, something that would appear in *every* map that was water in it by necessity must look as good as possible
...That's always been my standard for committing stuff.
Or in this case, because it is much more convenient to coordinate with boucman with the files commited. It's in the trunk now, but it still has issues-- it's a judgement call weather it's an improvement at this moment..
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Re: water animation
reverting is trivial, if we decide it's not good enough
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Re: water animation
Just to chime in, I really, really want to see this get in game. I'm busy for the next few weeks, but after that, I can put in some heavy lifting to make sure this gets completed.
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- Eleazar
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Re: water animation
If you want to do a different, similar ocean animation, i'll leave that to you. Otherwise i'll probably just rescale the animation a bit bigger and use that. Don't forget to check how it looks at night-- the heavy blue tint makes some blues harder to distinguish.Jetrel wrote:Just to chime in, I really, really want to see this get in game. I'm busy for the next few weeks, but after that, I can put in some heavy lifting to make sure this gets completed.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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- Eleazar
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Re: water animation
We also need a new reef-- transparent or totally animated. I asked, and the artist had no layered files.
I'm working on the ford.
I'm working on the ford.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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- Alarantalara
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Re: water animation
Be careful with that. Water waves tend to be relatively flat and low in deep water and tall and skinny in shallow, so scaling all the features up would look off. If you do, I'd suggest also reducing contrast a bit to get the appearance of flatter waves. Or, as an alternative, just speed up the animation in deep water, since waves move faster there.Eleazar wrote: Otherwise i'll probably just rescale the animation a bit bigger and use that.
References:
http://www.owrc.com/waves/waves.html
http://www.seafriends.org.nz/oceano/waves.htm
- Eleazar
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Re: water animation
I know, but it's not relevant. This is generic non-directional sloshing to make the water move but also work in a wide variety of situations and formations, not all of which are oceanic.Alarantalara wrote:Be careful with that. Water waves tend to be relatively flat and low in deep water and tall and skinny in shallow, so scaling all the features up would look off.Eleazar wrote: Otherwise i'll probably just rescale the animation a bit bigger and use that.
Shore-type waves will provided by a special water-to-land transitions weather the deep or shallow water is adjacent to the shore.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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- Alarantalara
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Re: water animation
There's still no reason it would be larger farther from shore unless it were directional. Keeping it the same size for both seems safest to me.
- beetlenaut
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Re: water animation
The current reefs don't look anything like reefs really, and it would be nice if they were completely redone. (They were originally intended to replace the ford IIRC.) I attempted some reef tiles once, and I still think I was going in the right direction, even if I didn't get there. Maybe this could give you some ideas at least:Eleazar wrote:We also need a new reef-- transparent or totally animated. I asked, and the artist had no layered files.
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